Jetpack bloat in not prefered.
From a development standpoint, it's just more entities to add on to the pile. We're never a fan of that
From a player standpoint, I can see why others are concerned about this.
I recommend picking one or two jobs to give jetpacks, not your whole subunit.
Additionally, maybe take a few days to brain storm something new as a whole you might be able to do for yourselves. A job, a weapon, a niche. Standardization no longer exists, we don't need to play in the confines of it any longer