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Everything posted by Piff
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+1 But the current issue is, if i remember correctly the last edit of this map was the edit that we just got unless somehow the founders can convince bananakin to make changes or as a whole get someone else to do it, so in that case i would say yeah it would be nice to have more complexity to the maps and planets itself, but its very unlikely that we'll get someone to do it for us.
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+1 now i can slap the homies ass and aaylas titty
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Question: Is the server going to try and get any early development done on sandbox such as custom addons or map changes? Comments/Concerns: Basically my concern is that S&Box is suppose to enter early access this month mostly for devs and it seems like no clear answer has been given if we would be moving over to S&Box or staying on GMod? And of course if the move were to S&Box i would say a lot of new content would be redone for the most part, to be somewhat compatiable with S&Box mechanics and as well, most addons from the looks of it won't transfer over since its 2 different games, only thing i'd say would transfer over is the map since from the looks of it they're still using hammer or a upgraded verison of hammer i should say, but they have yet to speak about that. And basically to end this off, of course its early development and we don't have to do anything at the end of the day, but its at least worth looking into what can and can't be done and more specifically try to have a structure built on the game prior to its release cause i would assume the game isn't that far from being released at this stage in their development. TLDR: Game entering Early Access mostly for devs, We trying to do work to get ahead of most servers when the game releases? and if not are we staying on GMod? As well, release date wouldn't be that far from now to even start thinking of what to do when it comes out? Also you don't really need the game itself to map in it, still using hammer like i said so ye Staff Member you're asking: @Square @Forseen @Jad @Dragon Additional info: https://sbox.facepunch.com/news/ (Heres their blogposts from from previous months and last month where he mentions he'll start handing out keys for early access) Also if anyone is too lazy at looking at the new details for Source 2 Mapping which is based off how Half life Alyx looks like so it looks good basically https://cdn.discordapp.com/attachments/742248871954219018/791089925453119508/Half-Life_Alyx_2020.12.22_-_15.48.04.31.mp4 Also theres this theres more so yall can look at it here https://forum.facepunch.com/t/getting-a-feel-for-the-new-toolset/730/34
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+1 i personally think else than people saying we should RP during downtime i think we should have something else than simply RPing during downtime such as addons and other things to do so it activity keeps a good portion of people involved such as the TV in ooc loundge which idk where it went but it kept a good amunt of people online
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+1 Ok so i've tested mutiple things with this addon and tested to see if the list of the old bugs are still an issue and it seems like its pretty good 1. Shadows, They finally fixed shadows, there wont be some stuff that looks bright and others that dont, they all seem to half the nighttime effect on them so it looks dark on everything now unless it has a light source that will light up whatever it is, so shadows are finally fixed and so i lighting from what i observed and im using our current map to see if there is any issues with it, I found one minor thing though, which is the grass on endor which not the grass ground itself but the grass that pops out seems to be the same and not affected by day or night so itll look bright 2. Going from night to day, this one has fixed the lag that happens in between the cycle so of course itll lag a little, but not as much as it use to in the stormfox 1, but there is one major issue if you set the weather/time, it will cause lag due to the addon having to adjust the shadows and everything, so it would have to be a cycle that would be switching back and forth by itself, as well, weather, ngl looks shit 3. Weather itself has been fixed, so back in the older version the weather effects would be seen inside and outside so you would have whatever weather on your screen always, and they finally fixed that, theres fog of course, so the fog looks either shitty or good depending on how you want something to look like at a certain time, So basically at night, the fog makes the map look really dark and like actual nighttime to the point that your flashlight has a use | Heres how umbara looks with stormfox controllng fog here is without it so basically its personal prefrence at the end of the day and at the daytime it has like a greenfog instead of a blue like it normally is so youll prob have to get use to that if you leave the stormfox controls the fog setting on As well, moving onto the weather on how it looks itself, basically theres a setting that sets a FPS target, depending on what that target is, it makes the weather look a certain way, for the most part i had it look shit somehow when i first tested it, but then it got fixed, i dont think the target FPS does anything to a certain point, but worth keeping an eye on it, looks like normal snow and rain, ultra quality has to be on though i think, forgot to add snow has footprints, but im pretty sure that can be made so it only shows a clients footprintw 4. Wind, this part needs its own section casue its pretty cool, well instead of game masters saying oh no flying or jetpacks cause of bad weather this addon fucking makes it so you literally cant use them or you will die, it will slow you down if you try to go against the wind and if youre flying the wind will mess with how you fly depending on how strong it is Basically to sum it up, it works wayyyy better than the old version, only thing is that it will cause a slight stutter when changing between night and day, changing weather it does fine and the time changes is the only stutter i found that is noticable, shadows are fine and basically the stutter is currently the only bug i've found that would be major in a way but not really. Also as far as lag goes, the majority of the lag would come from the weather itself, the day and night system seem to cause no drastic lag, so weather should be kept to a low Forgot to add, the weather will effect any entity including most props
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+1 boutta 360 noscope a mf in a VR in GMOD also gives use to my VR headset thats just sitting in my room collecting dust to the lack of VR games that are good
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It’s possible but you’d be giving up some server performance during the cycle so unless it was set to a certain time for a while it would help with performance cause when it’s changing time of day is when it’ll lower performance and also like I said I would say addons aren’t the best option and instead get it into the map itself and I mean I would say it’d be better for a vote to be made about it
