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Showing content with the highest reputation on 03/14/2022 in all areas
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Question: After posting my concerns and the community overwhelmingly having positive feedback on the ammo box suggestion suddenly vanished. Would like to know why? Comments/Concerns: I want to know what led to this and why it was hidden. Staff Member you're asking: I mean don't know who to ask but since @Maxwells@Forseenwas the only one really involved I am going to ask you. Additional info: All I am looking for is some sort of confirmation or transparency, because it seems as the community wanted something to return but was shunned upon just because it's "FailRP". So would just like to know. It even says right here it was being processed.... hello??3 points
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I actually went to use this tool the other day and noticed it was gone as well. It's very possible the void ate it during an update or infrastructure change. We try our best not to remove GM tools without first talking to the people who are in GM to make sure it wouldn't hamper them. I'll move this thread over to Bug Reports for the time being. Only GM's in the team that have 3 brain cells are you and probably Bacta, but at least Bacta is funny. Edit: I found some old info regarding the tool. The spawn function of the tool was pretty broken and was force crashing players who would directly look at it. If this was to come back or be fixed it may need to be rewritten in its entirety.2 points
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+1 and while we're at it, tone down the prices of skill points. To me, it's kinda weird that we expect new players to scrounge up over 2 million credits to level up their skills. Let's tone down the prices, or make it based on EXP so people can level up their skills as they wish while normally playing. Definitely think starting ammo and reload speed would be very cool, and potentially different skills for other factions, like higher force regen on Jedi?2 points
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Should we just keep these corpse battalions on the server? How do you suggest we solve battalions who hold no place in the server? because we have our solution: full removal You people keep asking to wait and see what happens. What are we waiting for? How long do we need to wait? Can we make a removal post in a year if DU is just as out-of-place and unfun to work with. I can understand reservations about how members are likely to leave if their battalion is removed but keeping that battalion is not the solution. At this point people are no longer arguing whether or not DU deserves to be removed because it's become blatantly obvious this is the case. DU itself cannot be defended people have moved to general concerns that could apply to any battalion. Despite DU unique place in not fitting in, being painfully characterless, and having no lore to build off into something. We don't want to fix DU, that's not what this suggestion is aiming to do. This suggestion is about how DU as a battalion, but not it's people, are an issue that cannot be fixed as it's fundamental to the battalion. We want it gone because you cannot reform it in any way. People aren't doing this for 21st or RANCOR because there's genuine value, lore, and reform-ability with those groups. Honestly the real thing that should be discussed is how to ensure we keep DU members from leaving the server cause that's the big issue with removing batts. This is a more nuanced issue I would probably put in the hands of HC to organise like a transfer program for DU to get equal ranks in batts or something along those lines.2 points
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Name: Turtle | Wolffe RP Rank: BCMD Suggestion: Add some more skills to spend skill points on, example: Reload speed, Armory discounts, More starting ammo, Accuracy, etc Implementation: I'm not a coder or what ever so I couldn't really tell you all the specifics on how it would work, but in my head, you go in and make the new skill, code it so that it does what it's supposed to do, find a nice picture for it to use as the display, and boom. Lore: No lore, all I could really think of is with training and experience (money), troopers learned how to improve their own set of skills. Workshop content if applicable: Requires development Feel free to give some suggestions for other skills!1 point
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I dunno if I can do this since I posted it, but I +1 this cause the Dinaric I remember in my time of playing was a real homie and good friend. If I can't +1 this I'll void the comment.1 point
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Although I don't have exact specifics currently on what's going to be added due to not wanting to set expectations before everything is fully developed, there will be new sources of income coming within the next update/April one if an update is applicable for that month. Things to expect will consist of more in-depth gambling/lottery systems, and potential NPC random event pop ups on the map.1 point
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Btw he denied the suggestion then hid it, so it’s not like he didn’t accept or deny, it’s probably archived in the denied section1 point
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@Square Well if what Aaron says is true, I guess you are another person I am asking.1 point
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I’m just confused because half of the reasonings using the word inflation? There is no market cap, finite limit or going rate of the republic credit in game / while it can be based on the USD or any local currency used to purchase it, it doesn’t mean the in game republic credit holds any tangible value ; Example: A fucking chuckee cheese token. Literally people unironically saying “ t H e I n F l A t I o n of 10x” The suggestion is to increase paychecks! Not the prices of the goods purchased in game WTF! Any sane person can look at this and realize these facts but I believe you mean, “ OMG THERES MORE CREDITS IN CIRCULATION SO ITS WORTH LESS” WHAT ITS AN ELECTRONIC CHUCKEE CHEESE TOKEN! By definition of inflation chuckee cheese tokens (republic credits) can not become inflated. Quantity will go up, and demand will stay strong! But guess what it’s value will still be 1 CHUCKEE CHEESE TOKEN (republic credit) BECAUSE PERMA WEAPON PRICES (the reference as there’s no real STABLE market) [lightsabers and jedi shit doesn’t count y’all rip each other off already] STAY THE SAME AS NOW. THERE FOR ITS NOT INFLATING ITS JUST INCREASING IN QUANTITIES. Anyway -1, 10x!!!!?!?!! That will inflate the servers economic structure and central currency! You mad man!1 point
