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Showing content with the highest reputation on 08/04/2020 in Posts

  1. +1, Still wanting that Rotation tho
    4 points
  2. I would like to put some perspective on this before hand, as this could be very good, yes. However, looking at it from a development point of view, eh. I'll play devils advocate here for food for thought. _____________________________________________________________________________________________________________________ Pros: - Lots of space for anything you wish to do - Everything the server usually uses to function - Looks pretty in some places Cons: - Really really big. We are a 110 pop server that can barely push 90 players. In perspective, could be bad. - Judging by the developer, the map is not optimized for multiplayer. This is his first map. I will elaborate further later - Baren as can be at most parts _____________________________________________________________________________________________________________________ Now, we have even cons and pros here, but I will move on to the topic of optimization to equal this out in another perspective. Displacements Maps with displacements (the terrain) often are unoptimized and laggy as displacements work on a sort of polygon-like basis. The average resolution for displacements is typically laggy after covering more the half the grid if paired alongside all sorts of props and brushes (walls/floors, etc), so this could be problematic. Area portals I cannot tell if these exist because they could be done properly, and they might not be. First off, what area portals do is decide what is rendered for the player depending on where they are standing/looking. These are often put in doorways or hatches. This can help heaps, but if overused, can only make optimization worse. If you could do me a favor @Kormand go into singleplayer and type mat_wireframe 1, then move back and forth between a doorway to see if anything beyond it disappears, that would be super useful. Edit: There are no area portals, so basically everything will be rendered even if you don't see it Render distance This is the most simple and effective means of improving performance. Render distance comes in two ways. One, in the shape of props. I can tell by the video, his props either have a super high render distance or he just made it so they don't disappear at all. Very bad. And two, there is visual render distance. This will cut everything out of your view the further you move away, to say the least. I'm not seeing much of that. Edit: There is render distance, so that's good. Should save a bit of FPS, but backed with these top two, maybe not. Brushes Brushes are basically the basics of a map, like the walls, the floor, the ceiling, etc. Everything that can be made in hammer. There are multiple ways of optimizing them after there starts to be too many. The most common is turning a handful of brushes into a single entity. You can figure out that these existed by physgunning a wall and it ends up moving or glowing. These may be persistent though, which means you'd have to hold C to see them. Regardless, I don't know if he included these or not, but it's for the best that he did as brushes are the most commonly used object that need optimization over time. _____________________________________________________________________________________________________________________ All and all, I want to change maps too, but I can't certainly say that this is it. It could be, but who knows. Even the most barebones map can lag on this server, so you gotta be careful with what you pick. Big edit: So I did a bit of testing with a friend on a private server with a cap of 128 players. We basically spawned around 60 NPCs, which simulates you (as a user) having to recieve the information of looking at their models/textures. After such, we took a hit of about 20 FPS. Not the worst, not the best. We then sat there and spawned what we thought would be the normal amount of NPCs in an event, and this obviously lowered the FPS by another 30. That's to be expected, however this is excluding the packets being sent from players to server, ping, sims, as well the the variables of entities and effects being spawned/fired from guns, etc. After spawning the NPCs, we stuck around after doing an admin cleanup to see how much the FPS was effected. We started with around 200, ended with barely hitting 100. Doesn't sound too good. As an end result, I will conclude that performance will be an issue. However. We have had plenty of maps with performance issues in the past, and we came to love them regardless, like extensive. It's all a matter of what you guys think/would define as fun. Ultimately, testing the server pop on it is whats needed, but we'll see how it goes.. This was more of an info dump more then an actual vote. Just thought I'd give you some perspective, nothing else. If anything, I'd lean to a +1, but I'll keep it for now.
    4 points
  3. Dude I hate constantly going to new maps but I GOD. DAMN. LOVE. THIS. MAP. It's more attractive than @Enzyme and that's saying something!
    3 points
  4. The whole point of going to titan base was a small skybox for reduced lag. With that said we have very few good encounter ideas on titan base. Lore wise it doesn't make sense to have Alderaan be attacked at all which hurts our RP opportunities. I also initially disliked this map at launch I -1 if we call it Alderaan in RP I +1 if we can mitigate any for of significant lag, and refer to it as a outer rim planet (Dantooine, lotahl, etc) which has either little CW lore, or is known to be a battlefront in the war.