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The issue with that is the lighting, when you “set” it’s not really setting it and the lighting since the map is day time on default, the daytime lighting is still there Well, it’s not easy, but it’s more simple to “set” the map to one or the other since it’s a command when making the map itself that messes with the lighting and how the map looks, if I remember correctly you would have to use a command to have a map fade from one lighting value to another so it’d either gradually increase from one value to another, but the issue is with this, it would start to add lag and that is basically the issue with having day and night systems, that’s why it’s a lot better and more stable when you have only one set time, you could also get rid of the “cycle” all together and just be able to change the time of day instead since having it naturally fade and change times would cause too much lag so basically TLDR; It’s possible to do a night/day cycle through hammer or source SDK whatever you want to call it, but it causes lag on large maps like ours and It would be more stable if we’d be able to change it directly from day to night without the fading away off day or night or just having it as one set time or value better said in terms of doing it in hammer also forgot to add, even by doing this there’s still some shadows that are going to be messed up which can be fixed by lights, but they still are kinda annoying, and also addons are not the way to go for a day and night system cause that’s how you kill frames and their the buggiest shit alive
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Name: Piff | Dash-29 RP Rank: Commander Suggestion: Make the map night time Implementation: Basically change the map to look like the Titan base to where its night time instead of daytime, i think this would look cool on Geonosis since it would be harder to navigate and since i'm pretty sure its already hard to make different parts of the map either day or night it could just be made all night, As well, this would give a better feel to Umbara and Anaxes since and possible Endor since Umbara is already seen to be dark and we've seen a Night time Anaxes and Endor Lore: None Workshop content if applicable: None
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+1 itd be cool to have controls for the distances of targets instead of constantly moving targets
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He’s alive and has come to take back his place of power Ima be real people who bring up lore at this point make me want to die, it’s like bro, we literally have a entire squad on the server with made up lore and we don’t follow lore most of the time and it just seems to be used when it’s beneficial for someone’s argument, +1
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+1 make poor rich and rich poor, cutie hotline has spoken and given me this knowledge
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-1 I base my RP on my bounty hunter off a religion called Jediism
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https://steamcommunity.com/sharedfiles/filedetails/?id=1895680515 idk why it doesnt work
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So you use a tool to make zones, So you make the zone entrance that "enters hyperspace" and you use the tool to draw where you want to exit than you put the exit where you put the exit and then you need to make sure to put down the exit and you can make the exit path using the exit hyperspace part and you need it to have an exit or your ship will break, so escentially you can put these warp zones anywhere also to add on I don’t think we should have designated hyperspace zones instead have zones placed by GMs and GHs during an encounter or event That requires it cause getting a warp for every planet would be annoying
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Question: So with S&Box being in “heavy development” and possibly being released late this year or next year is the server going to switch over to S&Box if there is an opportunity to switch over? Comments/Concerns: None Staff Member you're asking: @Jad @Dragon @Forseen @Square Additional info: https://sbox.facepunch.com/about/ here’s the S&Box website for any people interested in looking for more info
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im not sure, supposedly its an issue with DarkRP specifcally from what i read
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Name: Piff RP Rank: Major Suggestion: Add Holotable and Holo Transceiver Implementation: These two allow two people to call each other across the map and see each other, i haven't been able to test it since you need two people, but it seems to work fine as far as calling and all the other shit goes, you can place holotables to call other holotables across the map, so for example their can be one in Aurek and one in base to communicate, or you can directly call a play with the holotable which allows you to communicate with the CO of whoever is doing what outside of base and allows for more interaction between naval and battalions since they can keep tabs on whatever goes on. Also to limit the chance of annoying people spam calling with transceiver, you can only call with the holotable and only recieve with the transceiver Lore: Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=1895680515 (If no workshop content, suggest a developer or put "Require Development")
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Name: Piff RP Rank: Major Suggestion: Adding A tool that lets you make Hyperspace zones and im pretty sure it allows you to make the altitude that you can fly higher, i havent tested that part yet Implementation: Add it into the server, its based of wOS (Restricted to Admins since its a console command needed to get the tool gun to make it work) Or just have zones set by default for normal ships to hyperspace to, Lore: None Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2268930503 heres a video of an idiot using it (If no workshop content, suggest a developer or put "Require Development")
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technically you can say they were memers cause in the episode where fives goes to find kix on corruscant, the clones cause chaos in the lower levels of corruscant because they drink and party and dance, and you know what else involves dancing FORTNITE
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Name: Piff RP Rank: Major Suggestion: Add Fortnite emotes to the store Implementation: Add fortnite emotes to the store to use in game Lore: Fortnite Star wars event Workshop content if applicable: https://steamcommunity.com/workshop/filedetails/?id=1655753632 (Its a pretty small addon too)
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If you read I said, not every railing should be supported, I said specifically railings such as the ones in the Hangar control or railings like the ones inside of BCC are ones that I would consider that probably would collapse due to the weight on it, especially since clone armor is known to weigh around 80 pounds and we also have a good idea that clones could weigh around 170lbs so 250 lbs would of course make that shit break, as well, the main issue I have with this rule, like I’ve been told in the past were not semi serious or SeriousRP, but let’s be real does something like sitting on a railing really deserve to be a rule, because it makes no sense for someone to be punished for sitting on a railing, and the issue is here too like I said before, and the rule clearly states if a fully kitted clone would be support then they can sit on it, but that’s completely thrown out and people AOS you regardless if it supports you or not, so what’s the purpose of that part, So what do these examples have to do with anything? No one is going to do Ima sue you RP because I fell off a railing, I don’t understand your point here with these real life examples.
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The server isnt seriousRP either, we dont treat like a real military base cause its meant to be fun, not im going to kill you for the smallest thing in the world, this is like people -1ing shit saying this isnt lore accurate, the whole server isnt lore accurate. and thats also not true that youd get PTd for leaning on something in a real military base, so i dont know who told you that.
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