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Everything posted by Gadget
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Bug Type (Server:): Clone Wars Severity level (Low - Medium - High): Low Evidence (if you can): I have it but can't be bothered to figure out how to put it in here. Description of the bug: SO are missing there naming convention - Just says Galactic Marine (Rank) (Name) How can we recreate it: Can easily been seen in game when on the SO job.
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Um, this isn't a bug - This is how the commands work. /cloak will no target you and set you invisible and do the opposite. The cloaking device is similar. But it's a simple switch, so if you no target then use the device then you remove no target and become invisible. (You might have seen some NPC shoot invisible staff members) Obviously they might fix it, but it is working as intended. Having it not do this may result in someone running around while no targetted. If the Forum mods get mad at me for responding to this, then so be it!
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+1 I don't know why it was changed but it now feels you move through the ranks way too fast and too easily. NCOs don't necessarily get the time to be ready for officer as they may get promoted to quickly, resulting in battalions become top heavy with high ranked NCOs waiting for promotions (this is not a general problem, but can occur as I have had to deal with it in the past.)
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Sounds like a Game Master problem... But in all seriousness, GMs just need to implement stuff to prevent. Like SO need to uncloak to TP. You can also implement a rule where you can be thrown or fall great heights while cloaked. So a jedi can't yeet a cloaked trooper over a rayshield. I tried to implement stricter rules for Cloaks when I was REG. Almost had them done then they decided they would just adjust the wording and told me I wasted my time, still a bit salty about that. I was BCMD when Mystic was incharge of SO, he held a tight ship and understood that we didn't was people abusing Cloaks. We van reduce the number if need be and you can easily tell a BCMD what you want and don't want.
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I saw this mentioned in a few vores, SO already have models that were reasonable new and look fine. Not much you can do with black armour. And they can use the DD models so they have sealed suits. +1
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Nah, just throw him around as Anakin or Ashoka, it's lore accurate. Server wise, the boarding batt BCMD should have a jet pack, but also like, is boarding still happening as I was informed it was rare.
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Nope that's right, I remembered it still. Obvious it was a bit of the spur of the moment but that doesn't devoid you of punishment. Ther comment I made was on the 6th of Feb, meaning you were banned almost 4 months ago, that is longer than most so I am willing to give you a chance, just know that doing it again is likely to end the same way it has now. +1
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There are rules for Tacs to prevent abuse. The main one being: You can't place a Tac outside of base without a GMs permission. This is to prevent people resetting or changing jobs mid event, or as it says, re-arm ones self. It's not really enforced but should probably be, mainly its done for event deployment so that you don't steamroll. I used to get onto people about it but I don't do it much anymore.
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The only other way to bri g HVY into relevancy would b3 to give it the rocket launcher, but thats just makes HVO irrelevant in the process. Shields are universal useful and this is not taking from DU and DS, the group with shields as they have them on all jobs. We will have to make sure and or remind people that shields can set off anti tank mines. I might be wrong there but I think they can. +1
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I didnt read through all the comment cos people decided to do essays but I read through a couple. I am in agreement that something has to be done but a wipe is a bit rough, not too long ago 501st and 104th were in a similar situation to DU but people didn't suggest removal cos they are the main lore batts and they bounce back. Currently, As @Dennis eluded to, Gmod is a fucking dying game as the server is surviving off of infrequent updates and the GM teams hard work. Wiping or removing a batt just to add something later on won't help and its likely to just push all the loyal individuals @Conrad mentioned away from the server, hell look how many troopers left 21st after the wipe, I ALMOST LEFT because I felt so betrayed by both clone HC and server HC. I didn't even want to talk to Gears for like a month. I solidered through but many people won't and will just say bye, like with 327th, 187th, 91st and even RM. I suggest we all wait a little bit, see if the future hold anything good, otherwise we will just be removing batt after batt to "Help the server" No battalion is doing great atm, 212th and 501st aren't there normal self's, I remember seeing consistent 10+ members, now that's saved for weekends. 21st always lived on like 4-8 members many batts do as they are less mainstream like DU. Hell, CG and Rnacor havent been doing amazing either. The server averaged around 70 to 90 players, going above this on weekends. If we split that amongst all 9 clones batt, Jedi, BH and Naval, thats 12 groups so 90÷12= 7.5 per. Obviously the split is more weighted but you see the problem. Removing a batt won't make it a 90÷11 it will likely make it a 85÷11 at best. TL;DR - Hold for now, removal will just betray the trust of those in the batt and likely push them away from the server like it had done in the past and relatively recently with the 21st.
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It already exists. This model was used for GM elite support back into 2019. Its un used since then as support was changed to pilot and model changed for no reason. GM support was the first job on the server to be able to drop armour. It was one of 21st batts buffs, it had a Medkit too, shit was wild.
