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The terror of Sith Lord Conrad


Hanz

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1/10

I hated everything about this. Defcon 1 is ambitious for sure, but there no real cohesion until the end, and that's the least of my concerns with this entire thing. The armies of T-21s was horrible. The health was way too much and the fact that it was an army of BX Commando Droids didn't allow for any Stealth RP that was initially planned before the assault. The use of the PA was annoying and happened every minute or so. Basically everything I hated in an event.

The only saving grace is that the PA wasn't as bad as it was before and the fact that Conrad was having fun. No, seriously, I love how enthusiastic he was. You could tell he was really enjoying himself.

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The Reprehensible Ratio!

#RemoveJedi

#RenameRancorToARC

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Banned

10/10

For my first event, I do have to say it was rather amazing. Fighting & roleplay was happening the entire time.

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1 minute ago, Ratio said:

The only saving grace is that the PA wasn't as bad as it was before and the fact that Conrad was having fun. No, seriously, I love how enthusiastic he was. You could tell he was really enjoying himself.

Thank you i had so much fun. I loved this. I get why people hated this. But i loved it. Thank you!

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3/10 There were a lot of issues in communications and the ability to allow RP and fluency of players and EJs. First issue raised within OOC and how things were handled between the GHs and members handling the situations, I won't go in specifics. Droids should not have 1800 HP with T21s and perfect aim, understand that yes you should discourage heroes as the average clone, but we are at the end of the days heroes of the Republic. It was not enjoyable to say the least and when you "offered" to get off the server instead of doing this again it is almost more tempting to leave or AFK it out. I hope you take this opportunity to learn from what went wrong and hopefully it helps you grow as a person and a GM. <3 

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Forum Admin

4/10, Ratio summed it up pretty well.

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I added the Pepe emojis onto the forums

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8/10, probably the best event I've had on main server since I came back. I will agree with Ratio that if I was assigned to do some stealth and I was not given the chance at all I'd be pretty annoyed. From my PERSONAL perspective, Padawan Splinter, I had a lot of fun though.

Even though I died about 9 times to people not knowing how to move to the sides, and the antilions I believe they're called one shotting me it was fun. Glad I got the RP Experience as a whole, and definitely would do again.

You do not see 2+ hour long events like these on main server where the thought slowly started to develop to form an entire operation, even though for some regiments the operation was a bit scuffed and did not get to perform at their full potential.

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Now I only joined half way through. It was entertaining I guess and its always nice when the directors pitch in but I have to say it was a huge cluster ****. The droids had too much hp in my thoughts along with them having T21's. The story was kinda confusing but I came in late so idk. It seemed that the droids were being spawned on people and spawning from out of knowhere. Now im not sure if it was the event job but I think it was necessary for the sith to just mop the floor killing like 3/4's of the troops in the hallways. Lastly, although D1 events are kinda cool I didnt see a need to place it to that defcon due to the fact that we kinda just moved to CY. 3/10

Edited by Matt-Matthos
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Just Finished a Trilogy Marathon so here are some Lord of the Rings  Reaction Gifs - Album on Imgur

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5/10 omega squad pretty much said it all

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🎀  𝙵𝚊𝚛𝚝 𝚂𝚖𝚎𝚕𝚕𝚊  🎀
<3

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2 minutes ago, Matt-Matthos said:

. Lastly, although D1 events are kinda cool I didnt see a need to place it to that defcon due to the fact that we kinda just moved to CY. 3/10

You came in halfway through, we had a lot of RP on tattoine for the defcon 1 part of the event.

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2/10 Based on the GM PTS it sounds like this was intentionally not very high quality which isn't a great excuse/mindset imo... There were many issues with this event and it seemed like it turned into some of the admins just taking their frustrations out on players that weren't playing exactly how they wanted them to. NPC health with particularly the antlion guards and commando droids were extremely unreasonable. Also the sith event jobs seemed like they were trying as hard as they could and camping the warp  zone along with the antlion guards that were being spawned on the LAAT. The AOS called by one of the admins on a player for cheering other troopers on was by far one of the most ridiculous AOS' I've seen. The tac restrictions led to this being a situation where it was running in, shooting a few rounds, dying, running for a minute or two, repeat. I understand you were trying to make it hard and this rating is not due to it being hard but because of everything that happened with the execution, spawning, etc. I was excited when I saw we were going to have a defcon 1 event but it seemed to me that every thing that could go wrong did. I hope this review can help the game master in the future and thank you for reading this review.

