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Foxey

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Foxey last won the day on March 17 2021

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  1. Foxey

    Changes to SOBDE

    +1 Maybe replace them with Null or something idk.
  2. I used to just have !spectate bound to a key and you can just toggle it on and off when you need to in order to see how much health your event jobs or players have and where they are. Also sometimes, for larger things, I'd employ a game helper to do that for me (especially when deploying / involving lots of cloakers). Ultimately I don't think this is at all necessary, but if it'll help make events smoother for some GMs then sure, +1.
  3. Foxey

    Fortnite Emotes

    You posted this exact suggestion in February didn't you? It got denied 22-34. Round two, -1.
  4. Hi. I just wanted to say that when I was setting up the ATC Program about a year ago as both Chief Flight Officer & ACE Lead myself and the Admiral of the Navy at the time were more than willing to allow Jedi to be trained for LAATs and the only reason that the ARC-170 & V-19 remained "Clone-Exclusive" was due to a general disinterest on behalf of Jedi Leadership to share the ETA-2 in return (I had some ideas for an Elite-Clone-Pilots program that would utilize the Eta-2 since it was the best vehicle by far at the time). It was generally agreed upon at the time that there were Clone Ships and Jedi Ships with the exception of the LAAT, but that was more of a Jedi-driven mindset as opposed to a Naval or High Command mindset. I don't believe you'd have many issues getting Jedi the right to fly the ARC-170 or V-19 or whatever if they wish, so long as Naval is included in the process so trainings can be updated and moderated accordingly. I'd argue that from a gameplay perspective the reason that Jedi are discouraged from flying compared to Clone Pilots is that a single Jedi on the ground acting as a support unit using Force Heal & deflecting blaster bolts can make a big difference in a fight and that's really what most Jedi should be focusing on, but that's just me.
  5. I mean I would argue that's untrue given that in the Star Wars Canon the only cloaking devices we know of are entire starships and it is not thermal imaging that is their weakness but magnetic signature detection. And I would be willing to bet that something as large as a starship would certainly emit more heat signature than a single human being in a temperature-regulated suit of armor (which is the entire point of the bodyglove worn under beskar'gam and clone armor). I can't "guarantee" anything, but as I said in my original argument I really don't believe having a few more people to detect cloakers is that big of a deal. The cloak is about stealth, it's about avoiding people who you know can detect you and slipping through doors that are either not being monitored or are being opened already by passers-by. While yes once the Republic is alerted to your presence it is easy to lock down the base and ensure they cannot escape, there is nothing stopping you from sheltering in place for a few moments or attempting some unique roleplay to escape your situation. As I said originally this type of deadlock encourages RP and more exciting gameplay. That's a good point, there is no real reason to make decisions based on countering other jobs on the server- and yeah, this is an RP server. I added the remark about countermeasure to spies and other cloaking jobs with Jetpacks as an added bonus, and not the main reason. The main point of my entire argument is simply that the entire SOBDE Battalion (literally just 4 or 5 additional jobs) should be able to detect cloaking individuals. There are obviously things here that we will not agree upon, even down to the technical details. But at the end of the day I believe that all of SOBDE might as well be able to see cloakers and I have clearly outlined my reasoning. If you wish to disagree, that is entirely up to you.
  6. Detecting cloaked individuals is tricky, as small-scale cloaking technology like on the server isn't really a thing we see in star wars. But I'd argue it would take some extra-high level of technology to be able to detect cloakers if they were a thing in Star Wars the way they are ingame. We know the Nulls have access to the highest level of technology out there, both in their Clone Armor as members of SOBDE and in their Beskar as literal trillionaires. I outlined the foundation for lore due to the fact that some above outlined flaws in the initial post's lore reasoning, but my main argument is that there's no real reason that the Nulls wouldn't / shouldn't be able to do what the rest of SOBDE can. It's four jobs (five if also applied to Kal, which imo it should be- as a a full-battalion permission), so it's not going to shatter the balance of detecting cloaked individuals, and in fact it may even work as a counterbalance to Guild Spies who purchase and use Jetpacks.
  7. There are plenty of reasons to believe that the Nulls would be capable of detecting cloaked enemies. The Republic Commando series outlines what the Null's Beskar'gam was capable of in a few passages, such as "Good things, helmets: nobody could hear what was being said on the comlink outside of the buy'ce unless you let them. Ordo was using all his state-of-the-art armor sensors to check for metal fatigue, leaks, and other mechanical faults. Skirata noted the readouts being relayed to his spanking-new HUD display" and "Ordo activated his helmet's infrared filter, adjusted it to its most sensitive setting, and cast around on a square search of a twenty-meter grid . . . Ordo switched from infrared to the penetrating sensor. It was like checking in mail slots, a tedious progression from one hole to the next." And those are just excerpts from like two chapters of True Colors, I'm pretty sure I recall many other instances of high-tech thermal imaging or other types of sensors. There's no hiding from a Null. In lore, at least. Their clone armor was incredibly high-tech as well, with them making several upgrades to it throughout the course of the war- so I don't think it's too much of a stretch for their armor to be capable of the same thing the RC Armor is capable of (especially since the Nulls could take their pick of any Republic Technology they wanted seeing as they could get into anything and everything). +1, allow it overall and not just when wearing Beskar'gam. I think the Null-Class ARCs being the only members of SOBDE who cannot see cloaked individuals has always been a bit annoying and dumb. Just round it out that all of SOBDE can see cloakers. As someone who owns the Guild Spy whitelist I can tell you that even with 10 people online who can see cloakers it's still possible to sneak around, you just actually have to try to be stealthy, which is much more fun and rewarding anyways.
  8. +1 I think it makes a lot of sense for ARF to get this. ARF Troopers would definitely have been the ones tasked with rangefinding. Just give the rocket launchers to the Heavy classes once Support get the mortar and I think it'll be very balanced with Heavy Troopers using their Z6 and Rockets to push up and clear buildings while ARF lay back with their mortars and snipers and engage the enemy at range.
  9. +1 I think the newer models would be super cool to roll around in while the Nulls are in their Phase 1, and they are more lore-accurate overall.
  10. Foxey

