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Giving Back To ARF


EmBark

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Posted (edited)

Name OOC: EmBark

Rp Name: Boomer 

RP Rank: SGM

Suggestion: Giving ARF something unique so troopers would want to join.

Implementation: Give ARF either Thermal Detonator, and/or Smoke Grenade.

Lore: ARF carried Thermal Detonators on them.

Workshop content if applicable: N/A its already in the server.
(If no workshop content, suggest a developer or put "Require Development")

If you are asking to add or change a job, fill out the following

Add or Change: Change
(Any job modification requires all this information)

Job: ARF (all)

Slots: N/A

Description: N/A

Model: N/A
(Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu)

Weapons: rw_sw_nade_thermal and/or rw_sw_nade_smoke
(If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))

____________________________________________________________________________________________________________________________________________________

Other: The reasoning for requesting this change is due to the lack of ARF. People flock to what they feel like have something no one else can get. (Heavy Ordnance has a rocket Launcher with the tracking ability.) If we give ARF something unique it would provide people wanting to join. Snipers can be purchased from the armory which makes ARF not as important any more. I would like to see people start flocking to ARF equally as they do everything else. Pilots get priority ships, heavy gunners get there Z6 and the ability to go into Heavy Ordnance. Medics get the ability to heal in battle. ARF get a sniper which is something most people already have. 

I am however fine with only receiving one of the two. The thermal would have been something they would've had lore wise (since they can't have their rocket). However the smoke seems more beneficial in RP purpose and would assist in making some great recon.

If you have any questions feel free to PM me. As well as if you, yourself have any suggestions. 

 

Edited by EmBark
Had to add im open to suggestions from other players :)
  • Agree 1

Current Ranks/Names Held: Torrent Company Captain Boomer (Resigned), Senior Senator Gume Saam

"Surround yourself with people that care about you. You're the reward. Don't go seeking for others approval. If someone disrespects your advice without hearing it out, cut them mfs out your life. They aren't worth your time."      ~ EmBark

Posted

Personally I'm okay with this but ARF's have snipers which are unique

  • Agree 2

Current: Free man
Former: Lotta things (Notably HA and Wolffe)

Posted

thermal det's and smoke nades are improbable, but maybe like a thermal bino's? i dont know they already have snipers

 

  • Disagree 2

Whataburger

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Posted
8 minutes ago, Turtle said:

Personally I'm okay with this but ARF's have snipers which are unique

I understand that, but the snipers don't draw the attention that heavies get with their Z6, the medics with their medical sweps, pilots with air priority and armor dropping ability. When I became an ARFO i swore to revive the ARF specializations in all battalions.

Current Ranks/Names Held: Torrent Company Captain Boomer (Resigned), Senior Senator Gume Saam

"Surround yourself with people that care about you. You're the reward. Don't go seeking for others approval. If someone disrespects your advice without hearing it out, cut them mfs out your life. They aren't worth your time."      ~ EmBark

Posted

Thermal and smoke grenades are both perma weapons, also you literally are the only class that comes with a long ramged weapon as standard. If you want the sniper buffed that COULD be an option but would have to be within reason.

I thought this was gonna be a rocker launcher suggestion.

Also most clone troopers carried dets, it was fairly common practise to have them.

-1 at the moment 

  • Agree 1

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Banned
Posted

-1 for Dets how ever if you Suggested making the Sniper to go from 100 damage to 150 I would +1 that in a Heart Beat

 

  • Disagree 2


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Forum Admin
Posted

-1 Gonna have to pass on this one. I do agree ARF has lost its touch, I still feel like its unique but it's just not as popular as other regiments, and that will always happen. If this sniper was to get buffed then every other Sniper would also get tweaked. 

  • Agree 1

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Forum Admin
Posted

-1, I understand the point, however I dont believe this is the way of going about balancing.

  • Agree 1

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Posted

Heart is in the right place but I don't think adding perma-weapon types would achieve what you want. Thermal binos is a super interesting idea that would be cool. 

Honestly from me its a +1, I don't think this will actually get accepted simply cause of server stuff however the core of this idea is great.

  • Agree 2

I used to play this server for too many hours at a time.

Posted

You'll never get something thats purchasable in some way added to a group, that defeats the purpose of it being purchasable.

