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KaiserNeiner

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Everything posted by KaiserNeiner

  1. Your LOA has been logged as COMPLETED. If this is an error and you require more time, please contact a Veteran Admin+ immediately. // LOCKED // MOVED TO LOA - COMPLETED LOA'S
  2. -1 the Westar is a great ARC weapon, realistically you don't need a buffed minigun. The Heavy's minigun needs to have some sort of advantage, like every kit needs to have something going for it. HVO has a 3 person limit per battalion....thats a server rule, to limit accidental MRDM incidents.
  3. 4/4/4 good event thanks for hosting!
  4. 5/3/4 Venator RP was based with how many people we had on. SPEC Reg was holding down brig like no ones business, was kind of sick. Wish the GM stopped opening the doors while no clipped and cloaked for no RP reason and idk how Maul got a saber twice out of thin air. Other then that, event was based.
  5. Name: Kaiser RP Rank: BCMD Suggestion: Add the Diplomatic Services shield to CG Fox's kit. Implementation: Adding the Deployable Shield to the weapon kit for the whitelist. Some BCMD jobs get the utility of one of their subunit, i.e. BCMD Cody getting a jetpack to fight with 2ndAC. The thought process is the same with this suggestion. Lore: N/A Workshop content if applicable: Requires Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Add (Any job modification requires all this information) Job: Coruscant Guard Commander Fox Slots: N/A Description: N/A Model: N/A (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_policebaton, rw_sw_dual_dc17, rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_dp24, rw_sw_westarm5, hololink_swep, rw_sw_stun_dc15s, deployable_shield (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: Shields are laggy right now but by the time this gets implemented there will either be a fix out or shields will be removed.
  6. Yeah you had me until that last bit. Your subunit's don't need specific kits to compete with each other, and if they do then they aren't really unique enough imo. From my personal experience, 212th has Ghost Company and 2ndAC. Ghost Company is 100% screwed with their kit vs 2ndAC, but the units have different specializations and have different things that make them cool. What is KU's cool thing right now? Weapons? If so, SO is always going to be more sought after than KU due to cloaks.
  7. Does KU require ARC trainings? Is the kit the same as regular ARC troopers minus the pistols and the chain gun/wrist blaster? -1 for now I dont think y'all need dual pistols while also having Westars on all jobs, basically just a Rancor or ARC subunit
  8. Staff Announcement | March 24th, 2024 We had our weekly staff meeting today and here is everything you may or may not have missed today during the meeting. We're continuing with giving more talks rather than less to ensure communication is at an all time high within the staff team. First of all, we have 3 @[CW] Veteran Admin spots open!! If you are a current @[CW] Senior Admin and have not alerted the high staff team that you're interested, please DM a VA+. Second of all, recently the quota for staff has changed somewhat recently, please be aware of the change. GM's have a requirement of 2 events and 1 encounter or 2 events and one deployment help or one deployment. TR quota is 80 for SA's and 60 for A's with opportunities for reduction. Third, DEPLOYMENTS are a great way to get noticed within the staff and GM team, and we have available spots for NA, EU, and AU deployments. Please reach out to a @[CW] Veteran Admin or @[CW] GM Officer if you're interested in hosting one of these large events for the server! The final topic we have is that if you have issues with documents or anything similar, please DM @𝓡𝓸𝓱𝓪𝓷 directly as he is the HA supervising infrastructure. Promotions: @[CW] New Admin --> @[CW] Admin: Cheese @[CW] Game Helper --> @[CW] Game Master: Wrench | Karma Awards: Trainer of the week: @Nobody 14 CC's Admin of the week: @Alying 160 Tickets, 2 Deployments Hosted, 3 Event Helps, 1 Encounter, 1 Encounter Help Senior Admin of the week: @Vortexuss 402 tickets, 3 CCs, 1TR training, 5 TR shadows, 7 Event Helps, 3 Deployment Helps, 3 Encounters, 4 Encounter Helps, 2 Staff Trainings WOWOWOWOWOWOWOW GM of the week: @Ansely 14 Tickets, 3 Event Helps, 1 Deployment Help
  9. Wanted to come back and give feedback from a former GMD POV. Not giving a standard rating as I did not enjoy this event, but it did seem that you put some thought into it and the server didn't struggle that bad. When doing RP involving EJ bounty hunters that are trying to negotiate, there needs to be some fear involved from both sides. In this scenario, you had taken a self created senator hostage with DW EJ's and held him for ransom. The negotiation team and I took your CMD hostage after talks were obviously going nowhere due to sub-optimal RP in our eyes and the NPC's continuing to shoot and kill clones, as well as mando ships coming in for bombing runs even though the CMD had agreed to a cease fire. After we took the CMD hostage and attempted to do a hostage transfer, you said nah give in to my demands. When I approached your area where you were holding the prisoner, you said nah give in to my demands. There were threats of your entire operation being exposed after IR with the captured DW CMD, and you still did not care. Yes we need to do hostage negotiations, but if the person on the other side has no actual fear or motive for hostage taking besides hosting an event, the actual RP involved is going to be lame. At some point the DW CMD that was captured tried to do /me breaks out of binds and rolled higher than his captives and he thought he could run. He even did it again after it was explained that he CAN NOT do that, and after he had three guns on him, which could activate FearRP. This was not a failure on your end as a staff member or someone willing to host an entertainment, this was a failure of understanding your audience. I am confident that you will be an excellent GM one day, and it sounds like the event you hosted with the help of Clorox and Pulse after went a lot smoother. I look forward to your next effort, and I hope you read all of this not from a point of frustration with criticism, but with a desire to improve your events.