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Name: Bacara | Gadget RP Rank: BCMD Suggestion: Adding the GM support model currently in the pack to the GM Pilot job/replacing it. Mainly cos the model is kinda 'meh' and it makes sense for them to have a GM model over a normal model. I know their is the argument about new models but that is unknown as they just kinda happen so I'm not just gonna wait. I want this done soonish. Implementation: Add or replace the GM pilot model with the GM Support model Lore: The 21st Nova Corps BECAME the Galactic Marines, not many if any troopers wore the normal armour who were in GM. Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: Add to/Replace current pilot model with GM Support Model (Any job modification requires all this information) Job: Galactic Marines Pilot Slots: 5 Description: Model: models/player/gideon/galacticmarine/elitesupport/gm_elitesupport.mdl (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other:
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As Maxwell said, they lag the fuck out of the server and we have plenty of things to move people around on the server atm. -1
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As many have stated, the one or the other scenario is most likely. And I support the statement of adding yhe sniper over the Z6. I really want the Z6 changed as it is ABSOLUTE DOG WATER. It used to be so hood and not its just disappointing. Its too inaccurate to be reliable, point-blank is alright. Anyway, +1
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All Swedish battleships have a bar codes printed on the hull. When the ships return to port, it helps them Scandinavian.
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There was another CT in the ARC with you or near you upon landing and I do remember the ARC-170 careening off into some people before blowing up. What you said may have been in temper but it's very hard for us to gauge which is why we take them seriously. Me, as the person who banned you, is fine with you being unbanned if others agree. As long as this does not repeats itself or you cause any other kind of trouble.
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So, the story of this ban from my side. I got on the server as Bacara and (after an encounter has just finished) found you flying an ARC-170 around the map. You did not use ATC bind and such so I told you that you needed to be ATC and Pilot trained before you can fly. After this, you proceeded to call me a F****t for tell you what to do and then proceeded to run around being rude. Shortly after you then went into the OOC chat and said something to the affect of - "Fuck this server, enjoy the DDOS" The main element to take heed and that a remember vividly was the DDOS threat. We take those VERY seriously. I in fact contacted a Director prior to the Perma ban to ensure if it was a Perma ban offence. They confirmed and thus you were banned for: DDOS Threat Homophobic Slur I did forget to sign the ban so you did not know it was I.
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I feel attacked... +1
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ARC is currently not very populated in the 21st as most ARC go into KU. ARF, as @Dennis said, is the base trooper. Blackout wishes for it to be increased to allow for more member to enter into SO. I said I would put it on the forums for people to vote on.
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Name: Gadget RP Rank: BCMD Bacara Suggestion: Increasing SO ARF slots to 10 Implementation: increasing the number of slots to 10 to allow for more SO as we lost the SO trooper job. This was set to 5 due to the fact 21st GM had an ARF. This was removed as we did not use it. Its a simple number change to allow for a max of 10. Lore: None really, SO are the Recon branch of 21st and they have ARF. Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: 21st SO ARF Trooper (Any job modification requires all this information) Job: SO ARF Trooper Slots: 10 Description: not changing. Model: not changing (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: not changing (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other:
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So, some batts are probably not gonna get buffed as much as they still retain their uniqueness/buff - Like CG run speed, Rancor having ARC everything, DU shields and SOBDE load outs. Also, obligatory "I did not a accept this being added so I could suggest the 70 damage wester back." That demon is locked in hell and can stay there. If was great but also one of the leading factors batt nuffs were removed. Batt buffs need to be impactful but not broken. Fit the battalion and actually be useful. You don't want to give 41st shotguns as they are a recon focused batt in many aspects. Same with giving 104th a speed boost... when they just drive tanks. It will be thought out and we will ensure no one gets the short end or the long end of the stick. +1
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The main complaint is when their is nothing stopping blaster fire to come out of the hallway and wasting the people out of the sim room.
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Thermal and smoke grenades are both perma weapons, also you literally are the only class that comes with a long ramged weapon as standard. If you want the sniper buffed that COULD be an option but would have to be within reason. I thought this was gonna be a rocker launcher suggestion. Also most clone troopers carried dets, it was fairly common practise to have them. -1 at the moment
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As this is a server suggestion for the whole server and not a specific battalion it doesn't need to be approved, it is here as a suggestion to be approve, but he did show me this and it would eliminate the lag element associated with the entity system we use atm. So it would be quite revolutionary if this too does not cause horrendous lag. I dislike the amount of movement you have on the current jet packs, you basically have the best of both words in the regards or vertical and horizontal movement when jet packs and jump pacs fulfilled these different roles. It will need theorough testing to ensure it solved this issue but I like the concept, I'm sure our developers can adjust them if need be or use the coding to make something similar. Overall, a hopefully problem solver and return for Jet Packs across the board to battalions. +1
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I feel like some admins will abuse this as it is essentially wall hacks. If you see something and need to do something while spectating, pressing R will telwport you to where you are. -1
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