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Showing content with the highest reputation on 12/23/2024 in all areas

  1. It hurts absolutely nothing if anything it hurts 41st by not having a single chance to be a jetpack trooper meaning if someone wants a jetpack they can’t be in 41st which in turn if someone sees all the other battalions with jetpacks they will focus going towards them instead of trying out 41st. Also when I tried to get unique Kits that wouldn’t hurt any other battalions at all you shit on that suggestion so you don’t want uniqueness you just don’t want it because it’d make 41st more fun
    7 points
  2. -1 the woke left is trying to take our weapons
    7 points
  3. Bug Type (Server:): Main Severity level (Low - Medium - High): Medium Evidence (if you can): Conversations with Jayarr, along with accepted forum posts. Description of the bug: All of tracker is missing their stun guns, DS Was given DC-15X on all whitelists instead of the Chaingun. How can we recreate it: go onto the whitelist and see the kit.
    3 points
  4. While I agree with the sentiment I don’t agree with relying on development. There’s no telling what could happen if they go down that route. Their suggestion might not be able to be implemented or could take a long time to implement. Ultimately it wouldn’t hurt to give them jetpacks for the time being allow them to come up with a suggestion for something entirely different and swap the jetpacks out if it goes through. Otherwise they’re just stuck as they are with no real appeal other than models and they’d just be taking shots in the dark with suggestions that may never happen. Or if they absolutely love jetpacks then they can stick with them. There’s already plenty of units with them so it isn’t really anything unique. However it is something unique to 41st and at the end of the day that’s what matters to them. Something to incentivize their normal day to day troopers to want to join IC and stick around.
    3 points
  5. We are a battalion that takes roleplay, and therefore FailRP, very seriously. I don't believe in strict guidelines for punishment inside battalions, as their will always be more to every situation, but basically
    3 points
  6. I don’t think Craig is coming back…
    2 points
  7. -1 would rather see Improcco get the new cloaks than jet packs.
    2 points
  8. -1 This is America I will stand by my rights!!!
    2 points
  9. I have a question is the development team ever going to get to a point to where they actually give solidified reason for denial or is it always just gonna be a message with some of the reasons it may be? Because I was always curious why the other suggestion was denied for Improcco a while back
    2 points
  10. Jetpack bloat in not prefered. From a development standpoint, it's just more entities to add on to the pile. We're never a fan of that From a player standpoint, I can see why others are concerned about this. I recommend picking one or two jobs to give jetpacks, not your whole subunit. Additionally, maybe take a few days to brain storm something new as a whole you might be able to do for yourselves. A job, a weapon, a niche. Standardization no longer exists, we don't need to play in the confines of it any longer
    2 points
  11. 241st has made a compelling arguement. I'll wait and see how the meta progresses Suggestion voided
    2 points
  12. Every other battalion has jetpacks at this point, think its long past that tbh
    2 points
  13. +1 I dont care for people buying Guns To overpower Vehicles just so they can always win (RPG/Rockets are the only Exception) If we are supposed to be a lore heavy server then Bounty hunters shouldnt be able to kill a tank with shotguns and Snipers thats why you have the Black market now
    2 points
  14. -1 I don't want to be sitting there fighting a WOW boss for every single droid I want to kill.
    2 points
  15. -1 Think its a cool tool for naval and think they deserve to have something unique for once, SUP is already a super OP job think this would overload the job.
    2 points
  16. Definitely get around to that bug report. That is not intended
    2 points
  17. +1 character specific weapons are cool, within reason. Not every lore character needs their own custom gun, but rex and his dual pistols is iconic. Don't really care about the jetpack, could take it or leave it as its not really a big part of the 501st identity.
    2 points
  18. Name: Juggernaut Rp Rank: BCMD Suggestion: Higher Character limit for in-game Chat Reason: the Current Character limit for in-game chat is Cringe. To improve on the statement a higher character limit would make Comms RP much easier when it comes to big conversations +50 to 100 characters should do the trick I feel
    1 point
  19. Name: Tetra RP Rank: CMD Suggestion: GIVE IMPROCCO JETPACKS. Implementation: Add jetpacks to every member of Improcco Company, Gett, Clanky, Fi, Nye, and Tenn. Lore: Improcco Company provided back up for Omega and Delta squads when working anti-terror ops. The most important aspect of running counter insurgency operations is being able to get around easily and perform reconnaissance. Workshop content if applicable: N/A If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change Job: Improcco Gett, Nye, Clanky, Fi, Tenn Slots: N/A Description: 41st is, essentially, the only battalion without any form of Jet Trooper, which is bizarre since we are a reconnaissance battalion and would benefit greatly from performing aerial reconnaissance. As it stands right now, Improcco Company essentially have no reason to exist except as a recolor of our other regiments. They have really cool models that already have bodygroupers for jetpacks, so no change would need to be made there. This will provide a much needed boost to their popularity within and outside of the battalion. Model: N/A Weapons: N/A Other: sent_boosterpack
    1 point
  20. Let them break it then. I see no problem with that. Its a Tac, its not like you can't put a new one down if you retake the outpost.
