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KaiserNeiner

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Everything posted by KaiserNeiner

  1. -1 allow 501st and Rancor to do their thing. Would much rather see the order focus on Jedi RP and not act like Sith half the time. I have never seen any Jedi attempt to do tech or EOD rp, MAYBE if it’s just Jedi in an event, and at that point you can just have staff spawn something in for you.
  2. +1 but would like to see it used sparingly, we weren’t seeing red guards a lot during the CW period
  3. +1 small kit addition
  4. -1 less furries the better
  5. No exactly but that is part of the point, due to server performance frequently pilots dont get vehicles to fly. It's totally understandable, but giving small pockets of lore pilots the ability to drop armor during those scenarios would be helpful.
  6. Yeah what Slak said. If not a bug report then +1
  7. +1 I fucking love Krennic
  8. yeah idk if everyone stuck with what theyre supposed to do in their roles on a deployment designed to entertain everyone at once then the game would kinda suck
  9. I mean specifically a snow outfit or cloak for the current model, not the old one. So making a new one with the current model as a base.
  10. -1 the base WL for a faction should be basic and encourage people to progress and choose other roles. CT's are extremely basic and the entire goal is to get people moving through, not staying as CT's. Jedi Padawans have something to look forward to wither either branches or rank progression, civis have guild jobs, DW, etc.
  11. With upgraded medics, Vanguard troopers, TC slots with high HP, lore potential, and decent kits, I don't think HVO is necessary in 501st. You mentioned removing ARC slots, are you removing ARC besides the lore characters you have?
  12. Eh. I didn't like the idea at first and still don't. If it's easy to code and implement though, why not give it a shot. +1
  13. Is that the one with horrible iron sights?
  14. +1 all lore pilots should have the armor drop function across the server. Razor Squad has it in Rancor, 212th is suggesting to get it added back to Red Squadron, makes sense for your lore pilots as well.
  15. +1 small QOL improvement
  16. @Arcanepic of the Valken? If it's what I think it is thhat gun is awful. DP24 got a silent buff before the update, it actually feels decent now.
  17. +1 if the WL's had differences or the Vanguard kit was better, the jump up would be more impactful. Right now it just doesn't seem like much of a difference where Vanguard is just outright better.
  18. Grateful that 501st CMD team is cool with this, has been in discussion for months now. +1
  19. @Crimson Paxwould you limit slots for quartermaster if this goes through? A regiment with infinite slots that can resupply rockets or deploy anti vehicle countermeasures feels a lil broken.
  20. SOBDE Jedi models get asked to get changed once a year I think. Would like to see these future proofed. +1 hopefully that happens
  21. With this in play, do you want battalion pilots to listen to Naval command during large scale deployments or battalion command? If Rancor BCMD Blitz orders Razor Squad to perform strafing runs on a tank column but Naval Command marks a gunship for targeting, who would you as Yularen want them to listen to? @Crimson Pax
  22. +1 reference pic you posted is cool. It is p easy to look similar to arligan on other Jedi WL's, lore characters should be p unique.
  23. Yeah I like both. +1 to get detpacks fixed and 1 AT mine OR 2 AT mines if detpacks cant be fixed ig
  24. +1 seems like a small QOL change
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