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Showing content with the highest reputation on 03/20/2022 in all areas

  1. there are 2 bunks for clone troopers. No engine room, 1 tiny CSR, No temple, No brig. The map sacrifices a lot of shit for a BH village bigger than the clone base. I agree with a base/venator mix map but this map cannot facilitate main server activities and probably works more as a full server deployment type deal -1, this suggestion is frustration with the venator map which should be discussed but this map is not the replacement not unless massively adapted to properly create a clone base
    3 points
  2. These are from the Commander Rules and Regulations. I'd talk to your BCMD about getting this unit approved inside your battalion and then going to the directors/a server suggestion.
    2 points
  3. Name: Babatunde|Oddball RP Rank: CFO LT | CMD Suggestion: The BTL- B Y-Wing Starfighter/Bomber Implementation: After talking to SUP leadership and seeing what they wanted to add the bomber was one common thing I noticed. The addon has 2 variants of bombers. The first one fires rockets from the front, while the other fires rockets from the bottom allowing the use of carpet bombing. Both bombers have a 360 degree swivel secondary turrent. Now I understand the file is quite a chunky one so some of the things SUP leadership were willing to sacrifice. -The first one is the Arquitens-Class Light Cruiser, not only do none of the pilots use it, it is also broken. (If need be we would also sacrifice the Consular Class Cruiser) -Secondly being the HMP Droid Transport ship, i've never seen it used, nor think it’ll be used. It's basically the transport LAAT but as a HMP. -The third being the V-wing (Alpha-3 Nimbus-Class) and the last being the NU-Class because they are rarely used. Lore: https://starwars.fandom.com/wiki/BTL-B_Y-wing_starfighter/bomber Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2494504459 Here are all the skins they come with- https://gyazo.com/5e5e5dabbdb406d67f631a4d891ff81c https://gyazo.com/d174a72347c36d64f548819df88a0cc7
    1 point
  4. Pretty sure last time this was denied was due to us doing an overhaul of the vehicles anyways and this was planned to be added.
    1 point
  5. As a former 21st and one of the last recipients of CWW, your title gave me a seizure. +1.
    1 point
  6. Massive +1, love the bombers and would definitely be worth it for the things we are sacraficing.
    1 point
  7. -1, Medics already get DC-15A and DC-15S so your point about medics not being able to kill things doesn't really make sense. Also while it's true that other classes get a specific gun, medics get a Bacta Kit and Medical Syringes. I don't really believe that medic is in need of a buff at this moment, they are strong as is.
    1 point
  8. 1 point
  9. Only operations would be on the ship everyone else would be on the ground
    1 point
  10. Pretty sure he’s talking about the Bacara attachment on the back of their helmets which looks terrible and they’re stuck with them. If so an option to take them off would be amazing but I doubt it’ll happen anytime soon. +1 nonetheless
    1 point
  11. Like, what are you talking about for this shade. Can you provide pictures please. I get what you mean by side flaps, but i don't know what you mean by cool ass shade.
