Sixta Posted January 3, 2019 Banned Report Share Posted January 3, 2019 Name: Sixta Suggestion: Remove or nerf stamina Implementation: So basically it takes five swings to completely empty your stamina bar. I believe a sith and a Jedi would be able to do more attacks before getting tired. Lore: workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") Doesn't require anything I don't think. Link to comment
Craigary Posted January 3, 2019 Report Share Posted January 3, 2019 +1 what are we nerds Ex HA | VA | SA | A | NA | GMC | GMM | GMO | GM | GH | TRO x4? | TR | RTR | Hunter | Darman | Mereel | Fixer | Etain | Anakin | Hett | Base ops Commander | Forum Mod | Ahsoka x2| Tyzen Xebec | cooker | Jesse | Tup | warthog - Everything else i was Link to comment
Management Marvel Posted January 3, 2019 Management Management Report Share Posted January 3, 2019 +1 how come the regular swings take stamina and the heavies don't lul i am literally captain tukk Link to comment
SmallJeff Posted January 3, 2019 Report Share Posted January 3, 2019 +1 needs something done Link to comment
Bruiser Posted January 3, 2019 Report Share Posted January 3, 2019 +1 I dislike it, also the hit boxes are kinda wack with the stamina because you can sit there and swing 5 times without hitting the dude Link to comment
Rezdor Posted January 3, 2019 Report Share Posted January 3, 2019 +1 I like the stamina factor just light attacks take up to much stamina. Also, heavy attacks don't deplete any stamina. Link to comment
Scribbles Posted January 3, 2019 Report Share Posted January 3, 2019 1 hour ago, [SR] Marvel [A] said: regular swings take stamina and the heavies don't lul Its a bug, its going to be fixed. as for this, I want to +1 nerf the stamina. Not remove it as i dont want retards spinning like beyblades all the time. But 4-5 hits are just too little. plus 75% for one heavy is basically a single attack and a heavy. Make it so heavies take 50% so you can at least do 2. Link to comment
Rexko Xeros Posted January 3, 2019 Report Share Posted January 3, 2019 +1 if I wanted to play a melee combat game with Stamina I would be playing Dark Souls or Bloodborne 1 Report Link to comment
silvers Posted January 3, 2019 Report Share Posted January 3, 2019 +1 would it be a buff tho? Idrk Jedi metas Link to comment
Founder Square Posted January 3, 2019 Founder Founder Report Share Posted January 3, 2019 I feel like it would be cooler to implement it into the skill points system or maybe tied to your level so that there is more progression. 3 1 Report Link to comment
Retired Founder Joah Posted January 3, 2019 Retired Founder Report Share Posted January 3, 2019 -1, Sorry but no, I think it make it more skill based to actually bide your time and understand what's going on, rather than dick tickling your way to victory. Heavy spam is also being put on a stamina bar. Also in your video, do you see them consistently spam attacking, no, they're deflecting measuring each shot calculated. it's not like garrys mod and that's a horrible comparison. I'm neutral about allowing more attacks Completely against getting rid of. 1 Report Link to comment
Scarecrow Posted January 3, 2019 Report Share Posted January 3, 2019 +1 I understand Joah's point but a lot of fights now stall and is less agressive (which I understand can be good) but It takes forever to battle and half of the duels now is just chasing your opponent around for five minutes while they recharge then they chase you around thus prolonging fights Link to comment
Heart Posted January 3, 2019 Report Share Posted January 3, 2019 You guys realize Blocking will soon not cost anything, and heavies will soon cost 100%? Watch those lightsaber duels, and look how often they're blocking before they get a chance to swing. It's hard to do, but 0 stamina is pretty aids compared to having stamina at all. The only reason you don't like it is because you learned to fight without it. 1 Report Link to comment
Firat/Abi Posted January 3, 2019 Report Share Posted January 3, 2019 It's about knowing the hitboxes and then skills. There are people who can win like every duel like Square, Joah and Heart mentioned. -1 Link to comment
Mitchell Posted January 6, 2019 Report Share Posted January 6, 2019 (edited) I mean both systems have their flaws. Without stamina you can constantly spam attacks with no real discretion, but you can be heavily punished for it. With stamina the fights drag on longer and turn into more attrition based fights rather than an intense spar. The spars now do not feel intense, they feel...boring? I do not know how to describe it. The old system spamming was punishable and was fun to use (in my opinion) and this new system slows down spars so much that it turns into people turtling because it's the best way to preserve stamina. If people run out of stamina you are not able to punish them properly because they can still jump, making it almost impossible to hit them unless you time your attack