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Removing Armor Dropping(SORTA)


Banshoodle

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Name: Banoodle

RP Rank: Commander

Suggestion: Remove the armor entity dropping abilitiy for Support. To replace it, add a command for /buyarmor and /givearmor. The command /buyarmor would give 100 armor to the player that executed the command. The /givearmor command would give 100 armor to the player that the executor is looking directly at. This would work similar to the /givecredits command. 

Implementation: Removal of the Armor Pack Entity from the server, addition of 2 commands on the server github i think

Lore: N/A

Workshop content if applicable:
(If no workshop content, suggest a developer or put "Require Development")

If you are asking to add or change a job, fill out the following if not, leave it out.

Add or Change: N/A
(Any job modification requires all this information)

Job: N/A

Slots: N/A

Description: N/A

Model: N/A
(Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu)

Weapons: N/A
(If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))

Other: Entity: 100_armor to be removed from server content.

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-1 what the fuck is this suggestion 

"support already has no job. lets take it from them."

Not to mention this just makes for cheesy shit. 

Edited by Mystic
  • Agree 2
  • Winner 1

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-1 people could cheat on tryouts so easily because of this

also fuck SUP I guess.

Current: Dumbass

Former: 501st ARFL LTC Boomer, 104th WP HVYL COL Sinker, Doom's Unit MEDL 1stLT Kortnul, 212th Ghost Company ARCL CPT Reed, Omega 15 CPT Fi, Omega 22 SGM Atin , Omega 09 CPT Niner , Veteran Admin x2

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Just now, Kortnul said:

-1 people could cheat on tryouts so easily because of this

also fuck SUP I guess.

you can just use armor packs in your inventory now if you have em saved

  • Agree 2

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10 minutes ago, Banshoodle said:

Name: Banoodle

RP Rank: Commander

Suggestion: Remove the armor entity dropping abilitiy for Support. To replace it, add a command for /buyarmor and /givearmor. The command /buyarmor would give 100 armor to the player that executed the command. The /givearmor command would give 100 armor to the player that the executor is looking directly at. This would work similar to the /givecredits command. 

Implementation: Removal of the Armor Pack Entity from the server, addition of 2 commands on the server github i think

Lore: N/A

Workshop content if applicable:
(If no workshop content, suggest a developer or put "Require Development")

If you are asking to add or change a job, fill out the following if not, leave it out.

Add or Change: N/A
(Any job modification requires all this information)

Job: N/A

Slots: N/A

Description: N/A

Model: N/A
(Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu)

Weapons: N/A
(If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))

Other: Entity: 100_armor to be removed from server content.

+1 LESS LAG

  • Dumb 2

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2 minutes ago, Mystic said:

-1 what the fuck is this suggestion 

"support already has no job. lets take it from them."

Not to mention this just makes for cheesy shit. 

SUP would still have the two commands in the suggestion. They would just lose the actual entities to help server lag

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On 11/26/2023 at 8:57 PM, Banshoodle said:

SUP would still have the two commands in the suggestion. They would just lose the actual entities to help server lag

this already ruins what little immersion this server still has, and if it was doable the several suggestions for the armor tool would've been accepted. While im sure this is something Xaze could code, the armor packs being spawnedi n just needs enforced. The lag from them is beyond negligible unless they're making contact and moving.

Edited by Mystic
  • Agree 1

Longest Special Operations Member on the server.
 Current: Jedi Chief Instructor l Alpha 98 Nate
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4 minutes ago, KaiserNeiner said:

you can just use armor packs in your inventory now if you have em saved

True but it's a little bit easier to see, you can easily have a bind set to just press it and keep going even during a fight, for the in inventory armor you have to stop and open it. It makes it 10x easier to use it in combat without even having to sit still to use it.

2 minutes ago, Banshoodle said:

People can already cheat by spawning them in their inventory. SUP would gain the commands to give armor to themselves and others, but they would lose the actual entities. 

See my last post

Edited by Kortnul

Current: Dumbass

Former: 501st ARFL LTC Boomer, 104th WP HVYL COL Sinker, Doom's Unit MEDL 1stLT Kortnul, 212th Ghost Company ARCL CPT Reed, Omega 15 CPT Fi, Omega 22 SGM Atin , Omega 09 CPT Niner , Veteran Admin x2

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-1 No real point for this tbh

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-1

also where was my CoE consultation on this lol

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-1 Im gonna have to agree with kortnul honestly a lot of people could cheat tryouts by doing that 

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-1 this would ruin alot of tryouts

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-1 in theory it’s a good idea but as at the current state it will have to be a minus one from me. Whenever someone is spawning a ton of the armor packs they get told of and will recive a warning not to do it again. 

 

 

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If server health is drastically impacted, a solution will be revisited.

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Unfortunately, this suggestion has been DENIED.

If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied.

// LOCKED
// MOVED TO [CW] SERVER SUGGESTIONS - DENIED
 

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Denial reasons:
(These are some reasons that your suggestion might get denied for.)

  • Not providing sufficient information.
    • Ex: Just linking the workshop and not giving us the actual model path you want to use.
  • The addon's size is way too big compared to its content(s).
    • Ex: 35mb for one model.
  • Lack of feedback.
    • Ex: Post has been up for 3 weeks and only received 1-10 votes.
  • Majority negative feedback.
  • Bad optimization and/or causes bad performance on the server.
  • Having multiple suggestions within one thread.
  • Bothering leadership/development team regarding a suggestion.
  • Suggesting a previously denied suggestion within 60 days of denial.

 

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