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KaiserNeiner

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Everything posted by KaiserNeiner

  1. -1 but youre right lets remove Bariss I'd much rather see a snow outfit or a cloak involved so she could ride the line of "exiled Jedi" to "battle of mandalore" to "post order 66". Giving her more options to choose from rather than the blue model could be awesome.
  2. -1 speed power creep is kinda wild from everyone right now, so many people are suggesting movement buffs. I think the other suggests you guys have up right now are much better and more impactful to make Naval cool.
  3. when did dynamic models get removed from RC
  4. I would like it to be known that RC tanks so many more body shots than anyone else on the server and as long as you dont stand still the chance of you getting surprise headshotted is low.
  5. we get a +15 for boarding so its actually super super easy for us to board. The minigame would take a lot of that probability away to hopefully make it more "challenging" but more fun. End of the day these lil minigames won't be extremely hard, but taking away /me RP is nice.
  6. -1 for Tech, +1 for all of BB. See it in the show, makes sense for who they are, nice lil perk of BB. Marvels idea's are cool tho too.
  7. +1 make it closer to the christmas rifle
  8. Not even worth the effort to give it to one WL rather than the whole squad. All of BB should get the poppers, not like it makes sense for anyone else in SOBDE to get em. Think it's totally fair to ask for droid poppers for the entire squad. Do BB have the armor regen that Delta get?
  9. Wait why did this swap from BB getting poppers to just tech
  10. MFW no other squad has a 3 season tv show focused on the squad.
  11. KaiserNeiner

    Void :(

    +1 this is cool
  12. Entry level into the unit, and some people still like the overwatch ability, even if they had a christmas rifle. We would still keep roles set up if they have goated rifles ontop of their DC15X
  13. +1 great idea, would tie into BB really well and its only like 5 dudes getting em
  14. KaiserNeiner

    Void :(

    @Funnyman how does this work like I must be missing a core concept of how this is implemented
  15. +1 To give more explanation, we want our strategist pistol(10 shots) to highlight players through walls, similar to hunters mark or the outline you see for players when shot by the ice shotgun. We believe this would make strategists more valuable in PVP combat. Everything else on the suggestion is pretty straightforward. Oh yeah, the bacta injector that grants 50 armor and a temp speedbuff is a 3 times use per life. It can not be restocked in anyway, including getting more spawned in. Gotta die to get any more.
  16. Name: Kaiser RP Rank: 212th CMD Suggestion: Re-adding basic armor drops for 212th but strictly for the 5 Red Squadron pilots and only them. Implementation: Just toggling the ability for RS pilots to drop armor. They used to be able before but it was removed in the most recent update. It would be changing it so 5 people max could drop armor in the battalion. RS was recently filled and giving them some more viability would be neat. Air vehicles are frequently restricted during deployments due to server performance issues, excluding any deployments with the Venator. With a pilot squad who's sole purpose is flying, their role on the battlefield is nullified when no ships are allowed. This gives the WL more use on the ground if needed. Lore: N/A Workshop content if applicable: Requires Development, suggested Dev is Flip. If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change Job: 212th Oddball Slots: 1 Description: N/A Model: No change Weapons: No change, just the buyarmor ability. Add or Change: Change Job: 212th Red Squadron Slots: 4 Description: N/A Model: No Change Weapons: No change, just the buyarmor ability.
  17. Need some more LC's in a lore batt, let's get it goin. +1
  18. Are your mortar WL's considered HVO? Looking at the mcs menu, 104th and 212th are the only ones with the specific Heavy Ordinance Jobs even though there are other cases of HVO or EOD roles in other battalions, like Null or I think Dogma/Tup within 501st.
  19. A Director has stated that he's asked for detpacks to be fixed already, think that's the best way forward. AT mines are very fun tho. Is this a suggestion for all standard HVO jobs to get it, so set WL's that 212th and 104th have? Or is this for EOD work within 501st?
  20. 1 is good as long as the radius is short. Maybe a 20 meter diameter? I like #2 as well, number 3 not so much. +1 hope you get some cool stuff.
  21. @Joshua THIS WOULD BE HEAT +1 with sunriders contribution
  22. Meh....doesn't seem like a valuable addition at all. That being said it doesn't affect me one bit, +1 hope you get it!
  23. What role/purpose does this job have @Acer
  24. Spies are the only DW rn that can possibly escape a bad GAR vs DW situation, there are way too many jet troopers that can follow and too many christmas rifles in play. Normally its a 10v1 for Republic vs DW, and that ratio is even worse if SOBDE is online. Having hostile cloakers in play gives SOBDE a reason to patrol/watch for entry or vital parts of the base. Maybe a few regular clones die but if you run a cloaking hit or bounty or mission in base and SOBDE is on, especially Null, you're not making it out of there alive. -1 unless there's a way to have some sort of balanced PVP system.
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