    2 points
  5. Our current map's skybox is extremely low, this is considering Felucia and the other planets. Felucia is depressing to look at outside the base because of how dark the color palette is, and there isn't actually much space on Felucia due to most of the map space being dedicated to having multiple planets. I personally think our current map is one of the worst we've had, it's just drab and uninteresting. (And I personally don't think the extra tiny ass planets make it worth it). As for the vote on this map Korm suggested, +1. Performance frame-wise is always gonna be an issue, let's be real we're playing Gmod. The game isn't optimized very well, and definitely isn't optimized to support 100+ players plus a ton of entities and other shit happening at the same time.
    2 points
  6. So i took the liberty of doing a large screenshot collage for this map. There are numerous areas to do trials, maps, evals, trainings. There are a lot of pros and a few cons which i will be happy to list for you all. See the above post by me for screenshot link. I will start with the cons first, as it's important to get that out of the way. 1. There are multiple world entity props (Ex: tents that can be deleted VIA remover tool) but this shouldn't be too much of an issue if we can get map owner permission to make a separate one to delete these tents. You will see in the screen shots that there are a lot of tents in the City Center area. 2. The main City center area is where the majority of flight is going to take place as opposed to the Simulation/planetary rooms. The good news to this is that there is a fuck ton of air space so you can go high and have a decently sized ship battle. 3. GMACT. So there is a lake which contains 2 (subnautica buildings for you sea boys) Moonpools with Observation rooms under the water. I think however that Gmact can definitely be rebuilt to include these rooms and make it easier to use less props if need be and should be far more entertaining. 4. The Base itself does not have a "Bunk AREA" so to speak. It does have offices and special section right next to BCC but the pathway leading to GR is on the BCC level as well. High command offices will probably be located here and this is where BCC will be. There are no Wee Woo's for you boys. 5. the map is so fucking massive that it will take time to get around ( thank god for speed boosts amirite?) 1/5 debrief calls anyone? :P Those are the ones i can think of off the top of my head. Now on to some good pros. 1. The map is so fucking massive that who cares if it takes time to get around, there will be fuck tons of things to do and interaction will be amazing. 2. There is a Senate Look alike building that can be used as bunks for the battalions and guess what? they are big as fuck. 3. The Jedi library(AKA TEMPLE) which can be seen anywhere really is huge and contains a massive library inside with 2 bunk sections, a Jail for jedi prisoners and a Dark Room for questioning/trials and so on. There is a Council room with a beautiful view. 4. There are multiple simulation/planetary rooms and on top of that there is a OBSERVATIONLOUNGE that extends (the purple light room) across all three rooms. There is snow, forest and Military simulation which contain breach and clear sections as well as PT. There is also a SEPARATE ROOM that contains a Citadel (i think it spawns npcs but not sure.) 5. The Generator room contains a 3 button reactor for messing with the power, ENG rp can be simple but fun. 6. The Brig system is very straight forward but does not contain a lot of buttons. this will make CG RP and guarding more prevalent and important to maintain. 7. There is a huge medbay that contains multiple bacta tanks for medical roleplay. 8. The main area outside the gates as well as the forest sim room can be ideal for BARC speeder training. There should be no issue as to getting it done. 9. Optimization of the map is really decent from my perspective, even with all those props i dont lagg but then again it was on single player so thats another factor to consider. 10. Oh im not forgetting you bounty hunters, there is a special place in hell for yall as well...*cough* i mean, Swag dives, Bars and joints and of course the only place that has a fucking bathroom! *toilets dont work, Wink* 11. So in the city center itself, the orange buildings do have rooms but some of the others don't. Keep that in mind that not all will have something available. 12. The gate has 2 fences that need 2 people or just 1 to turn off the fences. And so much more that i am forgetting. I strongly urge people to try this out and get a feel for it and i would love nothing more than to change the scenary for everyone. Give pilots new meaning. There are a lot of areas to do trainings/tryouts/trials.
    2 points
  7. Weird as fuck how this account was made so recently and has literally only commented on this appeal...
    2 points
  8. Alderaan is also the HQ for the 4th sector army aka the 21st Nova Corp +1
    1 point
  9. I also did this but for joah loool
    1 point
  10. My biggest concern is the low hitbox, felucia not having much space infront of the main gate, the planets are cool i guess but its not drasticly entertaining.
