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Exalteds CWRP suggestions


vExalted

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Name: Exalted

Suggestion: 1. Give players the ability to buy ammo for Grenades and Rocket launchers just make the ammo 1000-1500c each that way people can buy the ammo needed but it would be far more expensive than blaster ammo, I believe if the ammo was expensive players would not spam the explosives. 2. Give the prototype z-6 more ammo per life possibly 1-2 more mags, so the total ammo counts for it would be between 500-750 rounds. 3. Allow CTs to become Medics and allow CT Officers to promote CTs, I understand the goal is to push people into battalions, but 90% of people would join a battalion anyway.

Implementation: 1. Just allow people to buy the ammo in the F4 menu. 2. 2-3 mags for the prototype z-6 would justify someone spending 25 mil credits what a bummer it is to only have 1 mag. 3. The implementation of CT medics could help during Events and allows CTs to be treated like any other battalion, and maybe if CTs could get promoted by more than just generals that would be pretty nice.

Lore: I have no lore to back up my suggestion as they are just quality of life suggestions, and as for the CT request I understand they will get denied just figured I would try. although I would love it if you considered allowing CTs to be medics because during events battalion medics focus on their specific battalion above CTs or anyone else.

Workshop content if applicable: I do not believe my suggestion would require any workshop content
 

 

Edited by vExalted
  • Agree 2
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-1 on grenade ammo, would make buying the thermals in S.A.M. to be damn near useless, with the rockets that has been denied for a long while anyway. The proto z-6 could do with more ammunition so +1 on that front however annoying they may be. I am gonna have to say -1 with CTs having a medic job and allowing them to be promoted through higher ups in the CTs. There is a lot I can say about that situation.

That's just my opinion on these suggestions.

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@Jacien you have to buy the grenades from S.A.M. so I'm lost in your thought on how it would make S.A.M. useless, the z-6 cost 25 mil so I doubt it will be super annoying due to the fact its so expensive few people will cash out 25 mil for it or even earn 25 mil. I understand the goal is to not have people spam explosives that's why I believe the ammo should be expensive for the explosives.

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Banned

+1 for CT promotions and medics

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2 hours ago, vExalted said:

@Jacien you have to buy the grenades from S.A.M. so I'm lost in your thought on how it would make S.A.M. useless, the z-6 cost 25 mil so I doubt it will be super annoying due to the fact its so expensive few people will cash out 25 mil for it or even earn 25 mil. I understand the goal is to not have people spam explosives that's why I believe the ammo should be expensive for the explosives.

Why I mean the grenade spawnables would make S.A.M. useless is because if you get this passed then anyone would be able to buy the grenades and not just if you divide it to those who have the grenades. The z-6s are annoying not just the prototype, I +1'd that idea due to the ammunition for them being so fuckin' sparse. Also, for explosive ammunition such as rockets they were denied on multiple accounts so that's why I -1'd it. The buy in price for rockets should be more than 1,000 more like 10,000 for 3 in a pack. I have a reason for my madness, Exalted.

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8 minutes ago, Jacien said:

Why I mean the grenade spawnables would make S.A.M. useless is because if you get this passed then anyone would be able to buy the grenades and not just if you divide it to those who have the grenades. The z-6s are annoying not just the prototype, I +1'd that idea due to the ammunition for them being so fuckin' sparse. Also, for explosive ammunition such as rockets they were denied on multiple accounts so that's why I -1'd it. The buy in price for rockets should be more than 1,000 more like 10,000 for 3 in a pack. I have a reason for my madness, Exalted.

@Jacien You would need to spend the 3.5mil to unlock the grenade in order to buy ammo resupply, 10k for 3 rockets seems a bit hefty considering the avg paycheck is around 400c maybe 6k for 3 rockets would be good and 1 grenade could cost 1500c. The z-6s are not what we are discussing you can buy as much ammo as you want for them and yes there are a lot of them since they are a battalion weapon.

Edited by vExalted
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1 minute ago, vExalted said:

@Jacien You would need to spend the 3.5mil to unlock the grenade in order to buy ammo resupply, 10k for 3 rockets seems a bit hefty considering the avg paycheck is around 350c maybe 6k for 3 rockets would be good and 1 grenade could cost 1500c. The z-6s are not what we are discussing you can buy as much ammo as you want for them and yes there are a lot of them since they are a battalion weapon.

I meant the prototype z-6 in my first post in the thread so yeah we kinda are. One grenade per life is perfect considering it unfreezes props and in a dupe as a game master that can and will kill the event, trust me. -1 on the grenades period. The rockets at 10,000 credits is perfect, making the possibility to spam them less and less however this idea was shot down in the past so still, no. My opinion still stands, majority of it is a no for me. The ONLY THING that sounds good from this is the prototype z-6 ammunition and even then there is no ammunition value for it (Just checked).

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-1 for CTs being medics or being promoted they need to join a batt reason they have this rule is to grow battalions 

 

+1 for being able to buy rocket ammo 3 shots is not enough honestly just give more shots to the rocket if you don't want people being able to buy it 

 

Also why haven't you joined a battalion yet?

Edited by bradley
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+1 to the first two. The community is split on CTs and they will probably stay the way they are. Also medic idea seems awesome but probably won't happen.

Edited by BigZach

 

"I'm not toxic. You're just making it really hard to not treat you like an idiot." - Logic

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4 hours ago, vExalted said:

1. Give players the ability to buy ammo for Grenades and Rocket launchers just make the ammo 1000-1500c each that way people can buy the ammo needed but it would be far more expensive than blaster ammo, I believe if the ammo was expensive players would not spam the explosives.