  10. -1 not for the suggestion but you've said twice now how YOU want the change for YOUR character. This character does not belong to you forever, server suggestions should be made with the future of the unit or the character in mind not your desire to play them. No hate towards you, I just don't like the mindset this suggestion was made from.
  11. Wasn't an EJ, was a type of NPC
  12. 2/4/4 Every day I get mag dumped by an SG shotgun by a BX Commando I add another page to my manifesto
  13. Name: Kaiser RP Rank: BCMD Fox Suggestion: Add the RPS-6 and dual DC-17 pistols to the Diplomatic Services Jek job in game. Implementation: Adding the RPS-6 and the Dual DC-17 pistoles to the weapon kit for the character Lore: "Being a heavy weapons specialist, Jek carried a Z-6 rotary blaster cannon and an RPS-6 rocket launcher in battle and had at least three thermal detonators on his person. His armor also featured a bandoleer that held extra ammo and two holsters for the dual DC-17 blaster pistols he wielded." https://clonewars.fandom.com/wiki/Jek Workshop content if applicable: Requires Development (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change (Any job modification requires all this information) Job: Diplomatic Service Jek Slots: 1 Description: N/A Model: N/A (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: weapon_hands, weapon_policebaton, rw_sw_dc15a_o, rw_sw_dc15s, rw_sw_dual_dc17, rw_sw_dp24, rw_sw_z6, rw_sw_rps6, rw_sw_stun_dc15s, deployable_shield, comlink_swep (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other:
  14. Just wanted to say that I really appreciate you and your work on the server, and I hope you come back with a burning passion!
  15. 3/5/2 Start of this event was absolutely horrid but god damn some of that was funny. Venator RP was actually enjoyable.
  16. 2/5/4 Not really your fault but if you ban fire shotguns then i kind of expect your commando droid EJ's to not lean on the SG shotgun more than Winston Churchill leaned on his cane during WWII
  17. i wanted to support this so bad and then i thought abt Alpha ARC's with an extra 50 armor along with a jetpack and westars -1 unless this would apply to non rancor jobs
  18. +1 but put it in the armory, not medbay
  19. 5/3/5 good lil encounter (dont you dare log this as an event)
  20. Staff Announcement | March 17th, 2024 We had our weekly staff meeting today and are posting some notes here to be a bit more front facing with the community! These meetings are public but going forward we will put a summary here as well! High Staff PTS: Kaiser: Seeing an increase of higher quality events vs your basic shoot em up or base defense events, keep up the good work! Rohan: If you have any issues with documents please reach out to me directly. Boom: Keep up with hosting events and deployments regularly. Hysterical: Make sure people are being logged correctly for events especially helpers. Promotions: @[CW] New Admin --> @[CW] Admin Warlock, hyper, Xander @[CW] Game Helper --> @[CW] Game Master Maverick Awards: Trainer of the week: Xander: 44 CC's Admin of the week: Alying: 198 tickets, 3 events, 6 event helps, 3 deployment helps, and 1 encounter Senior Admin of the week: Vortexuss: 187 tickets, 8 CC's, 8 event helps, 4 deployment helps, 1 encounter, 1 staff training GM of the week: Ark: 2 events 6 event helps, 1 deployment help, 1 encounter
  21. Just real quick to give some context you killed 4 people in an ATTE gunner seat, were warned in advert, then killed another 5 totaling your kill count to 9. You might have gotten more that weren't seen from logs, but this wasn't a "one shot accident". @Rebornshould have some more information but that is what I watched via logs while hosting the deployment you got banned in.
  22. 1/4/5 There was clear effort in your event and it looks like it was set up pretty well. I personally did not find any enjoyment in it except for the first 15 minutes, but the deployment was over 2 hours so thats a small drop in the bucket. After seeing some clips of the event, it was clear that this was mainly a jedi event. I would recommend finding something for everyone to do on a 90+ pop deployment rather than just catering to one faction. CG kept in the brig on the Venator because we had absolutely no idea what was going on on the main map. We heard the briefing and understood the story, I think maybe there was a huge communication disconnect within the server, and that might not be on you, but we had no clue what went down. I hope your next event appeals to the main populous a lot more. Good effort, looking forward to next!
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