-1 for this but i'd totally support something that isn't just a perma weapon being added to a class loadout.

  • Agree 1

C

Posted (edited)

  

2 hours ago, KillJoy said:

-1 for Dets how ever if you Suggested making the Sniper to go from 100 damage to 150 I would +1 that in a Heart Beat

 

50 more damage makes it the best sniper in the game save only the 1 shot NT. You'd have to buff other guns to compensate. No thank you.

Damage calcs:

DC-15X Sniper Damage - 185 RPM - 78 Clip Size - 6 DPS - 240.5

 

185 goes to 235 DPS. Thats a 305.5 DPS, beating all guns but mando rifle which is only saved by its 5th shot and a 350 mill gun.

Edited by Conrad
  • Agree 1

C

Posted

Thank you all for you valuable feed back. I appreciate you taking the time to let me hear your thoughts. I was thinking about seeing about adding in a grappling hook thats actually useable (grappling knife. Its not over powered and must be placed on a surface. However as i stated i didnt want to make any addon suggestions, not being well known in the community. Thank you all :)  

  • Winner 1

Current Ranks/Names Held: Torrent Company Captain Boomer (Resigned), Senior Senator Gume Saam

"Surround yourself with people that care about you. You're the reward. Don't go seeking for others approval. If someone disrespects your advice without hearing it out, cut them mfs out your life. They aren't worth your time."      ~ EmBark

Posted

-1, HVY, ARF, & HVO are kinda classes I don't think get that much use cause they realisitcally are always worse than the other options

I think they need a fix but I don't think this is the way about it

The most fuckable person on Synergy Star Wars RP!

Posted
On 11/16/2021 at 9:30 PM, EmBark said:

 

Suggestion: Giving ARF something unique so troopers would want to join.

Implementation: Give ARF either Thermal Detonator, and/or Smoke Grenade.

Lore: ARF carried Thermal Detonators on them.

 

 

As the grenades are perma weapons. I doubt this will be accepted. However, i dont like the idea of a non-capped regiment that all battalions have having the ability to chuck grenades at will -1

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Posted (edited)
On 11/16/2021 at 8:31 PM, Turtle said:

Personally I'm okay with this but ARF's have snipers which are unique

I think ARFs are very much outclassed just because most people can buy a sniper rifle that is 10x better the DC-15x. But The Grenades are perma weapons so -1, but still think about what I said before.

Edited by Slak

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Posted (edited)
On 11/17/2021 at 5:17 AM, Gadget said:

Thermal and smoke grenades are both perma weapons, also you literally are the only class that comes with a long ramged weapon as standard. If you want the sniper buffed that COULD be an option but would have to be within reason.

I thought this was gonna be a rocker launcher suggestion.

Also most clone troopers carried dets, it was fairly common practise to have them.

-1 at the moment 

All I'm saying that after afking on the server for like a week you can buy a better sniper rifle than the DC-15x from the vendor so it doesn't really make the 15x that special, but I agree that it should be a buff and not be giving a perma weapon would be better.

 

Also sadly I will have to -1, I think a buff would be a better choice then giving ARF's a 'nade.

Edited by Kortnul

Current: Dumbass

Former: 501st ARFL LTC Boomer, 104th WP HVYL COL Sinker, Doom's Unit MEDL CPT Kortnul, 212th Ghost Company ARCL CPT Reed, Omega 15 CPT Fi x2, Omega 22 SGM Atin , Omega 09 CPT Niner , Veteran Admin x2, Alpha-74 SGT Stec

  • 4 weeks later...
Posted

Unfortunately, this suggestion has been DENIED.

If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied.

// LOCKED
// MOVED TO [CW] SERVER SUGGESTIONS - DENIED
 

Quote

Denial reasons:
(These are some reasons that your suggestion might get denied for.)

  • Not providing sufficient information.
    Ex: Just linking the workshop and not giving us the actual model path you want to use.
  • The addon's size is way too big compared to its content(s).
    Ex: 35MB for one model.
  • Majority negative feedback.
  • Bad optimization and/or causes bad performance on the server.
  • Having multiple suggestions within one thread.
  • Bothering leadership/development team regarding a suggestion.
  • Suggesting a previously denied suggestion within 60 days of denial.

 

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