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KaiserNeiner

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Everything posted by KaiserNeiner

  1. @Misfit1what do you think of Dodd rancit
  2. -1 average naval people were clones, should keep it that way.
  3. I mean what’s stopping you from putting something up similar? Give him something dope, Christmas sniper V2 with smaller mag, slightly less damage, no evaporate effect. Could have an ice shotgun affect where it highlights the enemy. Dudes kit has been mid for years, would rather the verpine sniper for omega go to sev than the squad that can cloak.
  4. Sev hasn’t had “identity” in the squad for a while and was just a sniper for a long time. With no other options for snipers his kit was kinda just mid. Adding the med utility was kinda great for him. If we’re losing unique functionality then when will the suggestion for all of Deltas to get armor pack drops go up? “Art has been Sev for a majority of the time and I don’t believe he is opposed to losing that” is kind of the main issue. If you’re looking at just what the current person is fine with, you’re not setting up the character for success in the long run. There will be other Deltas after you guys. There’s an argument to give it to all of you and have Sev keep the med supplies. It keeps him unique that he’s still the medic but you each have the ability to res each other if needed, similar to the main series games. I hope it doesn’t take away from 501sts elite medical supplies that make them unique. idk @BobbyBicepsi talked with you a lot when we were in delta about what sev could get.
  5. +1 but keep both models
  6. @Joker or Fortewould you give Sev anything else to make his kit unique? Giving it to all deltas takes away his identity in the squad from a practical standpoint.
  7. +1 assuming it would be pretty easy to add an ARF Officer model
  8. Someone can void this then :please:
  9. Name: Kaiser RP Rank: CMD Suggestion: Multiply the grenades you get from the armory permas by 3 per life rather than just one. Implementation: Right now when you buy a perma grenade from the armory, it's one and done per life. For utility that is low damage but high cost, there should be multiple uses. They don't feel versatile or useful right now and buying them is usually at the end of everyone's perma weapon list. This would apply to all grenades; the thermal detonator, incendiary grenade, smoke, impact, and stun. Lore: Lotta nades in Star Wars. Workshop content if applicable: Requires Development (If no workshop content, suggest a developer or put "Require Development")
  10. Good idea in concept, you'd need multiple versions as different animals for different planets. Doesn't make sense to ship bantha's out to other planets for civis to ride. "Ah yes I will take my bantha from Tatooine to Belsavis, a planet of ice and snow. Surely my beloved pet will thrive in the climate." Middle east camel to mid west snow storm type vibe. -1 for just Banthas, +1 for more than just one thing. Bantha, Tauntauns, Dewbacks, Blurrgs, etc
  11. +1 but give them all to Krennic
  12. What’s the story with deployments? You’d have to pre-select prior to the start, or deployed, or what’s up? what about people joining late?
  13. -1 the problem you identify is real, but restricting how many perma weapons is kinda buns. I like having the Cycler and A280 for civi, Night Sniper for Jedi, and some sort of DLT19/Dual DC17(permas) for clone. I don't think you can lock it per character, but would be per person in general.
  14. Issue with that is that Strategist doesnt have an amazing kit and the DC17QRF is one of the best perks of being in the regiment. 2ndAC has the DP24 as it's "main" weapon right now as well.
  15. +1 but balance it with the other Padawan sabers, remove WW or FA if you’re gonna have Force Heal. imo all Padawan sabers were supposed to be pretty basic so people didn’t camp on them. WW, Absorb, Adrenaline, and Force Heal are low key nice.
  16. How will this approved affect your battalion?
  17. I guess? This seems super minimal and not worth editing the model just to add some small features. +1 if it’s easy for the devs to do
  18. +1 this is a great idea
  19. +1 if youre using med equipment in the med bay, such as activating a bacta tank or diagnosing with a MRI scanner(whatever the star wars version is) but /me RP for medic RP is usually pretty good.
  20. If you can use it to HP boost then I think it's fine as is. Pet is barely used anymore so altering it would just be affecting a small group of people. Are you saying that if someone gets overhealed to 625 the Rancor pet would put them to 1025? HOLY
  21. Should take a look at my recent HVO suggestions. +1 simply rounding out the kit, not a huge request.
  22. -1 for the current idea. You could essentially just use this as a bacta kit in pvp; get shot and down to sub 50 HP and then just pop the pet to get back to full HP again. I'm not sure what the cooldown cycles are, but with the Romero pet you can pop him for the armor, wait the 10-15 seconds until your speed is back to normal, pop a new pet, then bring him out again to get up to 250. I think if you swapped the Rancor pet to do what you suggested, you could min/max the cooldowns to be like that. Would LOVE to see the pet just give you a ridiculous amount of HP for maybe 30-60 seconds, maybe 800 rather than 400?
  23. Boost gets a jetpack yeah? Would he take up one of your HVO slots if he got the full kit?
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