Slak Posted April 27, 2023 Report Share Posted April 27, 2023 (edited) Name: Slak | Charger RP Rank: LT Suggestion: Changing the current Kellers Unit Heavy Trooper job. Starting out, renaming “Kellers Unit Heavy Trooper'' to “Kellers Unit Heavy Weapon Specialist”. Adding the Tracking Launcher weapon. Implementation: Renaming “Kellers Unit Heavy Trooper” to “Kellers Unit Heavy Weapon Specialist”. Adding a Tracking Launcher to the job. Lore: N/A Workshop content if applicable: N/A Everything is on the server (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change the name to “Keller Unit Heavy Weapon Specialist”. Adding the tracking_launcher. (Any job modification requires all this information) Job: Keller’s Unit Heavy Weapon Specialists Slots: 3 Description: N/A Model: models/jayarr/marines/keller/kellers_heavy.mdl (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: tracking_launcher rw_sw_z6 rw_sw_westarm5 rw_sw_dc15a_o rw_sw_dc15s weapon_hands comlink_swep (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: KU is currently redefining its own identity to a modified Heavy Assault and front line unit of the 21st. Kellers Unit’s goal is to serve the purpose as the first men to breach, first men to engage, first men to do pretty much anything regarding front line assault, while the SO remains the long distance recon/assault. Heavy is definitely the weakest link to KU as of now since it only has the Z6 and westar compared to the Recon and Medic. Giving this job only 3 slots makes it very limited compared to KU Medic. Keep in mind this job will be abiding by the HVO limits meaning if there is 2 GM HVO then that means there can only be 1 KU HWS. Edited April 27, 2023 by Slak Notably Known as: Regimental Commander, Battalion Commander Doom, Last Foxtrot Lead Gregor, Boss, Sev, Battalion Commander Wolffe, Boost, Comet, Commander Faie, Charger Currently: Crosshair & Shaak Ti Link to comment
KaiserWilhelm Posted April 28, 2023 Report Share Posted April 28, 2023 +1 Much needed changes for KU 1 Report Link to comment
Levii Posted April 28, 2023 Report Share Posted April 28, 2023 +1 I want to fire rockets 1 Report Link to comment
Foe Posted April 28, 2023 Report Share Posted April 28, 2023 +1 YES 1 Report Current: Wildfire Link to comment
RadJames Posted April 28, 2023 Report Share Posted April 28, 2023 (edited) Ill wait a minute Edited April 29, 2023 by RadJames I voted twice >:( 1 Report Link to comment
Arroyo Posted April 28, 2023 Report Share Posted April 28, 2023 (edited) -1 The tracking launcher is currently really garbage. I’m not trying to be that person; however, when I was asking for opinions around the server to adding chain gun to heavy ordinance troopers the community told me they do not want mini guns and rocket launchers on the same job. If you already have mini guns than the tracking launcher is uneeded. As a current HVO you will feel completely useless your ammo runs out for the launchers. Edited April 28, 2023 by Arroyo Link to comment
Mystic Posted April 28, 2023 Report Share Posted April 28, 2023 +1. KU needs to be unique and unique jobs is definitely a correct step 1 Report Longest Special Operations Member on the server. Current: Grand Master of the Order Yoda Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto l Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu Link to comment
Slak Posted April 28, 2023 Author Report Share Posted April 28, 2023 (edited) 30 minutes ago, Arroyo said: -1 The tracking launcher is currently really garbage. I’m not trying to be that person; however, when I was asking for opinions around the server to adding chain gun to heavy ordinance troopers the community told me they do not want mini guns and rocket launchers on the same job. If you already have mini guns than the tracking launcher is uneeded. As a current HVO you will feel completely useless your ammo runs out for the launchers. We are not giving the job the full HVO loadout. Therefore the substitute for the rest(RPS and Mines) is the reason why we are giving the Z6s. As well this job can be limited to 0 people if there are already 3 current HVO in regular GM. This job is very limited to what it can do. Edited April 28, 2023 by Slak Notably Known as: Regimental Commander, Battalion Commander Doom, Last Foxtrot Lead Gregor, Boss, Sev, Battalion Commander Wolffe, Boost, Comet, Commander Faie, Charger Currently: Crosshair & Shaak Ti Link to comment
Levii Posted April 28, 2023 Report Share Posted April 28, 2023 1 hour ago, Arroyo said: -1 The tracking launcher is currently really garbage. I’m not trying to be that person; however, when I was asking for opinions around the server to adding chain gun to heavy ordinance troopers the community told me they do not want mini guns and rocket launchers on the same job. If you already have mini guns than the tracking launcher is uneeded. As a current HVO you will feel completely useless your ammo runs out for the launchers. Firstly in this situation we don't have 2 rocket launchers and mines (unlike HVO), we have the Z6 and are trying to add one launcher. Secondly you probably experienced pushback because adding a minigun with 2 rocket launchers and mines. Thirdly minigun is bad against aircraft so this will expand our arsenal Link to comment
