Jump to content

Jad

Founder
  • Posts

    1,297
  • Joined

  • Last visited

  • Days Won

    14

Everything posted by Jad

  1. It can be a bit pricier, but I'd definitely look into a dual wall mount with your setup. that way your desk isn't in the way or restricting. If you go with the wall mount you could easily go with two 21.5" monitors with 1920x1080 or 4k even.
  2. If I remember correctly, this feature was originally removed with the 2nd WiltOS update when doing a performance check. Having weapons/sabers appear on your character added more moving parts to each player and could increase temporary entities lag. With the correct know-how and implementation it might be possible to bring it back with less of a performance hit. We'd also have to look into ensuring they wouldn't appear when /cloak or the cloaking device is used, which I'm not sure is possible but it might be. Edit: We're looking into potentially doing a pretty big WiltOS overhaul. When this happens we'll look into how possible it is to do this again if time allows it
  3. Honestly this topic is a really common one. I even offered to attempt removing the arresting role from CG multiple times to allow them to participate with other battalions on their level. But each time it seemed like something really kept them wanting to remain in their roles. I definitely think the battalion isn't for everyone, but it definitely has a place for those looking for a job in a sea of clones that's more authoritarian or police like. There's an enormous amount of potential in CG for some great roleplay interactions as well. Back when I was Spec Reg I spent a large amount of time with CG's Tracker unit (ARF is the best REG) and honestly it was insane the RP present. From running with Massiffs to complete investigator roleplay to figure out the big bad guys location. Currently I think the mix of both, arresting, and roleplay that is offered by them is great when performed correctly. But at times it can leave the battalion pushing further to one side and leaving the other side absent. TLDR; Depends on the BCMD and Officers as to if CG like their jobs or not.
  4. I wish this was true but it very clearly isn't. Unfortunately something we've had to come to terms with as Founders is that if someone is looking for a reason to be upset they will more then likely find one or follow misinformation. Originally we were against giving our server specs as we weren't entirely sure how secure everything was. Giving away hardware details sounds like a small thing. But when hardware vulnerabilities happen the last thing we want is for the vulnerabilities to be used against us or our players to harm or ruin their experiences in any way. After enough time had passed we were positive in our security and systems in place to not have to worry anymore. Xaze ~ This is a dedicated box, and we do not share resources with any other servers . Please keep in mind Garry's Mod is single threaded game, meaning we can't fully utilize multi-core capabilities for lag prevent. We're really looking at single core speed when it comes to this really old game
  5. All files that are required to play on our servers are auto pulled for download when connecting. If cleaning out your files before connecting didn't fix the issue I'd check your firewall or antivirus to make sure it's not blocking Garrys Mod from downloading content.
  6. Please unsubscribe from all of our packs and then follow these instructions. Step 1: Navigate to Steam/SteamApps/Common/GarrysMod/garrysmod/addons Step 2: Select ALL files within this folder and press "DELETE" Step 3: Navigate to Steam/SteamApps/Common/GarrysMod/garrysmod/cache/workshop Step 4: Select ALL .gma files (leave the resources folder) and press "DELETE" Step 5: Navigate to Steam/SteamApps/Common/GarrysMod/garrysmod/cache/lua Step 6: Select ALL files within this folder and press "DELETE" Step 7: Navigate to Steam/SteamApps/Common/GarrysMod/garrysmod/download Step 8: You guessed it, select ALL files within and press "DELETE" Step 9: One last time, navigate to Steam/SteamApps/Common/GarrysMod/garrysmod/downloadlist Step 10: Select ALL files within and press "DELETE" Try connecting to the server without resubscribing to the packs. Let me know if this helped!
  7. Hey guys! If possible i'd really prefer if this conversation came to a close here. I don't personally believe we're going to come to any conclusions here that would satisfy everyone. As always I will be available for any other questions either during the Q&A, the forums, or even Discord. If you have genuine or urgent concerns feel free to reach out! I would like to leave this conversation off on a good note though. I truly appreciate the people who continue to put in hard work to make Synergy a great community regardless of your position! Stay strong and keep those chins up, we'll get everything sorted out one way or another.
  8. Sounds like you have some audio caching issues. I'd recommend cleaning out your files. Unsubscribe from our packs. Then follow this list. Step 1: Navigate to Steam/SteamApps/Common/GarrysMod/garrysmod/addons Step 2: Select ALL files within this folder and press "DELETE" Step 3: Navigate to Steam/SteamApps/Common/GarrysMod/garrysmod/cache/workshop Step 4: Select ALL .gma files (leave the resources folder) and press "DELETE" Step 5: Navigate to Steam/SteamApps/Common/GarrysMod/garrysmod/cache/lua Step 6: Select ALL files within this folder and press "DELETE" Step 7: Navigate to Steam/SteamApps/Common/GarrysMod/garrysmod/download Step 8: You guessed it, select ALL files within and press "DELETE" Step 9: One last time, navigate to Steam/SteamApps/Common/GarrysMod/garrysmod/downloadlist Step 10: Select ALL files within and press "DELETE"
  9. Problem was resolved with a full game cache clean.
