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KaiserNeiner

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KaiserNeiner last won the day on March 7

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  1. 4/5/3 Excellent event. People will forget to rate bcuz theyre tired after a long and successful Order 66 event. Laggy at the start but worked with what you got.
  2. 5/5/5 excellent event, absolutely fantastic. CG and SOBDE carried the entire event.
  3. 5/4/4 god I love roleplay. I also remember the first deployment that that dupe was used for ;)
  4. So with this Mike we'd have ARC be able to pick and choose whatever unit they wanna work any day, they wouldn't be stuck under any umbrella and be flexible to work with who they want at all times.
  5. We would prefer the 15ALE due to the rare occurrences of CG troopers using anything other than standard issue weapons (these look pretty close to regular DC15A's) but at this point man I'm just trying to get something)
  6. Name: Kaiser RP Rank: BCMD Fox Suggestion: Repurpose the CG Officer Whitelist for Trackers Unit, named Tracker Investigator, Also add the EC-17 Scoutblaster pistol to Tracker jobs and the Stun Gun to Hound. Implementation: Re-naming the whitelist and adding weapons to three jobs. Lore: N/A Workshop content if applicable: Requires Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: Coruscant Guard Officer -> Tracker Investigator Slots: 8 Description: Investigative and crime solving Tracker's Unit Trooper Model: models/synergy_roleplay/cga/officer_instructor/officer_instructor.mdl (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_policebaton, rw_sw_dual_dc17, rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_dc15x, rw_sw_dp24, comlink_swep (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: N/A Add or Change: Change (Any job modification requires all this information) Job: Coruscant Guard Tracker Slots: N/A (It's ARF) Description: N/A (Not changing) Model: models/synergy_roleplay/cga/arf/arf.mdl (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_policebaton, rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_dc15x, rw_sw_scoutblaster, comlink_swep, rw_sw_stun_dc15s (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Add or Change: Change (Any job modification requires all this information) Job: Coruscant Guard Hound Slots: 1 Description: N/A Model: N/A (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: rw_sw_stun_dc15s (just add this to current kit Other: Yeah dawg TK is literally just ARF but CG only has 1 subunit so we create RP with Massiff's (furry RP) and tracking/investgiating/crime solving. The 2nd CG subunit is what everyone has a regiment just a *lil* nicer. We're currently using the Officer whitelist as a band-aid version of TKI and have split the subunit into different groups letting a handful of SUP and 2 ARC's join as well, but they're TK by prefix only. If this passes we would move SUP and ARC out of TK. Please help.
  7. Name: Kaiser RP Rank: BCMD Fox Suggestion: Fully redo Diplomatic Services with new regimental slots in the subunit and a kit tweak. Implementation: Oh boy. This suggestion is to shift the Diplomatic Service Trooper job and rename it to Diplomatic Services Combat, along with adding DS MED and DS SUP. This is also giving the DS Combat job a Z-6 to act as the subunit's "Heavies" and add an additional weapon, the DC15LE (Original), a scoped variation of the DC15A, to all DS jobs including lore positions. This suggestion also includes a slight kit buff to the Diplomatic Services Stone job, as he is the lead spot for it and the kit is currently horrid. For models, we would keep the same DS Trooper models we have for the Combat job, and would siphon 3 models from the CG MED whitelist and 4 from the CG SUP whitelist. Alternatively, DS would be more than happy to accept the Westar M-5 instead of the DC15LE if that is deemed unnecessary. Lore: N/A Workshop content if applicable: Requires Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: Diplomatic Service Mack, Diplomatic Service Thire, Diplomatic Service Thorn, Diplomatic Service Rys, Diplomatic Service Jek Slots: N/A Description: N/A Model: N/A (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: rw_sw_dc15le_o (rw_sw_westarm5 if no DC15LE) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Add or Change: Change (Any job modification requires all this information) Job: Diplomatic Service Stone Slots: 1 Description: N/A Model: models/synergy_roleplay/cga/stone/stone.mdl (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_policebaton, rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_dc15le_o, rw_sw_dp24, comlink_swep, deployable_shield, rw_sw_stun_dc15s, rw_sw_dual_dc17, tfa_chaingun_ferty (rw_sw_westarm5 if no DC15LE) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Add or Change: Change (Any job modification requires all this information) Job: Diplomatic Service Trooper -> Diplomatic Service Combat Slots: 7 Description: Diplomatic Services Heavy style trooper. Model: models/synergy_roleplay/cga/trooper_ds/trooper_ds.mdl (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_policebaton, rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_dc15le_o, rw_sw_dp24, comlink_swep, deployable_shield, rw_sw_z6 (rw_sw_westarm5 if no DC15LE) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Add or Change: Change (Any job modification requires all this information) Job: Coruscant Guard Medical Trooper Slots: N/A Description: N/A Model: models/synergy_roleplay/cga/medic/medic.mdl, models/synergy_roleplay/cga/officer_medic/officer_medic.mdl (Remove skins 6, 7, 8) (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: N/A (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Add or Change: Add (Any job modification requires all this information) Job: Diplomatic Service Medic Slots: 7 Description: Diplomatic Services Medic style trooper. Model: models/synergy_roleplay/cga/medic/medic.mdl, models/synergy_roleplay/cga/officer_medic/officer_medic.mdl (Add skins 6, 7, 8) (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_policebaton, rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_dc15le_o, rw_sw_dp24, comlink_swep, deployable_shield, weapon_bactakit, rust_syringe (rw_sw_westarm5 if no DC15LE) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Add or Change: Change (Any job modification requires all this information) Job: Coruscant Guard Pilot Slots: N/A Description: N/A Model: models/synergy_roleplay/cga/pilot/pilot.mdl, models/synergy_roleplay/cga/officer_pilot/officer_pilot.mdl, models/synergy_roleplay/cga/arc_pilot/arc_pilot.mdl (Remove skins 1, 4, 6, 7) (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: N/A (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Add or Change: Add (Any job modification requires all this information) Job: Diplomatic Service Pilot Slots: 7 Description: Diplomatic Services Support style trooper. Model: models/synergy_roleplay/cga/pilot/pilot.mdl, models/synergy_roleplay/cga/officer_pilot/officer_pilot.mdl, models/synergy_roleplay/cga/arc_pilot/arc_pilot.mdl (Add skins 1, 4, 6, 7) (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_policebaton, rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_dc15le_o, rw_sw_dp24, comlink_swep, deployable_shield, rw_sw_dc17ext, rw_sw_dp23, alydus_fusioncutter (rw_sw_westarm5 if no DC15LE) (Ability to drop armor) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: Yeah so uh quick heads up the DS kit right now is the DP24 and the shield and that's all! It's pretty horrid :) With the re-addition of Senate Guard to the server, DS has fully shifted away from guarding senators unless needed and has taken up a SWAT/QRF style role within the battalion. Improving weapons and opening up regimental slots to then further limit the slots will improve the abilities of our "elite" subunit within Coruscant Guard. I am full aware that we have a DS models suggestion in the Accepted phase, but models can sometimes take a long time and this is an attempt to make a solid and swift improvement and build on this subunit. This is why we're attempting to reuse current CG models and just take them from the base jobs and put them on the new whitelists.
  8. 4/5/3 I actually really liked this event even though I know others didn't, but I believe this only to be the case because CG and 21st found the main character before everyone else and started doing the challenges asap. I thought this was well thought out until we got to the mid/end where it got a little boring a slow. Someone had told me that they had spectated to find people to see what was going on but most people were standing around doing nothing. Lag got a lil much but you had a lot of npcs down sometimes. Thanks for letting the CG stealth shuttle rock out at the start of the event.
  9. 1/3/5 I thought the overall concept and idea for the event was good. I personally did not enjoy it when your EJ told us he couldn't disarm the bombs and so 3 BCMD's agreed to toss a grenade into the room with the 2 hostiles and the hostage, knowing there was no way to save the hostage. Upon getting back to the house to carry out the plan, the commando droid and the CIS Captain was already running away as if the GM had told them what our plan was. Felt super lame that we had come up with an RP way to deal with a situation and got metagamed by y'all to get around it. I would recommend letting people carry out their ideas in the future.
  10. I gave him permission to use the intercom for morale boosting purposes with the upcoming event with M-3 clearance aka BCMD clearance after the denied RAOS. I have never arrested anyone that intercom abused that had permission to use it. Don't think I've seen it either.
  11. 5/5/5 really good dupe actually and good flow. Random things that happen like a CT modelled as a hutt running around can be tough to roll with, and you did a great job.
  12. Hi James sorry for the confusion. I am well within my rank to give someone a warning instead of arresting them depending on the situation. In this case with Glupshitto, I decided to give him a warning instead of arresting him for intercom abuse. Wasn't my event, I didn't make him an Event Job or an Event Character. Seemed every single other player at the time enjoyed him being there though. Even the GM named himself #1 Glupshitto Fan at the end for Debrief. I have no idea what the 2nd video is. For the third video, I am not intending to takeoff with ATC, I am only intending to use the weapons on the ship during the event to the GAR's advantage. Due to the lack of actually taking off, I did not clear anything with ATC. It's also active combat so the only thing I would need to say is that im taking off, which I didn't. In addition, if issues with people rise and you have video evidence, please contact their superiors at the time of the incident, not days after. My direct superiors are Directors and @Rohanas my RCMD. @Shadythoughts?
  13. 3/4/4 event was good. vulture droid HP was WAY too high. Ej's did good, this was a good first event for you
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