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Jad

Founder
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Everything posted by Jad

  1. -100 Rep for not following Server Suggestion rules. But, I'll leave the suggestion up and just lock it for now.
  2. Tonight on restart we are hoping to have skillpoints fixed. It has been more of a pain in the ass than we intended it to be. This will include a rollback to Saturdays backup to save skill points that were lost from people putting points into the weird demo trees.
  3. The abbreviations were put into place as placeholders so we could see what battalions actually needed. We already intended to go back through and touch up each unit to what fits their needs.
  4. This suggestion has been VOIDED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED
  5. We're still testing around with the new droids. There's most likely going to be some changes soon so I'd hold off on making suggestions that revolve around that.
  6. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  7. Not a bug, that's how player damage resistance and damage variables work. The C menu is a general guide not a end all be all for stats.
  8. This suggestion has been IMPLEMENTED. (Suggestions that have been implemented into the server)
  9. This suggestion has been ACCEPTED. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED
  10. Question Answered
  11. This suggestion has been moved to PREPARATION PHASE. (Suggestions that have been tested and are ready to be pushed for the next Server Update)
  12. This suggestion has been moved to PREPARATION PHASE. (Suggestions that have been tested and are ready to be pushed for the next Server Update)
  13. This suggestion has been moved to PREPARATION PHASE. (Suggestions that have been tested and are ready to be pushed for the next Server Update)
  14. This suggestion has been moved to PREPARATION PHASE. (Suggestions that have been tested and are ready to be pushed for the next Server Update)
  15. This suggestion has been moved to PREPARATION PHASE. (Suggestions that have been tested and are ready to be pushed for the next Server Update)
  16. This suggestion has been moved to DEVELOPMENT PHASE. (Suggestions that are being coded, set-up & tested on the development server to see if they fit the server and are without major conflicts)
  17. This suggestion has been moved to DEVELOPMENT PHASE. (Suggestions that are being coded, set-up & tested on the development server to see if they fit the server and are without major conflicts)
  18. This suggestion has been moved to DEVELOPMENT PHASE. (Suggestions that are being coded, set-up & tested on the development server to see if they fit the server and are without major conflicts)
  19. If I remember correctly, this feature was originally removed with the 2nd WiltOS update when doing a performance check. Having weapons/sabers appear on your character added more moving parts to each player and could increase temporary entities lag. With the correct know-how and implementation it might be possible to bring it back with less of a performance hit. We'd also have to look into ensuring they wouldn't appear when /cloak or the cloaking device is used, which I'm not sure is possible but it might be. Edit: We're looking into potentially doing a pretty big WiltOS overhaul. When this happens we'll look into how possible it is to do this again if time allows it
  20. Question Answered
  21. I wish this was true but it very clearly isn't. Unfortunately something we've had to come to terms with as Founders is that if someone is looking for a reason to be upset they will more then likely find one or follow misinformation. Originally we were against giving our server specs as we weren't entirely sure how secure everything was. Giving away hardware details sounds like a small thing. But when hardware vulnerabilities happen the last thing we want is for the vulnerabilities to be used against us or our players to harm or ruin their experiences in any way. After enough time had passed we were positive in our security and systems in place to not have to worry anymore. Xaze ~ This is a dedicated box, and we do not share resources with any other servers . Please keep in mind Garry's Mod is single threaded game, meaning we can't fully utilize multi-core capabilities for lag prevent. We're really looking at single core speed when it comes to this really old game
  22. All files that are required to play on our servers are auto pulled for download when connecting. If cleaning out your files before connecting didn't fix the issue I'd check your firewall or antivirus to make sure it's not blocking Garrys Mod from downloading content.
  23. Please unsubscribe from all of our packs and then follow these instructions. Step 1: Navigate to Steam/SteamApps/Common/GarrysMod/garrysmod/addons Step 2: Select ALL files within this folder and press "DELETE" Step 3: Navigate to Steam/SteamApps/Common/GarrysMod/garrysmod/cache/workshop Step 4: Select ALL .gma files (leave the resources folder) and press "DELETE" Step 5: Navigate to Steam/SteamApps/Common/GarrysMod/garrysmod/cache/lua Step 6: Select ALL files within this folder and press "DELETE" Step 7: Navigate to Steam/SteamApps/Common/GarrysMod/garrysmod/download Step 8: You guessed it, select ALL files within and press "DELETE" Step 9: One last time, navigate to Steam/SteamApps/Common/GarrysMod/garrysmod/downloadlist Step 10: Select ALL files within and press "DELETE" Try connecting to the server without resubscribing to the packs. Let me know if this helped!
  24. Leave the Pod in the air and wait for the de-spawn period. I just tested the pod and everything de-spawned correctly.
  25. This suggestion has been IMPLEMENTED. (Suggestions that have been implemented into the server)
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