Name: Keegan
RP Rank: Vice Chair Mas Amedda
Suggestion: Changes to Senate Guard job
Implementation: Bump up their base armor by 50 (meaning that with skill points they would have 150) and give them two stims that they can use on themselves or a Senator.
Lore: The Commandos' armor also featured an enlarged left pauldron that was resistant to blaster fire; its primary color was blue, the trademark shade of the entire Senate Guard. https://starwars.fandom.com/wiki/Senate_Commando/Legends#cite_note-COD-3
Workshop content if applicable: N/A
CHANGES ARE BOLD AND COLORED GREEN
Add or Change: Change
Job: Senate Guard
Slots: N/A
Description: N/A (Not visible anymore? Otherwise leave unchanged)
Model: Trooper (models/salty/tc13-NormalSenate.mdl) and Officer (models/salty/tc13-SenateOfficer.mdl)
Weapons: DC15A (rw_sw_dc15a_o), DC15S (rw_sw_dc15s), EE3A (rw_sw_ee3a), 2 syringes (rust_syringe)
Other: Add 50 armor baseline + max (so that people with max skills spawn with 150 and can get healed up to 150 using armor kits if they take damage).
Reasoning: The Senate Guard’s only primary duty on the server is to defend Senators. As such, they should be given the tools necessary to deal with all situations relating to that. Given that some battalions get additional HP, speed, armor, etc. I believe the Senate Guard should get additional armor since it fits the lore of their shoulder pauldron being very blaster resistant, and would also help them absorb a few extra hits when trying to be in-between a combatant and the VIP to get the VIP to escape. Adding the stims would be beneficial in that it would allow them to heal themselves and their VIP, as the Senate Guard on server has always required med training. Note that this would NOT take away from the on-server medics as the stims are limited to only two, and they would be told to only use on members of the Senate/SG. It would be a nice boost to help keep them alive and relocate their VIP without dying on the way.