right, until they have their stamina back. I've played games such as For Honor that use systems like this and it works when you are actually punished for running out of stamina, in this system you just run and jump until it's back. +1 like I understand why the stamina bar is there, but it needs to be either increased or removed. As it kills the pacing of spars (in my opinion.) Also, if you want to refer to non spars. The old system punished spamming by causing you to hit people around you with certain stances if you spammed, so it was balanced in that regard. Maybe add only a few sabers that use stamina for formal spars and allows the previous system for others? I do not know if that is possible but that may be a compromise for some people Edited January 6, 2019 by Mitchel 3 Report Link to comment
OneNiner6719 Posted January 6, 2019 Report Share Posted January 6, 2019 Neutral, I agree with more attacks, although most of the issues I've been having in any kind of spars, is that people just fucking spam the diddle like the icefuse days. Now that everyone has all stances. It's all diddle, all the time. Standard combat tactic is Aggressive 3, spam diddle. No point to use heavies, no point to use any other stance, just diddle. It's hitbox lingers for so long, and can multi-hit within the crit zones. Link to comment
Arroyo Posted January 6, 2019 Report Share Posted January 6, 2019 8 hours ago, Mitchel said: I mean both systems have their flaws. Without stamina you can constantly spam attacks with no real discretion, but you can be heavily punished for it. With stamina the fights drag on longer and turn into more attrition based fights rather than an intense spar. The spars now do not feel intense, they feel...boring? I do not know how to describe it. The old system spamming was punishable and was fun to use (in my opinion) and this new system slows down spars so much that it turns into people turtling because it's the best way to preserve stamina. If people run out of stamina you are not able to punish them properly because they can still jump, making it almost impossible to hit them unless you time your attack right, until they have their stamina back. I've played games such as For Honor that use systems like this and it works when you are actually punished for running out of stamina, in this system you just run and jump until it's back. +1 like I understand why the stamina bar is there, but it needs to be either increased or removed. As it kills the pacing of spars (in my opinion.) +1 to increase Link to comment
Life- Posted January 6, 2019 Report Share Posted January 6, 2019 On 1/3/2019 at 10:09 AM, Joah said: -1, Sorry but no, I think it make it more skill based to actually bide your time and understand what's going on, rather than dick tickling your way to victory. Heavy spam is also being put on a stamina bar. Also in your video, do you see them consistently spam attacking, no, they're deflecting measuring each shot calculated. it's not like garrys mod and that's a horrible comparison. I'm neutral about allowing more attacks Completely against getting rid of. -1 Agreed. Link to comment
Sixta Posted January 6, 2019 Banned Author Report Share Posted January 6, 2019 On 1/3/2019 at 4:09 AM, Joah said: -1, Sorry but no, I think it make it more skill based to actually bide your time and understand what's going on, rather than dick tickling your way to victory. Heavy spam is also being put on a stamina bar. Also in your video, do you see them consistently spam attacking, no, they're deflecting measuring each shot calculated. it's not like garrys mod and that's a horrible comparison. I'm neutral about allowing more attacks Completely against getting rid of. 2 I mean why use stamina when you can kyberslam amirite? Link to comment
Retired Founder Joah Posted January 6, 2019 Retired Founder Report Share Posted January 6, 2019 19 minutes ago, Sixta said: I mean why use stamina when you can kyberslam amirite? I can spar you and destroy you right now 1v1 if you want. So far undefeated Get yo ass in a sparring room and learn this shit boy before I spank ya ass 2 Report Link to comment
Sixta Posted January 6, 2019 Banned Author Report Share Posted January 6, 2019 1 minute ago, Joah said: I can spar you and destroy you right now 1v1 if you want. So far undefeated Get yo ass in a sparring room and learn this shit boy before I spank ya ass boi if you don't 1 Report Link to comment
Stockings Posted January 7, 2019 Report Share Posted January 7, 2019 -1 I think stamina is fine, just gotta have the heavy stamina boosted 1 Report People Who Put Their Former Ranks In Their Signature Are Idiots! Community Liaison - Discord Boo Radley#2719 Feel free to message me if you're having any issues! Link to comment
Esitt Posted January 11, 2019 Report Share Posted January 11, 2019 The founders have spoken. DENIED //Locked //Moved to Server Suggestions - Denied Link to comment
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