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Jayarr

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Everything posted by Jayarr

  1. TACs are being looked into by @Maxwells at a later date, so until then, just make up your mind if you want to place a TAC or not, all should be well
  2. Is this still an issue? @Conrad
  3. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  4. Not really something that can be fixed without making every single rocket go ligthspeed across the map
  5. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  6. For anyone who may see this in the future, just ensure you are subscribed to the right content packs.
  7. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  8. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  9. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  10. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  11. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  12. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  13. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  14. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  15. This issue has been marked as resolved and therefore has been resolved on server or is unresolvable. // LOCKED // MOVED TO RESOLVED REPORTS
  16. As they say, it's not a bug, it's a feature
  17. Jayarr

    Etain Helmet fix

    I didn't have the helmet included in her bodygroups for a reason. If y'all really care that much then I can maybe change it, but it's pretty minor compared to other tasks at the moment
  18. This has been marked as acknowledged and marked as a bug that is being looked into. This will remain unlocked in the case that more information becomes present. // MOVING TO ACKNOWLEDGED REPORTS
  19. This suggestion has been ACCEPTED. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED
  20. With the next pass I do on the map, I'll add invisible blocks to the stairs and the bench so as to disallow sitting on either of the two, just in case. This said though, Forseen's idea of handling RP arrests within the armory is actually a fair one. Next update I'm likely removing Armory anyways, it's too big and useless to warrant what it is, so perhaps I can add another cell next to IR for RP situations. For now I'll move this suggestion to accepted, thank you for the input.
  21. Unfortunately your ban appeal has been DENIED. For more information on why you were denied, please contact me or any Director+. // LOCKED // MOVED TO BAN APPEALS - DENIED
  22. You claimed it to be your server when you posted it, and despite that fact, it is still an IP, which we do not take lightly in our chat. Do not claim the person who banned you to be a dumbass when you're the one posting "satire" IPs in OOC claiming "this is what happens when you DDoS this" or anything else along those lines. With permission from @Square, this is denied.
  23. We apologize for any initial lag on this first day, the server doesn't reach this amount of players regularly. I assure you it's nothing to do with the map, so the best we can do is deal with it for now.
  24. If I'm reading this correctly, which is the fact that the robes don't have skins on specific models, then I'll break it down for you; Skins are handled by a basic line of code within the models file that tells the game what its switching between, aka a texturegroup. This texture group consists of the materials that are responsible for changing the color of the facial hair color, the hair color, and anything else deemed in between. The problem with this method is that there can only be one texturegroup at a time that handles specific material changes, due to source limitations. The only work around to this is adding near 20+ skins manually that have all variations of robe and hair textures at a time. Put simply, having the option to change the hair skin overrides the ability to change the robe skin. JJ had a clever work around for this by making it so that bounty hunters can change their armor color via the player selector compared to skins, that way the skins can be left to change the hair color. So for now, there is no fix to this without either removing dynamic hair or removing dynamic robes.
  25. This suggestion has been ACCEPTED. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED
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