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-1 To sum up my reasons for not supporting - Why? Because it’s struggling and has been struggling? Ok. If we keep removing the bottom battalions or struggling battalions eventually a battalion like 104th will be the worst in terms of numbers and adding to the server. What’s the plus side? Well the player base is stretched thin with the larger number of battalions but so what? What negative is that causing right now? It will bring people together but why? I cannot think of another legitimate positive. Cons - When someone joins a server from first impression stand points are they going to want to stay if there’s less content? Diversity? Less avenues to pursue if they join the server? Removing a large number of players from the player base such as when 91st / 327th / 187th was removed. I’m not saying a giant number but atleast a handful of players will simply not come back. Is that worth removing an entire battalion at this moment in time? DU isn’t even in the worst spot it’s been in, and has always bounced back. What about any other battalion that has struggled are you going to put up a suggestion to remove 501st, 21st and Rancor or all battalions? What is the point there is no long term positive that will legitimately benefit the community. All this will do is cause problems, people trying to turn other battalions into DU, people leaving etc etc. Just relax.1 point
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Something that's always been an idea with SWRP servers but has never come to fruition is tying in the in game currency with actual events and giving GMs the ability to reward players for successful missions. This is a concept which is extremely interesting and engaging in theory, I don't think I have to explain that, the sense of reward and engagement players would get for actually playing in events, which is the main draw and focus of the server as a whole, is self explanatory. But said system would obviously have a lot of flaws, particularly with the potential for abuse. ALTHOUGH, I do think we could still actually reasonabely have a very very scaled back version of this concept, maybe with even the GMD being the only person able to actually administer these rewards, with there being a limit on what could be given out per event with anything higher than said limit requiring an extremely high level of scrutiny in order to get perms for it. It would be a risky concept to roll out to the whole GM team but I'm sure that at the very minimum the leader of the GM team could be trusted with overseeing and managing this system.1 point
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Ammo box sitting is not coming back unfortunately. I understand that it's something you guys want to meme around with but it serves absolutely 0 purpose on the server and I firmly stand with Maxwell's decision to remove it. In game, Ammo boxes are counted as entities when spawned and any sort of player interaction including sitting on an entity creates new physics in which the server needs to calculate even if its such a miniscule calculation, its still present. It's time for everyone to drop the conversation on it. I honestly cannot fathom how you guys are so fixed to this concept.0 points
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-1 I was the number 1 advocate to get DU added to this server. I fought hard along many others. You guys already removed 187th why remove another battalion? bruh remove 501st the battalion with the least amount of lore?? But seriously dont remove it.0 points
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It feels as though members of this server are so incredibly short sighted some times. This removal could very well be any battalion, it's just awfully convenient that DU is in such a poor state that many consider them for removal. There are some legitimate reasons for their removal as explained by @Marveland @Comics. In some ways yes, they are fundamentally flawed. However, for those speaking solely off activity and recent times, I want you to consider this being your battalion. Rancor for weeks, just a few months ago, had around 7 active members, 501st has had some of the most fluctuating member count over the servers history, 21st had to be wiped at one point due to the sheer structural issues within it. Now this isn't a dig at these battalions, I am merely trying to put into context of this hive mindset of "REMOVE CUZ BAD", and how it is incredibly frustrating to those who have devoted time and resources to this battalion. I'll abstain from voting for now.0 points
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Seeing as this is also posted as a server suggestion, this bug report will be closed and this will be processed through server suggestions. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS0 points
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+1 @Eclipseafter months of saying at as a joke it’s happening ong tho there are so many better things you can add to the server than shields-1 points
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This ^^^, so many strange decisions made on features for this exact same reason, acting as if GMs have a collective 3 brain cells lmao. Next thing we'll be losing NPCs because "they cause lag" ???-1 points
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Please state a single way this can be achieved because you're just making an unjustified claim. We are suggesting a solution to DU, what is your solution to DU since we cannot find another one? No one brought up dead lore characters lol not sure why you did tbh. Still doesn't go against my point DU is not interesting and has no lore to bounce off of. They're not fun to interact with because they have no character or personality. 212th and 501st are the most lore rich and character heavy battalions and quite Cleary have separate personalities most accentuated by their very different BCMDs. 501st is more rag tag with a unique and off the books approach which Rex and Anakin love to play into. Cody is too the books just like 212th, he's a hard ass but his battalion kicks ass and is deployed everywhere because of how damn good it is. Doom is not a person I don't think he even says anything in all of the CLone wars. DU carries that same distinct lack of any personality. DU doesn't have a special structure like 21st because it is a nothing battalion. You can't do whatever you want because then it's not even DU at that point. They are a nameless battalion with no reason to exist in the server. If we want unique groups we shouldn't be looking for the most bland and vanilla battalions to expand upon? How would you even expand upon DU because it is so much of nothing. Even it's sub unit was made up. You people keep saying there is another solution but I am not seeing it. We already know wipes and better leaders haven't worked. So what now? DU can't be turned into something better because it doesn't have anything to build off of. So please suggest any way to improve it-1 points
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-1, I've seen 21st inactive af yet no post to remove them. Yes, we struggle whenever we have no BCMD or a bad one like every other battalion. A lot of people resigned from CG not too long ago yet I have seen no post to remove them.-1 points
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