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Piff

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Everything posted by Piff

  1. Piff

    Quad Blaster

    +1 finally released one
  2. -1 If you cant snipe with the westar ur aim is just ass ngl
  3. -1 this venator was terrible when we had it.
  4. -1 in my opinion the fact that you don’t regret what you did makes you seem like you’re in denial and don’t see what is wrong with what you did and not taking credit for it is foolish in my opinion, if we can’t expect you to take credit now for what you did , as well, I’m pretty sure it wasn’t just people witch-hunting and being “bullies”, I saw plenty more in the time you were here, which ranged from complaining cause you didn’t get your way to you throwing a tantrum cause you were BL from a certain Battalion and overall mingyness. Regardless if you do end up getting unbanned don’t fuck up.
  5. You do realize that we offered to pay for them a long time ago, Specifically brooklyn offered to pay for them and we got told that we can't do them. We aren't telling you to pay or the server.
  6. It’s already on the server.....bruh and it’s not a big content pack either, you’re acting like it’s a giant pack +1 personally If it’s going to be denied at least give us a reason else than “oH nULl HaS pHaSe 1 So YoU cAnT”
  7. Piff

    In Memoriam board

    -1 I dont think people want to be constantly reminded of that persons passing, if you want to respect them in a way, go do something on your own or with other people because some people will either A. Not wanted to be reminded of the harsh reality that one day all of us will cease to exist and that day already came for those on the walls, or B. Someone was close to that person and is mourning over them still even if you don’t know it
  8. Piff

    New main map!

    +1 “Oh no it’s dark ahhhh” ~ Korm 2020
  9. -1 How would one think comparing the two would come off as a joke and not as an insult to the people who made this community, that’s kinda small brain if you ask me.
  10. That’s the point of the rotation, Venator and then Base
  11. my personal experience with you wasn’t the best, but I usually don’t hold grudges and as well I believe in second chances so +1
  12. -1 how many model changes do y’all need Jesus
  13. Piff

