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Showing content with the highest reputation on 03/17/2023 in all areas

  1. This guy's leaking staff chat! Anyways yes this does seem like an issue but I'm surprised it hasn't been apparent until now with the types of people that join sometimes.
    3 points
  2. +1 Comparatively to the DS suggestion I think this one is far better and well thought out. This seems to certainly be an appropriate measure to protecting senators and the stims will be extremely useful. Something like this may even drive more recruitment to SG. (Idk if it's low or high, never really thought about joining or gave a hoot about them)
    2 points
  3. +1 It is not a HUGE buff, so It doesn't take away from any clone battalion. basically just to keep Senators alive until we SG get to a medbay or medic. Also a good way to keep people interested and maybe get more Civilians to join.
    1 point
  4. +1 With regards to the argument against DS we really don't care it wont hurt us as well as us guarding senators yes we do that but we also want to go and expand DS so it doesn't ONLY rely on senators to thrive so I don't see how giving SG some armor and a stim would shake up the server or DS we want to work WITH SG and if that means they can be more capable in guarding senators with these changes then so be it that means DS has more time to do stuff away from the base and work on more RP on our side without worrying about senators 24-7
    1 point
  5. +1 SG Need somthing if anything
    1 point
  6. you say this as a joke but lowkey word +1
    1 point
  7. this was basically what i was gonna do if this suggestion passed
    1 point
  8. 1 point
  9. +1 Ermmm where’s the lore behind this. Good suggestion, I already assumed they could lol.
    1 point
  10. Things like trees and rocks won’t matter, they’re props and the limit on those is significantly higher. Things in the base, like the glass areas and so on, are really some of the only viable areas, which shows how limited we are. Among other things, the outpost and the one round bounty hunter building are the only structures to utilize brushes outside of the base, and I highly doubt either can be removed, so it’s a bit of a touchy area unfortunately. The base would ultimately need radical restructuring to possibly avoid the issue
    1 point
  11. -1 im sorry but if you cant defend senators with your current loadouts you need some more trainings cause it aint hard to protect a senator
    0 points
  12. I uh... I can't be the only person that just didn't view ranks as progression when I played, right? It's a -1 from me just because I've never understood the "progression" thing when it comes to ranks.
    -1 points
  13. +1 we need this for our Diplomatic Service troopers
    -1 points
  14. -1 points
  15. -1 jus get better at pvp 🤦‍♂️
    -1 points
  16. Ok. I guess im gonna be the dick here. Why should Senate Guard get more than Diplomatic Services? Infact.. Why should resoruces be invested into a subunit of a subunit when a more important area of the server within CG could benefit. Senate Guard was meant to be a small and insignificant part of the server and now you want to put armor into them, create a whole ranking structure and run them like a battalion? Im sorry but as far as Im aware and also my time as Mas Amedda, Founders do not want more put into the Senate Guard and also are explicit about them being ran as if they were a proper expanded section. Imo more should be done with the Senate to work with dplomatic services. Senate Guard shouldnt get more than a proper subunit whos job should be defending and protecting senators. -1
    -1 points
  17. I mean im sorry for saying it like it is. Every time a sturcture changed happened with SG, It was pointless. There isnt a need for one. Just need a Lead and a bunch of Senate Guards. Its not a battalion. But imagine that, over time my opinion changed on how Senate Guard should be.. Shock I know. Just telling you from experience. I just personally find Senate Guard utterly useless these days. DS could do a way better job as Senator Protection. Senate Guard is just silly now.
    -1 points
  18. Name: Keegan RP Rank: Vice Chair Mas Amedda Suggestion: Changes to Senate Guard job Implementation: Bump up their base armor by 50 (meaning that with skill points they would have 150) and give them two stims that they can use on themselves or a Senator. Lore: The Commandos' armor also featured an enlarged left pauldron that was resistant to blaster fire; its primary color was blue, the trademark shade of the entire Senate Guard. https://starwars.fandom.com/wiki/Senate_Commando/Legends#cite_note-COD-3 Workshop content if applicable: N/A CHANGES ARE BOLD AND COLORED GREEN Add or Change: Change Job: Senate Guard Slots: N/A Description: N/A (Not visible anymore? Otherwise leave unchanged) Model: Trooper (models/salty/tc13-NormalSenate.mdl) and Officer (models/salty/tc13-SenateOfficer.mdl) Weapons: DC15A (rw_sw_dc15a_o), DC15S (rw_sw_dc15s), EE3A (rw_sw_ee3a), 2 syringes (rust_syringe) Other: Add 50 armor baseline + max (so that people with max skills spawn with 150 and can get healed up to 150 using armor kits if they take damage). Reasoning: The Senate Guard’s only primary duty on the server is to defend Senators. As such, they should be given the tools necessary to deal with all situations relating to that. Given that some battalions get additional HP, speed, armor, etc. I believe the Senate Guard should get additional armor since it fits the lore of their shoulder pauldron being very blaster resistant, and would also help them absorb a few extra hits when trying to be in-between a combatant and the VIP to get the VIP to escape. Adding the stims would be beneficial in that it would allow them to heal themselves and their VIP, as the Senate Guard on server has always required med training. Note that this would NOT take away from the on-server medics as the stims are limited to only two, and they would be told to only use on members of the Senate/SG. It would be a nice boost to help keep them alive and relocate their VIP without dying on the way.
    -1 points
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