    1 point
  12. This is a tough one. From a player enjoyment perspective this is a no brainer. however from a GM and balance perspective this could cause problems. for example: anyone who has done PVP with me recently knows im a fan of the rockets and my main opening is right after i use one and im reloading it while jumping around like a doofis. reducing reload time would be better for me but it would make me much harder to kill which might be unbalanced. another is example is NPCs. Faster reload and better accuracy would mean GMs would need to compensate somehow and the only way to do that would be to buff up the NPCs HP and AI which. However the biggest problem I see with this is that it widens the gap between new players and regulars. I love this server and I dont think its dying anytime soon but new players till need to be able to close the gap between them and us and with perma weapons pricing so high and only 2 of the base classes (medic and support) having decent class weapons, adding new skills could widen the gap even more. At the end of the day I am gonna give this a +1 because building a character to be powerful is always something I enjoy in a game but just keep the things i listed in mind TL;DR for admin team: good suggestion, has flaws, still gonna +1
    1 point
  13. The only other way to bri g HVY into relevancy would b3 to give it the rocket launcher, but thats just makes HVO irrelevant in the process. Shields are universal useful and this is not taking from DU and DS, the group with shields as they have them on all jobs. We will have to make sure and or remind people that shields can set off anti tank mines. I might be wrong there but I think they can. +1
    1 point
  14. I read the title and instantly went to -1, but I was relieved upon reading it. +1
    1 point
  15. +1 if DU are getting removed If DU don't get removed however I think a better solution is to buff the Z6 to actually be useful. Either way heavy needs a purpose other then being the class that people join if they dont feel like getting a training or they just want a way to become HVO
    1 point
  16. I'm gonna play devils advocate on this one because I see some HUGE flaws with this, despite thinking it might be a good idea in some way shape or form. I'm gonna be honest I don't see how Accuracy and Reload speed could work long super well. Accuracy and reload speed would just be really really broken. Could you imagine just LMG's and Assault rifles pinpointing people from across the map at full auto. The whole point of having the spread of weapons being what they are now is that each weapon has its own purpose. You don't use your dc-15a to snipe people, you use the 15X, they don't step on each other's toes that much, but this could end up changing that to the point where high fire rate guns are king over all. More ammo seems like an alright one, but also just kinda buy more ammo in the f4 menu. Kind feels like the same thing to me. Vendor Discount, i mean, good luck. I don't see this happening. Don't get me wrong, I think it would be cool to have more unique skills and stuff, but I don't think buying them is the answer. I would personally thing a whole new system for health/armor/movespeed/jump height be implemented. One based not on putting credits into it, but leveling up more like the jedi system. You get levels for killing people, and can invest those into your class to give you more things specific to your class, kinda like jedi. I'm sure this is even more impossible then your idea tho. If you're just looking for more things to buy in general, a datapad could be a cool addition, or some basic sweps. I just don't want to get to the point where people are super strong feeling, because all that will do is make GM's spawn more/stronger droids to compensate, which makes people want themselves to be buffed, its a bad cycle.
    1 point
  17. Name: Edgar RP Rank: CSM Suggestion: Add a singular pistol to all the medic role. Implementation: As a previous MEDO I can say that a pistol for the medic class would be very helpful because you would be able to defend yourself when you are alone and there is no one else with you. I don't really see any negatives to this as every other whitelist except for generic trooper has a specific gun for their class. I think this would be a very good Idea because whenever you think of a medic you think of them having a pistol. I think a good weapon for this would be a suppressed pistol or a DH-17a. Lore: None Workshop content if applicable: Require Development (If no workshop content, suggest a developer or put "Require Development") Other: This will allow for medics to actually be able to kill things and not just be a heal bot as Medics are really boring if they are just healing.
    0 points
  18. Even though i don't need to tell you this, i will. 21st currently has 10/37 people on ROA/LOA and many others are college students that are working on finishing semesters and taking late year tests. Surprisingly we actually tend to have 3-4 people on during the super late/early mornings, then maybe 4-5 tops during the day (Not including our Jedi who we tend to have 3-4 of on a day since they're included in the 37 people roster count). We have alot of UK fellows in our battalion. It could be the same for DU as well. Reading some of these comments made me adjust my view and wait and see how DU turns out. But this isn't a post about bringing up lore filled battalions that have different issues than the one that was brought up, Inactivity happens for different reasons and isn't the sole reason that this post for DU was made (from what i can tell) voiding my response. I have changed to want to see how DU pans out, so at the moment its a -1.
    0 points
  19. Name: Monty RP Rank: SGM Suggestion: Add a body grouper for the doofy side flaps on the heavy helmet and add a shade Implementation: Please for the love of god add a bodygrouper to toggle the doofy side flap things on the heavy helmet they look hideous and drive people away from heavy more then the Z6 being dogshit already does Lore: Battlefront 2s heavys dont have the doofy side flaps and instead has a cool ass shade Workshop content: 501st, 212th, 41st, GM, and 104th heavy and heavy officer models
    -5 points
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