    1 point
  21. Hahaha this is so funny and such a unique idea! Surely no one in HC had this idea recently and denied! @blazin +1 but just the Outposts
    1 point
  22. This seems like a strange point to make when "takes away too much" equates to roughly six percent or less of the server pop. (assuming there are 80 people on and all five Improcco are present) Improcco is five members.
    1 point
  23. From what I've heard about what shake ups have happened with 41st jobs, and especially after the loss of 21st and there Jt regiments. Something like this would be a very good balance to the battalion and regiment as a whole. +1
    1 point
  24. +1 Camo is sick let them wear it with pride
    1 point
  25. Yeah I’m all for any alternatives as well. Maybe a much simpler climbing add on could be made. Current dev team is cooking rn so it may be possible. The suggested add on is a no go regardless from me.
    1 point
  26. No, they were set to the old Officer whitelist, so they are technically 41st Elite Corps models, not really a bug when the intentions weren't more clear.
    1 point
  27. IC is one the coolest looking subunits and they got lore attaching them to SOBDE. Give em something cool! +1
    1 point
  28. I get the uniqueness part of it I do but like marvel said you need to look at what they would prefer and since I joined the server and my 2 terms as Gree all Improcco members wanted was jetpacks, I even worked with Improcco Lead Blank and others outside who were apart of the minimal people who had said items to work towards each Improcco member getting a more unique kit. Like turning Tenn into one of 41sts HVO slots, Giving only Nye the jetpack bc he was a pilot, giving Fi a bacta Grenade due to the close work between Delta and Omega that Improcco did but it got Ignored
    1 point
  29. +1 make jayarr work for his new position.
    1 point
  30. -1 As a support trooper, i'm glad that the navy has something unique. SUP already have a lot (armor/pilot/shotgun). I think its fine for navy to have something unique to them. I could see this being a good thing to add to a smaller group however, perhaps a sub unit's sup job. To keep it more unique.
    1 point
  31. Posted else where on a kit weapon buff My concern: Buffing these guns will result in store guns being buffed (synergy is a business at the end of the day, they want to make money). Which will result in droid HP's going up, which will put us in the same spot but with player HP's in the same place, unless those get buffed. Then we're just in a revolving numbers game of buffing things. I think this is a problem that needs to be looked at in a wider scope, and not just "Buff x gun, nerf y gun". These guns feel bad to use, they shouldn't feel this bad, but again, its a ecosystem of weapons and weapon damage that need to be looked at, compared to how many droids you see and what their healths are.
    1 point
  32. +1 Right now small arms fire does WAY too much across the board to vehicles. Its more effective to shoot your DC-15s at a tank then shoot it with a rocker launcher it feels like from a DPS Perspective. But the dc-15m holiday is just egregious vs vehicles.
    1 point
  33. +1, doesn't need to be insane, but a bit more would be great. I don't even think they need to be doubled. Just a bit more.
    1 point
  34. I think outposts should be the only exception tbh That or any other Republic FOBs maybe some setup for events or what not.
    1 point
  35. only thing ds got was jek getting his rocket launcher
    1 point
  36. This is a rule we teach new recruits and they are expected to follow. Accidents happen but we're pretty on top of it. If yo see people breaking this reach out to blazin or myself.
    1 point
  37. Now this is something I can get behind
    1 point
  38. +1 so hard, seeing someone shoot a plane out of the sky with one bullet is insane. Something has to change with it for sure, it needs fine tuning.
    1 point
  39. -1 No it was buffed for a reason after the first day of use.
    1 point
  40. -1 Personally I think its not a pain for GMs at all compared to other weapons on the store, I understand that it can be a pain in PVP but I feel like every time a new weapon comes out people all say that's its broken or useless and its hard to find a balance with the gun. I think right now its new so its gonna be used a lot the hype of it will die down and it wont be a problem within a few weeks to a month.
    1 point
  41. -1 100% think Tup should get something special but I don't see any lore reason why he should get a shield, I feel it takes away from Diplomatic services and their appeal personally.
    1 point
  42. This has been suggested many times in the past and has been denied every single time almost always for performance issues. While I think it could add a lot to the server in terms of gameplay and what not combining it with our already massive amount of addons that cause significant performance issues as is will only make it worse. I feel like this is a suggestion that would probably require a sacrifice and I don’t think there’s anything worth giving up for climb swep. We’d be looking at trading things like WiltOs or LVS which is not worth just so some select jobs can climb a wall. -1 if that’s still the case but if I’m wrong and something has changed then that’s a W! I’ve just seen this suggestion too many times now I see it in my sleep.
    1 point
  43. +1 this is kind of what they should have had when they were added lol
    1 point
  44. +1 it never made sense to me why there is a bodygroupr for a jetpack when they do not have them, and Improcco could really benefit from a update to the kit
    1 point
  45. Please Give us Jetpacks, 41st needs something that attracts players to join, This will do it. We also have the bodygroupers for it so yeah. +1
    1 point
  46. +1 Rex is like the only BCMD with nothing in his kit and hes the main character!
    1 point
  47. 1 point
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