Stockings Posted April 28, 2023 Report Share Posted April 28, 2023 9 hours ago, Levii said: Thirdly minigun is bad against aircraft so this will expand our arsenal Considering I used to be to a Heavy trooper in not too long ago in KU/GM This is incorrect, it's certainly better than the tracking launcher. But, I want to hear from Slak what makes the tracking launcher the real choice for this. Do you think management is open to giving out a weapon that was added specifically for HVO? I'm not fully aware of the current moves KU is trying to make but it's concerning how often the sub-unit has a suggestion or change made to it just to make it "Stand out". 1 Report People Who Put Their Former Ranks In Their Signature Are Idiots! Community Liaison - Discord Boo Radley#2719 Feel free to message me if you're having any issues! Link to comment
Slak Posted April 28, 2023 Author Report Share Posted April 28, 2023 (edited) 1 hour ago, Stockings said: Do you think management is open to giving out a weapon that was added specifically for HVO? This job is going to be a HVO just to clarify. It is abiding by HVO rules and slot limits. GM and KU will be a combined 3 Slot HVO limit. 1 hour ago, Stockings said: what makes the tracking launcher the real choice for this. We were originally going to utilize the RPS-6, however, we wanted to ensure that we are utilizing the most significant weapon that HVO has and put it on this job. HVO is not utilized at all in 21st, since it is onthe normal GM part of the 21st. However, we have goals to not only make this new KU class active but to reactivate the GM portion. 1 hour ago, Stockings said: I'm not fully aware of the current moves KU is trying to make but it's concerning how often the sub-unit has a suggestion or change made to it just to make it "Stand out". KU currently is in a ditch, the only reason KU was active while Devil Dogs was mainly because DD was a terrible mess and KU was the safer option. However, we are back to the older times of 21st where it's KU and SO. SO currently is dominating the house and we are trying to bring back old classes we had in the past but also tweaking them to fit the servers expectations and actually softening them a bit. SO is as well making changes to benefit us, but we can't depend on that and need to depend on KU changes. So, KU has chosen to redefine its purpose on the server by being the front line and heavy assault unit of the battalion. KU is going to be the ones knocking on the door while SO goes through the window. As well, KU is trying to be the role models to the battalion, we want to be the WP to the 104th, WP has a person in each branch making it easier for them to role model the battalion, therefore we are taking the weak links in the battalion and going to strenghten them with just KU itself. To answer the part where you said constantly putting out suggestions. Well I can say from my POV as someone who just joined KU a month ago. KU was stripped from a lot when DD was added, they got all of their jet packs removed and weakened classes. Previous Kellers had made suggestions to make KU weaker to balance the fact that DD needed help since it was failing, however, now that SO is back, SO is now trying to do what KU did for DD. Therefore is the reason why current KU leadership is stepping backwards in the past a little bit to regain what we had before DD was addded so we can move forward again. For clarification KU used to have Jet packs, Support / Medic combined Job, Heavy Weapons Class, and I believe a better version of the current recon class. I could be fact checked on that but that's to my knowledge. Edited April 28, 2023 by Slak 1 Report Notably Known as: Regimental Commander, Battalion Commander Doom, Last Foxtrot Lead Gregor, Boss, Sev, Battalion Commander Wolffe, Boost, Comet, Commander Faie, Charger Currently: Crosshair & Shaak Ti Link to comment
Mystic Posted April 28, 2023 Report Share Posted April 28, 2023 8 hours ago, Slak said: This job is going to be a HVO just to clarify. It is abiding by HVO rules and slot limits. GM and KU will be a combined 3 Slot HVO limit. We were originally going to utilize the RPS-6, however, we wanted to ensure that we are utilizing the most significant weapon that HVO has and put it on this job. HVO is not utilized at all in 21st, since it is onthe normal GM part of the 21st. However, we have goals to not only make this new KU class active but to reactivate the GM portion. KU currently is in a ditch, the only reason KU was active while Devil Dogs was mainly because DD was a terrible mess and KU was the safer option. However, we are back to the older times of 21st where it's KU and SO. SO currently