-1 This is an awesome system cudos to you Beb on the development
That being said most discord bots are currently reliant on the shock arrest log google sheet so unless we maintain both this new !arlog and the old spreadsheet it will be hard for commanders to easily be notified of arrests.
If we maintain both I will give it a +1.
+1 on removing all the extra health. I think it's dumb that we have such a radical difference in trooper HP's.
We need to be careful how much we buff certain jobs though commandos and ARC's can't be too high or we run the risk of making the main battalions less desirable.
Also this is contingent on GM's nerfing damage output by droids
+1
Perhaps when we switch to the venator we disable this addon as it does have a setting to be disabled.
When I was GM I would often enable the daynight cycle if we were in a planets atmosphere to increase immersion.
No one even really takes note of serious vs semi-serious it's GMOD people are going to do what they want until they either get bored, or banned.
But to hit both markets of semi serious and serious why not?
+1
I've suggested this to GM's for some time a change in scenery is good and it will set us apart from other CW communities that can't be bothered with long term story telling.
*COUGH* CAMPAIGNS THAT CONTAIN MULTIPLE EVENTS *COUGH*
so, I have done some testing with this addon. It is impressive the fact that the developer was able to do this in garrys mod.
That being said it seems to be a double edged sword. The AI while being impressive isn't that great on maps that are smaller (check the addon desc).
The addon itself is quite large which by itself is not too bad around 0.524 MB (depending on our backend capabilities).
My main concern is the same as marvel's. Performance Despite the fact that it ran fine for me in single player and I have seen smaller CW communities utilize this on larger servers I have seen this addon tank players ping. This is one of the severe downsides of playing on an engine made in 2004. While I think this would be an exciting addition I think we need to take into account these limitations before we try to deploy this.
Overall +1 I think it would make a good addition but I think the intel team would need to work with the GM team on this one to ensure that we properly test this addon on the event server before we allow it to be used on main for the performance issues I stated above.
-1 war torn planet. Also in cannon there are no natural inhabitants of the planet.
Perhaps think of things like supply runners or something of the sort
speaking from someone who has been in a battalion that has had issues filling subunits. I think the idea of merging ENG and PLT would be good. Even if PLT are only bENG. +1 to adding PLTs and removing ENG
This is a +1 from me as long as you are balanced. For example you shouldn't need rocket launchers, minigun, Z-6 and other heavy weaponry which would be difficult to carry/ be balanced
Why do you trust users who apply for staff with staff powers then?
This is a bad argument. Gamemasters would obviously have to apply, get an interview, be on probation with reduced powers, be a GH, get GM and do the same work to get more power.
If this confuses anyone I have implemented a system like this before and with some thought it can be easily applied
I recall @Joah saying this will never happen.
+1 from me. I like the idea of staff and GM being completely separate entities as it encourages GM's to focus on solely events and staff solely on tickets.
(RIP General Ven)
but I doubt this will go anywhere since it has been posted around 50 times before