More expensive. 5,000-10,000. Even then I still feel it's cheap. There needs to be a balance that will truly make people question if it's worth buying the rockets or not. Thinking "I'll buy them anyways" shouldn't be an option unless you got money to waste. If you are okay with dying with the rockets you purchased, it's too cheap.

Grenades? No.
 

Quote

2. Give the prototype z-6 more ammo per life possibly 1-2 more mags, so the total ammo counts for it would be between 500-750 rounds.


That's 250 bullets you're able to shoot non-stop. If you've managed to empty out the whole clip you've exhausted all your resourfces and need to plan ahead. If it's not a 1-life I'm sure you can respawn with ease to get the clip back, otherwise - it's a prototype, maybe we don't have that ammo readily available?
 

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3. Allow CTs to become Medics and allow CT Officers to promote CTs, I understand the goal is to push people into battalions, but 90% of people would join a battalion anyway.

No.

  • Agree 1
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@Elijah@J.Jefferson@Doc I don't really want to join a battalion I enjoy playing CT with Sock and I also have started playing Jedi so I don't believe battalions are necessary would just prefer CTs being able to be medics, and Doc I'm not talking about regular z-6s I am talking about the prototype you cannot buy ammo for it and it only spawns with 250 bullets. plus the prototype cost 25 million credits IMO it should have at least 500 bullets if someone spends 25 million credits on one weapon.

 

Edited by vExalted
  • Agree 1
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+1 on the ammo, needs to be more expensive though or have a limit on # of ammo
-1 on CT being promotable by CT officers. Unless CTs has no rank transfer, I can see this easily abused especially when the aspects of being an officer involves managing, hosting, leading, organizing a battalion. CT is not a coherent battalion with an organization structured in docs nor do they have an actual purpose in regards to other battalions when compared to being attack, recon, specialized, etc focused. The only reason why a select few CTs are officers is because of the incredible work they have done in regards to training, teaching new CTs in regards to Star wars in general, the community and the server. But not because they managed a battalion, not because they hosted official host battalion training, not because they organized a battalion because it simply isn't a battalion. Unless 101st is getting re-added back, CTs should not ever be promoted in the conventional sense as they are first and foremost, not a battalion, therefore they do not fulfill the niche that other battalions fill, and that they do not truly act the definition of what an officer "does."                                           

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23 hours ago, Arroyo said:

-1 pnly founders can promote CT. 101st is not coming back

-1 on ammo. No need for infinite rocket ammo

I got promoted to CT SGT by ginyu, not even when he was general, so no it isn't founders only (reminder this was about 3-4 months ago

Edited by Bolt

bolt

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-1 to all 3

For the rocket ammo etc, we don't want you to shoot 10 during an event. The reason you can't buy it is because you should only use it 3 times, we don't want ARF troopers spamming the rockets during events.

For the last two suggestions:

How many times does it have to be said

"CT is NOT a battalion"

We don't want people to stay as CT, we want them to join  a battalion which is the whole reason why only certain people can promote CTs and why there is only one CT job. Stop trying to get 101st back.

Edited by Taur
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-1 On the Ammo suggestions.

+1 on the CT Officer Promotions and the Medic Job. It could make CTs more valuable during events instead of the GM telling them to fuck off and do their own thing. 

Current: Rancor Panda | Honorary Consular

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Ex: Delta 38, Kom'rk Skirata x2, Mereel Skirata, A'den Skirata, Omega Squad Fi (XO), Foxtrot MDMK, 327th 1stLT, 501st 1stLT, 212th MAJ, 41st WO, Alpha ARC 22 WO 'Aven', 212th 1stLT Lycanthrope

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S O C K   F O R   B C M D !

+1

You will have by my estimate 5 active CT's that are already not joining a battalion. Why punish them and make them not have fun when they wish to RP as a normal undesignated clone trooper. If you see this as a challenge to your recruitment you need to reevaluate your leadership/style.

This would also be a superb way for new troopers to get a feel for the culture while still progressing. For example, 501st and SO are two totally different units with there own sudo culture. This allows the CT to observe the cultures and learn about them as well as which one he would enjoy without committing and still progressing. 

If you want to be stingy with it put a rank cap like SSG or something on it.

Edited by Daytona211
  • Agree 3

former: cadet,private,private first class, specialist,Sergeant,Staff Sergeant,Sergeant First Class,Master Sergeant,First Sergeant,Sergeant Major,Command Sergeant Major,Warrant Officer, Sergeant Major of the battalion, 2nd Lieutenant,Lieutenant,Captain,Major,Lieutenant Colonel,Colonel,Commander,Executive Officer,Battalion Commander,Regimental Commander,Marshal Commander,501st,212th,DU,21st,CG,RANCOR,104th,SOBDE,Jedi,Naval,41st,Event Job,Gamehelper,Gamemaster,Gamemaster Officer, Gamemaster Manager, Gamemaster Director, New Admin, Admin, Senior Admin, Veteran Admin,Head Admin, Director,Managment, Founder, Retired Founder, forum mod, forum admin,forum dev,Yoda,Mace WIndu

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Banned

-1 all around. Putting it simply- 101st failed for a reason. Rocket ammo isn’t tried because of the obvious. 1k credits is nothing. People would still be shitting out ammo and buying it to rocket spam.

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  • Retired Founder

So, clearly it's become an issue with the CTs again.
Which is going to be adressed real soon.

As to the ammo, we limit explosives so people pick and choose the right moments to fire off a explosive.
"Four or five moments - that's all it takes to become a hero. "

Choose your moments.

Denied.

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