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Daytona211

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Everything posted by Daytona211

  1. Please add screenshots of the map
  2. Bug Type (Server:): Main, Event, (I assume test server as well) Severity level (1-3): 2 Evidence (if you can): https://imgur.com/EuuAuIq Description of the bug: You spawn in an NPC with an e5 and they instead have an e11. Might be a model issue with the weapon model being mapped to the e11 model and not the e5 path. This only occurs with the e5 all other guns seem to work normally. How can we recreate it: Spawn an NPC with an e11
  3. Are we sure this isn't @Pythin's suggestion
  4. Not crazy about these changes I think what we have now is good for the time being -1
  5. Daytona211

    Smart weld

    +1
  6. I'm reserving judgement on this one until, I hear form founders / management if they are willing to compensate those that would lose credits from this (or if they are open to the idea at all)
  7. Name: Khufu / Day / Verd / Daytona RP Rank: Colonel Suggestion: add a feature to the chat which allows for small group communication IE (CG chat, 41st chat etc). This would improve chat comprehensibility, and allow for groups to communicate easier without having to see messages such as "/comms [RANCOR] Do XYZ" which is only meant to be seen and heard by RANCOR. Implementation: Either edit the original GMOD 'u' chat which allows you to speak to a group to communicate with your battalion. For example, if you're a 41st medic hit the 'u' key and then type a message all of the 41st jobs can read it. A more sophisticated implementation would be to break that chat up into multiple tabs which can be cycled through by clicking on them this would totally isolate sections of the chat so if a commander wanted to focus only on adverts so that they can stay tuned to order from the GM they can go to the advertisement chat. This seems like a much heavier item to develop / add though so this is more of a "would be nice" type of thing. I have attached a mini wireframe below I have linked an addon which allows for this type of communication BUT it requires ULX which may be an instant turn off but it can be a good model for what we should implement. Lore: N/A Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=1841694244&searchtext=chat+ / Possibly Require development (If no workshop content, suggest a developer or put "Require Development")
  8. what turrets are you talking about here?
  9. R + LEFT-CLICK will turn off the targeting system. I understand this is a pain since you then can't easily lock onto enemy vehicles but it's a band-aid. I doubt our team could do this since the addon was developed by someone else but +1.
  10. -1 model looks like an hl2 jedi. We have far too many lore jedi as is.
  11. It would make more sense if you apply for GM and staff rather than create a roll which sudo combines the two. If for some reason late staff can't fit the requirements to get these positions that is an issue with the staff team members themselves not the staff structure.
  12. +1 but it might make sense to combine PLT and ENG to prevent having too many subunits
  13. +1 makes sense to keep
  14. +1 This is a great idea!
  15. I can almost guarantee the devs will want to replace the sniper with a new sniper as it is easier to do for the developer. +1 this scope has been aids since the addon came out.
  16. +1 we should have never been given the clone minigun on all jobs.
  17. +1 I think the first map is interesting and provides alot of opportunities for us to do good sims. (I also have a softspot for venators) -1 on the other two. The planets are too small and event maps work better to represent planets.
  18. +1 I like this model
  19. I vote for hot pink +1
  20. +1
  21. Daytona211

    Thorn's Z6

    +1 on all but the name change.
  22. @Pancakes I mean we give Jaing a sniper that isn't on the perma weapon shop. @ISNIFFPROPANE I am simply looking to suggets edits to the suggestion to make it easier to implement. The suggestion is fine but unless you are developing the addon it's hard to actually estimate the difficulty it would be to implement. You don't have to take it but from an intel perspective it is easier to support a suggestion that is easy to implement.
  23. Doubt it would be added as a body group. What I think is far easier and more likely is the dev adds a normal trooper model to the pilot job and whenever you are not doing pilot things you are dressed as a regular trooper. +1 I guess even though I don't think it's really needed as we would need to do this for everyone.
  24. -1 I don't think is is a worthwhile usage of the developers time (as this recharge IQA would need to be developed). I think utilizing a sniper that isn't on the perma weapon store would work fine for now. Sorry mate.
  25. mixed feelings. It is small and kind of lends itself to one particular type of event (ship attacks) on the other hand in the hands of a skilled gamemaster it could be used for numerous passiveRP events for one or two battalions. The question mainly is will our GM's be able to effectively do that? I'll +1 I have faith
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