  10. I'm terribly sorry to hear of your experiences in our community. But, there's something that really hit a nerve here for me. Please explain what we have done or not done in this case. I'm genuinely confused which is why I'm asking. Regarding transparency, the map hasn't been in development for a year in a half. I'm not quite sure where you heard that from but, @Jayarr officially joined our development team this year and has poured his heart and soul into getting everyone a map they can truly enjoy. If you showed up to the Q&A you would've heard why development has been slow as well. Just in case you didn't read the thread or listen to the recording I'll list those reasons as well. Development had to come to a full stop when we started to run into stability issues, our only source of action was to start a server clean. When this clean started it meant that we could no longer add content as it would increase the length of the clean and further decrease server stability. For further transparency; A server clean means a complete rebuild of the server, from going through all the add-ons to the very large amount of lua scripts. Everything has to be checked, deleted, re-made, and updated. The server clean is coming to a close which means development is full speed ahead on getting content out to make up for the time spent on the clean. Most of the files being reworked or "Shwacked" (Stole that one from Maxwells) is linked to other files in a never ending mess of spaghetti. Untangling this mess and putting it all back together has been a ridiculous consumption of time. Sure it could of been done quicker, if we all did this as full time jobs. Synergy is not something we can call a full time job even in the slightest, it is a passion project that we welcome everyone to participate in. Current Development members are Coordinator @Maxwells Devs @Jayarr@Daytona211 Dev Assistants @Xaze@Baron with myself and @Square I refuse for any of these members to be called failures as they are working their asses off trying to get the server its best possible content. From reworking the entirety of our databases to ensure proper transfers of items and stats to creating entire new systems to further player engagement. On the Management side of things we have our Coordinator @Woeny and our lone member @Sock Monkey. Sock nonstop checks everything Synergy related, from player interaction to how staff are performing. Woeny Is the general community overseer ensuring that all practices and standards Synergy related are being upheld and only stepping in when necessary. These two are insanely at-tentative to almost everything happening within Synergy. Both of them are constantly looking into ways to improve the community and are incredibly disheartened by posts such as these. We don't believe the server is dying because we can see player interaction and direct player population. Since our time as founders, population has actually increased by a fair amount and we take great care to continue facilitating anything that would increase population even more. Your Red flags you're speaking of are great but please provide examples of these as I may be able to provide further insight. We've not once ignored anything that has affected our community in a negative fashion. We're fully aware of current population being decreased and it's because of lack of updates, and lack of new players is from a server browser issue. The server browser issue is being addressed during the clean and should be taken care of once done. TLDR; I feel you've come to conclusions based off second hand information, and that's incredibly unfortunate. You're welcome back anytime to eat your words.
  11. Seriously good recommendations so far. I super appreciate it!
  12. I've seen Breaking Bad and loved it. I'm keeping up with Obi-Wan to prevent being spoiled by others Never heard of Money Heist but I'll add it to the list. Thanks!
  13. I work mainly from home and have been out of the loop when it comes to good shows and movies! For example; Last week I watched End Game as I finally caught up on most Marvel movies. Just found out I missed two spider man movies and plan on watching them soon. Literally any genre I'll be making a list of priority to start watching. If you could also provide a brief description on the show that would be amazing.
  14. Leave the Pod in the air and wait for the de-spawn period. I just tested the pod and everything de-spawned correctly.
  15. This suggestion has been IMPLEMENTED. (Suggestions that have been implemented into the server)
  16. I have a couple ideas I can push forward which would definitely boost population as backup. Unfortunately announcing them early kind of defeats the excitement factor players would be looking for. I know how much it sucks to be told there's a plan but not given any information. Just bare with me, I feel the same way. Edit: The update also has a lot more content than just a new map.
  17. We've had the Server Browser issue for a good while now so I'm sure it will address the issue. Obviously population won't immediately explode, but give it time for us to normalize again and it should be fine. Also, server performance above 95-100 players has been horrendous. Most players would leave around this point as it is way too laggy. One of the largest points of the full server box clean is to also address this issue.
  18. Honestly I agree to some extent, I have something in the works which I talked about in Square's update on development thread. I'll be announcing it soon once I have everything setup. I've wanted to do it for a while but was waiting for a couple puzzle pieces to fall in place first.
  19. This suggestion has been ACCEPTED. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED
  20. It's just a barrel. Yeah I get the server pop being a concern, but thankfully we have a solution. Main thing hurting population right now is how long it takes our server to appear on the server browser. It can take upwards of 1-3 minutes before ours pops up and other servers are already there. Newer players will just join one of the ones already appearing before ever letting the rest load in. Next update should address this! (Thank God)
  21. We don't use a traditional whitelist system anymore, so these should already be whitelisted. I'll look into why these are not allowed to spawn in if @Mavelle +1's this.
×
×
  • Create New...