    Walk around in a LAAT

    +1 If the server could handle it I could see this being very fun and very cool.
  11. Foxey

    Wreckers Fist

    +1 Makes sense. Crosshair already has his gun, so we've just gotta get Hunter his knife back and then Bad Batch will be in a good place.
  12. Foxey

    Mediaplayer Use Rule

    I was under the impression that the media player was there for downtime and not so the server can turn into a weird version of let's sit and watch things together. While I'm conflicted on whether a hard rule is required because I dislike the idea of forcing players to participate in events, I don't think that during primetime or while things are going on there should be people just sitting in OOC lounge watching TV and not participating in the things going on on the server. Yeah, we're all here to have fun and relax and hangout with our friends, and yeah, the Game Master team carries a lot of the burden for making events more enjoyable and less >shoot things 24/7 and nothing else, but people play on the Clone Wars RP server presumably to expose themselves to some Clone Wars Roleplay. So I guess a hesitant +1? Definitely something that should be looked into and clarified by High Staff but I don't want it to turn into "you must play in these events or else". I miss the Endor days when an event would start and you'd have the entire server in that tiny hangar peeking through the rayshield and killing droids, going down and being revived by the medics running back and forth across the line with their defibs. We should scale the base on Anaxes down substantially to accompany the old packed playstyle that so many of us remember and enjoyed. Events would be less empty :(
  13. Foxey

    New Swep

    -1 Honestly I agree with Fyi. That one emote suggestion got a bunch of -1s because people felt most of them had no place in RP, but something like this gets +1s? I don't get it. I'd rather see more rp-enhancing sweps added to the server as opposed to something that would just be a meme.
  14. +1 I didn't know this existed when I made my suggestion, but this is pretty cool.
  15. You want to make the door to the medbay a door that can be toggled open (like the final door into SHB, or CSR, or CIT) so that people can walk by and see medics inside waiting to do MedRP? I mean, I guess I don't see too much of an issue with this especially since we have more map edits on the way, but you might want to ensure that you follow the server suggestion format.
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