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Showing content with the highest reputation on 10/13/2023 in all areas

  1. I was going to start playing the server again but I saw @Rizzostill plays.
    3 points
  2. +1 If they are willing to trade current whitelist for the new one I don't see why not.
    1 point
  3. So while we're not frequently hitting max pop, I believe we have twice in the past 30 days, or maybe 45. We're constantly hovering at high 80's every day and the GM/VA team will host deployments at 90+ pop moments to keep people involved. These happen regularly, and Synergy is ranking among the top star wars rp servers AND any GMOD server. While the numbers might not be what they used to, they're A LOT better than where it was a year ago (I joined almost exactly one year ago so I can only speak from anecdotal claims from other community members). Aust was incorrect on the number of subunits we have (others are wrong too), all battalions only currently have a max of 2. We have Parjai Squad WITHIN 2ndAC, but they are that subunit's officers or leaders at this time, NOT a separate subunit. We also use the lore names for Red Squadron pilots, but in no way do we offer tryouts or hold specific trainings or standards for Red Squadron, its just something people can get excited about via lore names without locking into Ghost Company. Over the span of 2023, 212th has constantly been at the top in terms of numbers and activity. If the community would "favor the battalion leading to even more numbers" than it would already be 212th RP. Instead, other battalions are prospering and doing well, and standing well on their own 2 feet. The biggest example of this is 21st. Forgive my bluntness, but last month 21st was dead. They were struggling with activity and image, and they only had a handful of people really trying to make a difference. With that continued work and continued dedication, 21st has been one of the most active battalions in terms of RP and numbers in the past 2 weeks. Their new Bacara and continued support from Patty aka Ki-Adi-Mundi (and other officers) will lead them out of the hole they were once in (Clutch also helped to my knowledge as MECH REG). My point here Killjoy is that I truly do not believe an extra subunit consisting of 4 people will cause a massive shift of people leaving battalions to join 212th, but it WILL cause people that have stopped playing the server to at least try it out again. Worst case scenario, they join the 212th, don't get Foxtrot, and leave the server again, putting them right back to where they started. BEST case scenario, they don't get Foxtrot, but really connect with other people on the server, stay in 212th or join another battalion, and we have another player back on the Synergy Kool Aid. Another argument is that people will see hard work and activity rewarded, thus pushing for it themselves. "Oh look, 212th got a third subunit" "Well they're pretty active on the server, good for them" "Hey I wonder if our battalion keeps up numbers and increases activity we could get a third subunit one day". This would create drive and purpose to succeed within battalions. I think one thing people aren't realizing, especially people in SOBDE, is that what if Foxtrot tryouts are harder than current RC tryouts? What if people don't get Foxtrot, and then they try for another RC squad? This drip down effect could potentially help SOBDE in terms of numbers, and allow new people or returning old heads to fill out squads. While it isn't our primary goal, it could be a secondary one.
    1 point
  4. +1 BvB was so fun when I was a new player, I remember being so bummed whenever I had to miss a game in my first one. I also joined Navy just to be on their BvB team, because I wanted to play in it that badly. Toxicity will happen, but its up to whoever runs it to make it fun for everyone. People will talk trash, but as long as both teams have fun then it will settle after the match ends. Also I think allowing Battalions to pick or specify when they want their matches to happen would be helpful. I honestly think there should be a small prize for winning and this will help decrease toxicity. If there is a smaller prize people won't care as much about winning and just want to play and have fun, but maybe that won't get enough people there.
    1 point
  5. okay switching my vote to -1
    1 point
  6. +1, the mass removal of ranks was pretty dumb like trimming sure but half the ranks disappeared completely
    1 point
  7. Easily the worst models we have
    -1 points
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