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Former:

Jedi Youngling

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3 minutes ago, Blanca said:

2/10 Based on the GM PTS it sounds like this was intentionally not very high quality which isn't a great excuse/mindset imo... There were many issues with this event and it seemed like it turned into some of the admins just taking their frustrations out on players that weren't playing exactly how they wanted them to. NPC health with particularly the antlion guards and commando droids were extremely unreasonable. Also the sith event jobs seemed like they were trying as hard as they could and camping the warp  zone along with the antlion guards that were being spawned on the LAAT. The AOS called by one of the admins on a player for cheering other troopers on was by far one of the most ridiculous AOS' I've seen. The tac restrictions led to this being a situation where it was running in, shooting a few rounds, dying, running for a minute or two, repeat. I understand you were trying to make it hard and this rating is not due to it being hard but because of everything that happened with the execution, spawning, etc. I was excited when I saw we were going to have a defcon 1 event but it seemed to me that every thing that could go wrong did. I hope this review can help the game master in the future and thank you for reading this review.

What I just highlighted is you complaining about how hard it is. Think about an actual sith in that situation. Would he let the troopers just leave or would he keep them from leaving.

🌓🌙

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16 minutes ago, FatherHanz said:

What I just highlighted is you complaining about how hard it is. Think about an actual sith in that situation. Would he let the troopers just leave or would he keep them from leaving.

The event jobs goal should not be to "win" or get as many kills as possible. It should be to add to the story and RP and to make it more enjoyable for players. I also did not say that none of my review was about the difficulty. I said that that was not the only reason for the rating. You "dumb-ing" my constructive criticism demonstrates what I was saying about the GM+admins being stubborn and taking out their frustration on the players. I don't think you were the GM in this so this is not directed at you but this could have been executed much better. Once again, hopefully you can take something away from this.

Edited by Blanca
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Former:

Jedi Youngling

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29 minutes ago, jwmain said:

3/10 | We Were Sent Into Recon And We Got Lit Up By EJ And Commando's We Went To FY And Got Told To Go Away | To High HP Droids On Guidelines It States 500hp not 1000+ | PA System Was Abused.

Certain ranks can override the HP restrictions (they had 2 directors working on this) but I do agree that they went overboard on the HP and some other aspects of the event

Former:

Jedi Youngling

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7 minutes ago, Blanca said:

The event jobs goal should not be to "win" or get as many kills as possible. I also did not say that none of my review was about the difficulty, I said that that was not the only reason for the rating. You "dumb-ing" my constructive criticism demonstrates what I was saying about the GM+admins being stubborn and taking out their frustration on the players. I don't think you were the GM in this so this is not directed at you but this could have been executed much better. Once again, hopefully you can take something away from this.

It is their job to take over the base so ofc it their job to win. I dumbed your comment because you completely contradicted yourself with the things I highlighted. Also don't tale a dumb reaction personally

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🌓🌙

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3/10 While this was something to do I don't think this was the way to do it. Having a base to clear out, nice, having that base be filled with 1800 health droids with T-21s, bad. Using the intercom for rp purposes and talking to everyone, good, using an obnoxious and loud voice to do it, I DESPISE it. When people have to break out rockets, shotguns, and flamethrowers to respond to difficulty in mass amounts you should respond to that by upping the health and accuracy of the NPCs. I like difficulty in events, it adds variety, but you need to have variety in your difficulty. Include "weaker" B1s and B2s in the sea of commando droids so people aren't just getting slaughtered in a hallway. Events should have difficulty but they should also be fun.

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Former: CWRP Director, CWRP Intel Director, 
Current: Gamer

Forever: Shitty helmet artist

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1 minute ago, Bananaberry said:

 When people have to break out rockets, shotguns, and flamethrowers to respond to difficulty in mass amounts you should respond to that by upping the health and accuracy of the NPCs.

People use those things in all events and to stop those things, we made the NPCs like that. In previous Events those things have ruined them because in my opinion they would be hard but those weapons let them fly right through it. Thanks for the feedback though. Everything else you said I do not have a problem with.

🌓🌙

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1 minute ago, FatherHanz said:

It is their job to take over the base so ofc it their job to win. I dumbed your comment because you completely contradicted yourself with the things I highlighted. Also don't tale a dumb reaction personally

The Sith taking over the base does not entail camping the only exit from base, targeting troopers trying to get away from them, running past Jedi so they can get more kills on clones, etc. The Sith were trying as hard as they could and that is never a good idea with any sort of hostile EJ. You are continuing to demonstrate the stubbornness that many of the EJ's, admins, and the GM seemed to have. You pointing out one part of my review that involves difficulty is not me "completely contradicting myself". You are lying to yourself if you do not think that anything went wrong or that there was room for improvement. Please read my rating with an open mind and consider the things that went wrong or could have been better. The GM PTS at the end was the most hostile and close minded PTS' I've heard and this event seemed to just put a lot of people in a bad mood. Both the people doing this event as well as players all seemed very frustrated and there were just many things that could have been done a lot better in my eyes.

