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Turrets Mk. 3


Misfit

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Posted

Name: Misfit

RP Rank: Executive Officer

Suggestion: Adding a turret addon to replace the old turret addon that was removed due to issues involving it not working properly.

Implementation: Bring back the turrent for use during events and all that (maybe give it to naval and SUP troopers but probably not)

Lore: https://starwars.fandom.com/wiki/Turret https://starwars.fandom.com/wiki/E-Web_heavy_repeating_blaster 

Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=1790763731 (also needs development to have a swep that spawns in the turret)

https://steamcommunity.com/sharedfiles/filedetails/?id=1382020460 (This is the old turret addon)

https://steamcommunity.com/sharedfiles/filedetails/?id=1387693767 (This is a buildable variant of the old turret, but it requires the repair tool from the old vehicle pack that we had)

https://steamcommunity.com/sharedfiles/filedetails/?id=801595691 (This is the original source of the model for the old turret, I haven't checked if it actually works, but the two addons above definitely have sweps for them)
(If no workshop content, suggest a developer or put "Require Development")

If you are asking to add or change a job, fill out the following

Add or Change: Change
(Any job modification requires all this information)

Other: I more or less just copied the suggestion willy made about this before just removing parts of it

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Banned
Posted

+1

 Former Senior Senator Lux Bonteri Bail Organa 501st COL  Sarge HVOO Tup MEDO Hawk SUPL Denal ARCL Current: Senate Main
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Posted

+1 give me that Naval ENG turret. Would disagree with SUP though unless it were to go back to ENG/Pilot separate classes as SUP is stacked already.

Current: CT PVT Alpha-14 Tec | Jedi Knight II Tec


Former: Fleet Admiral Wullf Yularen, Clone Rear Admiral Tec, Chief of Engineering x2, Etain Tur-Mukan, Null 7 Mereel , 104th REGL Command Sergeant Major Command Sergeant Major, Improcco Clanky (For Real this Time), Last SO SUPL Spark, Intel Director of the 104th, Republic Navy, Coruscant Guard, 41st, and 501st,

Posted

+1
This was a HUGE boost for the engineering branch in the past. Plus it brings so much more to the table for both naval engineers and battalion engineers! I miss the rpback then and we should make turret training a thing again!!

Doom the Boom

Developer
Posted

+1 seems useable

Longest Special Operations Member on the server.
 Current: Nothing  l  Senior Developer
Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn

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Posted

Ahhh yes, Mk.3, I'm glad you decided to continue this continuity. +!

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Master of the Order Mace Windu (Current) | DU VET Sergeant (Current) | Mas Amedda (Former) | 327th Battalion Commander Bly (Former)

Posted (edited)

+1, Made it easier for gamemasters to give more options to defend a position somewhere and helped boost Naval's numbers a bit thanks to their engineer getting the turret.

Edited by Snadvich
Posted

+1 Want shoot big gun.

Former 21st

Formerly known as CastleClone

  • 1 month later...
Posted

+1 big gun go pew pew or boom boom.

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 You see how this looks 👀

Posted

+1

People Who Put Their Former Ranks In Their Signature Are Idiots!

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Community Liaison - Discord Boo Radley#2719

  • 3 weeks later...
Posted

+1

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Former: Rancor PVT | Special Operations SGM | Jedi Astromech | Guardian | B2 Battle Droid

  • 3 months later...
  • Founder
Founder
Posted

This suggestion has been ACCEPTED.

// LOCKED

// MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED

  • 3 months later...
  • Founder
Founder
Posted

This suggestion has been moved to REVIEW PHASE.
(Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team)

  • 1 month later...
  • Founder
Founder
Posted

This suggestion has been moved to DEVELOPMENT PHASE.
(Suggestions that are being coded, set-up & tested on the development server to see if they fit the server and are without major conflicts)

  • 8 months later...
Posted

Unfortunately, this suggestion has been DENIED.

If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied.

// LOCKED
// MOVED TO [CW] SERVER SUGGESTIONS - DENIED
 

Quote

Denial reasons:
(These are some reasons that your suggestion might get denied for.)

  • Not providing sufficient information.
    • Ex: Just linking the workshop and not giving us the actual model path you want to use.
  • The addon's size is way too big compared to its content(s).
    • Ex: 35mb for one model.
  • Lack of feedback.
    • Ex: Post has been up for 3 weeks and only received 1-10 votes.
  • Majority negative feedback.
  • Bad optimization and/or causes bad performance on the server.
  • Having multiple suggestions within one thread.
  • Bothering leadership/development team regarding a suggestion.
  • Suggesting a previously denied suggestion within 60 days of denial.

 

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