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KaiserNeiner

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Everything posted by KaiserNeiner

  1. -1 Rancor would have base field medics, heavies, arf, ARC with different regiments, alpha arcs, and lore arcs. Extremely unbalanced compared to the rest of the battalions on the server. holy shit you have ARC HVY with the quad cannon AND want base heavies with snipers? What are we smoking
  2. +1 old folks remember the officer whitelist that had this same issue
  3. Name: Kaiser RP Rank: LT Suggestion: Buff the Westar XM4S Perma weapon by doubling the mag size and decreasing the time between bursts. Implementation: Comparing the Westar XM4S to most limited store weapons(Christmas sniper rifle, Battle rifle, supercharged pistols) puts it in F tier, this thing sucks right now. The weapon design is awesome and the white tracers are cool, it just feels lack luster compared to the other store weapons and even some armory weapons. Lore: N/A Workshop content if applicable: Requires Development (If no workshop content, suggest a developer or put "Require Development") Weapons: rw_sw_xmas2023 (If you want a modification to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))
  4. This is a good idea in concept and I think you should look to expand the DS lore characters. Keeping riot separate from DS though is a clear cut distinction that I think is good. -1 for riot kit but making new DS characters is cool.
  5. Name: Kaiser Steam ID 64: 76561198253466298 Discord Username (Not Display Name): kaisertener Feedback Focus: How did the dev team pick and choose what updates to push forward this rotation and what to leave for later? Content: There was A LOT of suggestions accepted in the past round of server suggestions being up. Some stuff made it this round, some stuff did not. I'm curious to understand what were some criteria used to pick what was worked on now and what was deemed to be in another update down the road. This is NOT criticism on what was released this past weekend, just wanted to see what were some of the reasons. Tagging @Mystic @Doc @Guac and @NightShift101 as they seem to be the biggest contributors in the most recent update(tagged the most in the update notes from Bub). Perhaps this could give people some insight on what to suggest for this rotation and what to leave out.
  6. +! but i dont think its needed, would be a good QOL change
  7. +1 average synergy patriot moment
  8. Let's hear it @WarMaster
  9. Bug Type (Server:): Clone Wars Severity level (Low - Medium - High): Medium Evidence (if you can): https://medal.tv/games/garrys-mod/clips/mmcosLQ5CoBG-6s2S?invite=cr-MSxLOTQsMTg0NDIyNTY2&v=21 Description of the bug (If it's a black screen issue, please provide your SteamID64): Can not spawn NPC's on the map spawned items in the environmental CSR, including the ground, houses, props, etc. I believe this is only happening for Gmadmin ranks. How can we recreate it: Set someone to the Gmadmin rank in game and try having them spawn NPC's inside the CSR with different environments spawned in.
  10. strategist buffs are awesome. Very cool stuff, thanks for the hard work!
  11. Bug Type (Server:): Clone Wars Severity level (Low - Medium - High): Medium Evidence (if you can): N/A Description of the bug (If it's a black screen issue, please provide your SteamID64): Both minigames for Engine Room and Life Support does not work. There is no way to turn on/off the support systems and even worse, no way to turn off/on for the ER systems aka power. How can we recreate it: Interact/Press E on the buttons in the Life Support and Engine Rooms.
  12. Name of Quest: Bounty on the Board(civi) Evidence (if you can): Description of the bug: NPC's and other parts of the quest spawn in the wall. How can we recreate it: Run the quest dawg
  13. Bug Type (Server:): Clone Wars Severity level (Low - Medium - High): High Evidence (if you can): Description of the bug (If it's a black screen issue, please provide your SteamID64): 2ndAC Medics don't spawn in with the bacta injector or the bacta kit, How can we recreate it: Hop on the 2ndAC Field Medic whitelist
  14. gg, its shrimple really. I have been winner reacted by Gohn, and you have been dumbed. In all seriousness, no. Server suggestions are brainstormed, finalized, then go up to get community feedback in their final form. If the final form is widely discussed to be changed/edited then perhaps a different version would release. This is how it's been for a while so unless that has changed putting something up with the intention to change it later is not the way. Even if you were suggesting for the perma weapon to be added to the kit, asking for a perma is almost always insta denied. Creating a new weapon inspired from a perma weapon is a bit more reasonable. That would be an entirely different suggestion though.
  15. What bothers me is that this feels extremely half baked and you should have done some more research on what you're asking for/stats on guns before putting them up. The server suggestions are usually for finalized ideas, not something to throw up and then edit down the line with the intention to do that. Shielded Z6 already makes the 501st heavies the best heavies, and then you also have the best medics on the server too. Even at 40DMG it would be the best DC15A variant on the server by a large margin. Do current vanguards think the shielded Z6 is buns? @Spaghetti @Iconic
  16. It’s listed in base weapons in game, not permas.
  17. Dude it’s genuinely an unbalanced weapon
  18. 41st got the heavy pistol too
  19. But you didn’t
  20. TC was given higher HP and armor back on Rakata so they would live longer and as lore characters they *shouldn't* be dying as fast. Does Vanguard have a base armor stat of 100?
  21. -1 DC15LE is one of the strongest weapons on the server as a base weapon, I think it's better than the Westar. The shielded Z6 is already unique enough, but adding a different blaster would be more balanced. Maybe the automatic pistol 41st got that is just average but ask to get that buffed?
  22. HVO makes sense for a battalion that has an EOD focus. I think just 212th and 104th have standard HVO at the moment? This doesn't seem game breaking to add HVO back to your batt but perhaps a different WL would be better. If none of the other server-wide HVO suggestions get added then having 501st HVO back doesn't seem like it fixes much, and you guys could create a different WL that's a unique side-grade to regular launcher troopers. 501st HVO would be an overall upgrade compared to all other server HVO as I assume you'd get the defusal kits as well, and then have the EOD roll bonuses. +1 but I think y'all could do better
  23. I think 12 WL's are a lot for poppers in a battalion, especially some of the 12 best WL's in the battalion. Giving them out to base 501st ARC's or TC troopers with underwhelming kits could make more sense. Regardless, the logic for giving them out and pushing for more frontline interaction among characters that we see a lot in the show is solid. +1
  24. -1 keep Mundi and Eeth, remove Rahm as server leadership for the past year-ish doesnt seem to care about militia. Maybe keep the model as an EJ character rather than a jedi tho.
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