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Former:

Jedi Youngling

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1 hour ago, FatherHanz said:

You copied the wrong link / didn't make it public 

Disclaimer, I didn't play in this event but read through the comments, and got a run down from Management. 

This sounds like a mix of issues. 
1. High HP droids are not typically advised but if you need to increase difficulty it is a method to do so. You run the risk of damage sponges that can output high amounts of damage (especially with T-21). So you should try to manage it by spawning say in 1 room have 5 droids with the increased HP and 2 -3 with regular or less HP to provide the illusion of low HP enemies 

2. Communication on both sides, this is an issue where people don't look at comms. I have made suggestions to make this better but they were denied. My suggestion in this regard is to be more strict on comms RP (Maybe a suggestion I should make). On the GM side the GMs should have constant communication as they are in a channel and can easily communicate. Typically in my events I will say things like "Hey Shockpoint Sgt Apple just asked a question in comms can you reply to him?" That ay we answer clearly and precisely to players when we can. 

3. Any loss possible loss scenario is bound to have dislikes, because in Garry's mod the only easy ways to cause a loss is to do cheap things (lots of hp, t21, perfect aim etc). My usual way of handling this is to either only implement some of these things at one time, or spread them out so different players have different difficulty factors. It sucks wish we could be more agile here but managing a large scale event in garrys mod makes it difficult but it's always something a gm can get better at.

As always I will make sure my manager team or myself sit down with the included parties and discuss how things went / reviews on AARs to see how we could improve. Obviously perfection is not feasible but it will be something we strive for and attempt to move towards. 

Thanks for all your responses so far they are very helpful :) 

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former: cadet,private,private first class, specialist,Sergeant,Staff Sergeant,Sergeant First Class,Master Sergeant,First Sergeant,Sergeant Major,Command Sergeant Major,Warrant Officer, Sergeant Major of the battalion, 2nd Lieutenant,Lieutenant,Captain,Major,Lieutenant Colonel,Colonel,Commander,Executive Officer,Battalion Commander,Regimental Commander,Marshal Commander,501st,212th,DU,21st,CG,RANCOR,104th,SOBDE,Jedi,Naval,41st,Event Job,Gamehelper,Gamemaster,Gamemaster Officer, Gamemaster Manager, Gamemaster Director, New Admin, Admin, Senior Admin, Veteran Admin,Head Admin, Director,Managment, Founder, Retired Founder, forum mod, forum admin,forum dev,Yoda,Mace WIndu

current: Versock

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Just gonna leave some constructive feedback for both GMs and players, despite not being a part of this event.

1. Events are for the playerbase and playerbase alone. EJs having fun is nice and all, but it should not come at the expense of the playerbase. On top of this, the design of an event should always keep the playerbase in mind. Does the group prefer RP over shooting, shooting over RP, or a nice mix of both? How likely are they to get frustrated with certain challenges? How much communication do they need to understand what is occurring within the event. Keeping this in mind will be a great way to ensure that as many individuals are satisfied with the event as possible.

2. Additionally, take into consideration the restrictions placed by the map in use, whether it be main server or event server. The map is one of the least controllable variables of an event. You are stuck with all the features of the map,no matter how good or bad the map is. To control the map, you have to use props, objectives, NPCs, EJs, etc, since popping open the Hammer editor is more stupid than assuming someone is good at PvP because they bought the 17m shotgun. A good example of a bad map feature is the warp system. It is slow, requires typing to use, people get stuck inside each other really easily, and most warp points do not have cover around the LAAT and so can be easily camped, which can be quite frustrating when travel times are taken into consideration. 

3. Players, if something is going wrong, communicate it. One or two sets of eyes may not be able to see the problem one individual out of 40+ players is having. Obviously, if the GM does not respond to said issue, that is a whole other can of beans, but if you never communicate that something is wrong to the GM, how are they supposed to fix it? Acting like a toxic asshat is the exact reason why some battalions don't get deployed. GMs are doing the equivalent of volunteer work, and are not required to take abuse from prissy bitch e-boy #45. The best events I ever had were because a couple of players pointed out, RESPECTFULLY, that they had issues with thing 1, 2, and 3, and I fixed it for the next event. Easy peasy.

In summary, there are two sides to events, the playerbase and the GMs. Players, don't be dickheads. GMs, don't be dumbasses. Nice and simple.

The guy who got drunk and pretended to be a vacuum for an hour

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