    1 point
  11. There's render distance for sure. https://i.gyazo.com/11749ca3ff55a0b55c09430ee2a1e19e.mp4
    1 point
  12. @Jayarr Nothing seems to be dissapearing when I run in and out of the "bunks" door way" with mat_wireframe 1 on This happens, if that's what you mean. https://i.gyazo.com/9357e0a4ed11d0c025466a56f0555a8b.mp4
    1 point
  13. If its optimized LETS FUCKING GOOOOOOOOOOOOOOOOOO
    1 point
  14. https://imgur.com/a/ZfxT28M
    1 point
  15. I mean what your saying isn't wrong... Jedi fr have to many models that no one uses like ever.
    1 point
  16. +1 that's funny af imagine taking this cornwell dude seriously. "I'm gonna send 2 dudes over" ahahaha kinda toxic having IPs and emails logged 4Weird. You abused the needs of the intel team to create a list of emails, probably for blackmail or someshit. -1
    1 point
  17. Did some digging, looks like this was Regional.
    1 point
  18. No one deserves to come back from a ban, if you get banned, you should stay banned. Luckily I am an angel an have never been banned in my life <3 (YO ITS A JOKE, I WAS BANNED FOR A YEAR)
    1 point
  19. Listen if you said something fucked up in the past your life is gone and we are gonna hunt you down and make sure you can never comeback and try to be better because I am a chosen knight of the roundtable of keyboard warriors and I will type 160 words per minute to make sure you never ever can comeback or do anything again... +1
    1 point
  20. -1 Don't need looks to be elite. My opinion.
    1 point
  21. I highly respect your opinion and i respect the way you responded so thank you. As a community i feel like sometime we make up some "lore" that isnt exactly lore at all. Some have reasons behind them and others are just there. For example, within 2ndAC we have jetpacks on the server but in lore we don't at all. Even in the movie there is no sign of us having any on our back. However I can only assume that the reason behind this is due to the fact that parachutes are really bad for the server and i respect that we've kept our jet packs and even have our own training for them. I'd love to talk to you more about this topic Zim if you'd like in TS im always happy to chat.
    1 point
  22. Though I think the art is extremely neat. (I just love art tbh.) I'm going to stick to what I always say when presented a suggestion. It's not lore, the models you have now are, they were not black. Sorry my dude -1
    1 point
  23. I've taken a look at the files. It appears that the creator of this addon has taken it and upscaled the textures by an unnecessary/ungodly amount. (4096 x 4096 to be exact) To put it simply, VTF files (the textures used for source) are often compressed, but upon extracting one out of the 10 texture files, I was met with a single texture worth 65mb. But it doesn't end there. Images themselves are often compressed, so the actual file size of one texture in this folder is 173mb. That's not okay. As as simple test, I downscaled it (to 1096x1096 to be exact) while making sure to maintain any "quality" it may have had before, and it's total file size is now 11MB. This can obviously be further improved. This can easily be optimized with the creators permission, so I'd give it a +1 as it seems a fair addon. (for proof that the model has kept its quality, click here)
    1 point
  24. Right. IP bans are like a reinforced steel door, my dude. NO ONE can get past those types of bans.
    1 point
  25. I'm not trying to sound like a negative nancy, but whats wrong with the current map we are on?? The GM program is defiantly benefiting from our current map since we can get deployed to other worlds without actually going to the event server, and (from what I have heard) people actually aren't complaining about the current map. I can see this happening from a mile away: We switch maps, people like it for a month or two, a new maps comes out and a new suggestion goes up "OMG THIS ONE IS PERFECT WE NEED TO SWITCH TO THIS REE, OUR CURRENT MAP IS POO POO... blah blah blah" Our map has plenty of sim rooms, OK sized bunks, plenty of RP potential with waste management and the GR and all that stuff, and most importantly: people aren't crashing and suffering like we have in previous maps. Please for the love of god, please lets stick with what we have and enjoy it... for once. Edit: (Forgot to put this in) I'm going to be blunt, we've tried a map rotation multiple times and it ends up just not working either because people consistently complain about being on a certain map or server pop DROPS when we go onto certain maps. A map rotation is unlikely. -1
    -1 points
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