is dominating the house and we are trying to bring back old classes we had in the past but also tweaking them to fit the servers expectations and actually softening them a bit. SO is as well making changes to benefit us, but we can't depend on that and need to depend on KU changes. So, KU has chosen to redefine its purpose on the server by being the front line and heavy assault unit of the battalion. KU is going to be the ones knocking on the door while SO goes through the window. As well, KU is trying to be the role models to the battalion, we want to be the WP to the 104th, WP has a person in each branch making it easier for them to role model the battalion, therefore we are taking the weak links in the battalion and going to strenghten them with just KU itself. To answer the part where you said constantly putting out suggestions. Well I can say from my POV as someone who just joined KU a month ago. KU was stripped from a lot when DD was added, they got all of their jet packs removed and weakened classes. Previous Kellers had made suggestions to make KU weaker to balance the fact that DD needed help since it was failing, however, now that SO is back, SO is now trying to do what KU did for DD. Therefore is the reason why current KU leadership is stepping backwards in the past a little bit to regain what we had before DD was addded so we can move forward again. For clarification KU used to have Jet packs, Support / Medic combined Job, Heavy Weapons Class, and I believe a better version of the current recon class. I could be fact checked on that but that's to my knowledge. just to add on, KU never made a sacrifice willingly for DD. DD was made by the Founders/High Staff and the changes to KU were their decision. With that being said, KU is currently really just white GM with a Westar. Adding back lost jobs/things that made KU unique, limited and appealing will draw to the subunit. Keller's Unit hasn't had a suggestion made since Misfit was Keller under Gadget iirc. Even then they were bad suggestions and the one that passed was a job rename. KU hasn't had a server suggestion, or one that passed in awhile. Like years awhile. With SO back and having had its former foundation to come back to, KU completely lost their foundation with the wipe and addition of DD. With this being said they reverted the DD changes, and now need to revert what was done to KU as well. As that only fixed half the problem in 21st/GM. @Stockingspinging as you asked the question. 1 Report Longest Special Operations Member on the server. Current: Grand Master of the Order Yoda Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto l Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu Link to comment
Edgar Posted April 29, 2023 Report Share Posted April 29, 2023 +1 Cool idea. 1 Report Future Adult! Link to comment
RadJames Posted April 29, 2023 Report Share Posted April 29, 2023 +1 we need this ego boost! 1 1 Report Link to comment
Joshua Posted April 29, 2023 Report Share Posted April 29, 2023 KU really needs something to stand out. They have nothing that sets them apart from the regular GM save for the Westar and the Model. Heavy has been terrible for years now and no one ever willingly went for Heavy unless the other Jobs were full. Even then they switched away from it as soon as another Job opened. This is a no Brainer +1 1 Report Link to comment
Misfit Posted May 3, 2023 Report Share Posted May 3, 2023 +1 PLEASE 1 Report the Darman Keller guy Link to comment
Bane Posted May 7, 2023 Report Share Posted May 7, 2023 +1. KU is a heavy weapons unit. Firepower is their thing, and it is what differentiates them from the other subunits on the server Former: A lot of shit dude Link to comment
Badger98 Posted June 21, 2023 Report Share Posted June 21, 2023 +1 Current: Wolfpack Lead CMD Comet. Former: improcco CMD Gett| CG CMD Thorn|501st XO Fives Link to comment
Wosy Posted June 28, 2023 Systems Dev Report Share Posted June 28, 2023 This suggestion has been moved to REVIEW PHASE. (Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team) Life Achievements Spoiler Xaze's Secretary Xaze's Girlfriend Xaze's Wife Link to comment
Baron Posted November 15, 2023 Report Share Posted November 15, 2023 Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: (These are some reasons that your suggestion might get denied for.) Not providing sufficient information. Ex: Just linking the workshop and not giving us the actual model path you want to use. The addon's size is way too big compared to its content(s). Ex: 35mb for one model. Lack of feedback. Ex: Post has been up for 3 weeks and only received 1-10 votes. Majority negative feedback. Bad optimization and/or causes bad performance on the server. Having multiple suggestions within one thread. Bothering leadership/development team regarding a suggestion. Suggesting a previously denied suggestion within 60 days of denial. Link to comment
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