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Jayarr

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Everything posted by Jayarr

  1. idk i wasnt there
  2. i was looking more at 50 but yeah that’s fine i guess you guys don’t need that space, right?
  3. This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // MOVING TO ACKNOWLEDGED REPORTS
  4. honestly just DM me the full list and I’ll put it in the update doc
  5. We're already looking toward something new in terms of the bacta kit and its purpose on the server. So, either way, this will likely be fixed in one way or another.
  6. This is my perspective on the matter at this current moment
  7. Unlikely to happen due to prior issues with vehicle requisition system. Leaving open until further notice
  8. I will be clear in stating that I am uncertain how likely this is to make it. We've generally already got a lot of changes planned for next update that are taking the spotlight, a good majority of them taking up a lot of resources and time. The process of making these models is not easy, or time convenient, and I'm uncertain if we'll be able to get it done this time around. However, I'll leave this up for now to see how our workload is looking by then. These Jedi model suggestions are never easy for us.
  9. It has already been discussed as the standard going forward, yes. Good thing you can post it again. Nothing is a permanent denial :)
  10. Jetpack bloat in not prefered. From a development standpoint, it's just more entities to add on to the pile. We're never a fan of that From a player standpoint, I can see why others are concerned about this. I recommend picking one or two jobs to give jetpacks, not your whole subunit. Additionally, maybe take a few days to brain storm something new as a whole you might be able to do for yourselves. A job, a weapon, a niche. Standardization no longer exists, we don't need to play in the confines of it any longer
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