    Echo Model Addition

    +1
  14. And Gunnary training prob, I hope at least there is like there was back in the day
  15. +1 I didn’t even know there was a ghost company skin on the server lmao, they def don’t stand out if I didn’t even know
  16. +1 but I’d say give it to the officer job sort of how it is in BF2 with the officers having this shield
  17. So after a event on the new Extensive, We had a shit load of ships spawned in to test it out, at least 10 to 15 ships in at one time, it did fine and there was no lag after the event for the dogfighting/i guess stresstest but without the props of course.
  18. I was going to mention the fact that more people joined Naval due to you coming back and Naval RP would play a large part again
  19. I was thinking about this, So bounty hunters have two options, 1. Align themselves with the republic and be somewhere on the venator, 2. and then those who wish not to align themselves with the republic can be on the CIS ship, as well I don’t personally know how the rankings work for bounty hunters but allow bounty hunters not aligned with the republic to use the CIS ship as their own when no event is happening and have a player encounter obviously with rules and restrictions, but it has to be done by someone who’s a certain rank in bounty hunting. Also, I’d say put some stuff down in the CIS hangar cause it’s massive too so some shit could be placed down for them and they can come in as a support against the republic when CIS decides to attack, as well there can be somewhere at the end of the MHB for bounty hunters cause the hangar is still massive and has the extra area where we use to have OOC Lounge
  20. Well first off, Were talking about the old Extensive, theres a lot more space for RP now with this new one and its updates, So you can't just keep saying Oh well back then this and that was like that, As well, many people already have dupes and shit for extensive, most of it is the same, so i don't see the issue with that, As well many people avoided it due to the fact that you would crash a lot back on the older version of the map, I mean giving it a test run for a week or so wouldn't hurt anyone. Also i forgot to add that, Spaces for dupes and shit isn't much of a problem cause you can put them at the bottom of the map easily, thats how ARC Selections were done back in the day usually.
  21. Its suppose to be part of a rotation, not switching the map to be by itself, as well, it was denied mostly due to it not being optimized back in the day.
  22. Name: Piff RP Rank: PVT Suggestion: Adding Venator Extensive into a rotation with the current map Implementation: Basically switching maps every 2 weeks or so or more Lore: Venators were used by the republic Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=1257128301 (If no workshop content, suggest a developer or put "Require Development") So this map was optomized recently, so textures were changed, A lot of new stuff were added and like i said its WAYYYYYYYYY more optomized Heres the change logs for it But not to waste your time, Big changes are, Textures were changed drastically A seperatist frigate can be hyperspaced into the map and be used to attack the republic venator with turbolasers of course New hyperspace planets Useless parts of the map were removed Theres a mess hall now too that replaced that giant empty room back on the older version For the ones who were on the OG Map, There are now stairs to the third level of the CSR so you don't have to go all the way around where CSR use to be Jedi temple was changed a bit, That useless room where the holocron vault is gone A lot of the shit that you could break before was fixed DOORS OPEN BY THEIR SELVES HOLY FUCK Here is a picture of the dreadnought that was added Update: Jun 4 @ 12:41pm v1.4b - added nodegraph (npc pathfinding) - added navmesh (nextbot) - updated bridge mh hangaar door button skins - updated bridge hyperspace jump button skins - updated turbolift button skins - fixed texture bug on lvl 3 (near sickbay) - widened providence teleporters to allow bigger ships to be teleported - fixed visual alarm lua running both on the server and for the clients (caused flickering over time) - packed custom content into bsp instead of having all content along side the bsp Discuss this update in the discussions section. Update: May 31 @ 7:28pm v1.4 General: - map is now called rp_venator_extensive_v1_4 - a lot of optimization - map now dependant on misc modelpack, venator modelpack and trilobites rogoue one pack - added hdr notification if client runs the map in ldr mode - optimized I/O to stop constant input spamming Features: - the whole ship was shifted to the side - added providence class CIS ship that can jump in and out - overhauled the way the turbolifts work - removed functionality for left four Turbolasers - alarm buttons work slightly different with more feedback - Main Hangar Force fields are no longer solid - added a forcefield to the top hagar doors - overhauled the admin buttons - blastdoor to dockingbay "tube" will only open when tube is extended - added a button to toggle the forcefield for the floor bay door in the central big room - bridge doors now open and close automatically - venator now starts out in empty space rather than near coruscant - lift doors now sound like starwars-y doors Layout: - level 5 lifts now exit into a seperate small hallway that connects the observation deck and misc empty room - moved main hangar control into its own room - moved floor bay door controls down one level - added stairs in main hangar - added stairs in big empty room near side hangar - removed unneeded hallway near bunks - made bunks bigger - removed a couple bunks to make space for bigger bunks - added a mess hall - connected the two empty rooms (one is now the mess) with the hallway near lifts - bridge was made slightly wider in second room (right after the main bridge) - added a small room for the admin buttons Visual: - brightened up quite a few places around the map - forcefields are now longer blue and dont have a visible plane anymore - fixed an overly bright turbolaser model on the left side of the ship - added some more light decals in empty room on deck 5 - added props here and there (also for cover) - slightly lowered the windows overlooking the main hangar - fixed shadow drop angle being negative (pointing upwards) - updated the credit decal (Excuse my grammer i is tired)
  23. Piff

    Void

    -1 let’s be real, you’re never going to use it, you have no way of getting to A droid or someone without it killing you first since you can’t even run that fast. Closing the range between you and a droid will be hard and will only be somewhat useful in CQC but then again not that useful cause you’re even closer to the droid and they can land more shots, it’s going to most likely hurt you more than help you. It’s kinda like adding FORTNITE emotes into the server like would it be cool to have it, yes, but is it really necessary, no.
  24. Piff

    Adding the 327th

    u poopy cop main and -1
  25. Piff

    100% Mobility

    +1 Just give me my damn run speed and jump height back already so I can jump around like Emily when she’s being a crackhead
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