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Glory22

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Everything posted by Glory22

  1. Erm.... actually, it should be "They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls. They're in my walls." Please use correct grammar next time or I will have to report you to the administrators.
  2. +1 but I am scared of the furry RP that will come with this!
  3. Glory22

    ADJUST THE FOG?

    +1 Push the start of the fog back a bit closer to the far Z plane, which would make the edge of rendering seem a bit more sudden but would fix the coloring of a lot of things and make the map look a bit nicer.
  4. +1 Excellent idea. Also, what about maybe making it so that instead of making it a menu that people can see who has a pass, that when you run a command you need to be looking at the person, and it will automatically say "Base pass clear" sent in chat (in a way unable to be faked with /me) if they are actually on the list. Or, if they are not on the list, it would randomly pick between clear or invalid/forged? This would wholly prevent the style of metagaming by looking at the sheet and would allow for some RP where the BH doesn't immediately know if their fake pass was caught (which would be realistic). This could even be implemented to give buffs to Naval, CG, etc. when checking the passes so they are more likely to catch a fake pass, and maybe give one of the BH jobs a buff in faking them as well. The actually logged, real passes could be placed somewhere accessible to Guild Leadership and Staff in the case of any rule debacles.
  5. +1 seems motivated and has the potential to be of great benefit for the community as a staff member
  6. +1 very tiny addons to increase variety of events.
  7. -1 I’d just use your phone or the built-in clock app on your PC for this tbh.
  8. -1 For how often you actually have to check how many credits you have (buying permaweapon, pet, or gambling), it can just stay in the tab menu. Also, if you’re suggesting other options for the HUD, you need to be specific on what you want.
  9. +1 looks goofy without it
  10. -1 Add as named lore characters instead using existing models. There are four people in GC right now and only one is not already a lore character.
  11. Gameplay: 2/5 - I would say there was too much sitting around and some of the ship combat was not engaging, with completely one sided battles with the enemies lighting up one of our ships with absolutely no firing back. Care and Effort: 2/5 - I think a lot more could've been put into the deployment to use more of the ship or force the players closer together. For example, blocking off one of the bridges would be good to force command onto one wing. Server Performance: 5/5 - No issues As an aside: Some people need to stop being the main character and listen to Naval command during ship deployments. I get that some of your characters are more "independent" but that doesn't mean your roleplay is to always be ignoring orders from everyone all the time.
  12. Welcome back to the server!
  13. +1 Free my man he didn't get read his Miranda rights.
  14. Quality deployments are the things I remember about this server. Hopping on 501st as a trooper to go on a special mission that is handcrafted for us is what I remember best of this server. It is much easier on the gamemaster team, to the point where new Senior Admins are able to host deployments that are of good quality without the entire server egging on them. I feel a lot of creativity is lost with this, and that is what honestly matters. The server existed for a very long time with the former setup where the event server was here, and focusing on the numbers too much shouldn't hold us back from having a quality roleplay experience. Part of the reason people get off right after a deployment is because they feel there is no downtime right after the event for which they can chill out for a little bit. This is an amazing point, Crisp. I also feel like part of the server is hurting at times is the poor management of suggestions and bug reports going back more than a year. My suggestion was denied in less than 10 minutes with the community not getting a chance to put much say into the matter. If people can't speak their minds in an actual suggestion and get a chance to say something, then why even bother to have suggestions on the server. As Mas Amedda, when I initially got the position, I often vetoed or denied bills very soon without giving people a chance to say anything, and this pissed many people off with me, regardless of if it was the correct decision or not. People should get a chance to voice their opinion in a manner that actually has a chance to change anything, like this post here will not do given that the actual discussion was denied immediately. The server only exists at this point due to continuous generous donations and dedication of time by the player-base. I've been in this community for a consistent year of my time and I feel like I should be able to make a suggestion post on a forum without it getting immediately shut down, and that those who have been here longer than me should get a say as well. There's plenty of suggestions and bug reports up that are seemingly not being worked on (both now and then) and we are back to the point where we have pages of posts that have no resolution that would take literally an hour to go through and clean up so the community knows what's going on, and somehow this simple task is constantly ignored for months at a time. Here is an example of one such suggestion that is being totally ignored. Mas Amedda out.
  15. Gameplay: 2/5 Care and Effort: 4/5 Server Performance: 1/5 Performance issues not your fault. This map runs well up to a certain point and we clearly exceeded that point. This was a good idea and a lot of the issues are things that just came from having 100 people there that are all having their own ideas at the same time.
  16. Idea: Bring back event server for S.A. to do events on whenever they want Implementation: Allow it to be actually used for deployments for specific battalions and regiments so we aren't forced to do whole server deployments all the time. Battalion of the month already gets access to it, so this could certainly be done. Other: This is 100% needed. A whole server deployment at such high player counts is unplayable and leaves a poor taste in everyone's mouth. This would enable more freedom for gamemasters, not cause them to get dejected when their event runs like ass at 100 players, and would ensure the server is all happy and not getting pissed off at each other. We were told we would get it back if player count improved, and it has to the point where we have 100 people on for these deployments, so it honestly should be brought back ASAP. I got approval from Xaze to repost this to here to gather community feedback. The suggestion below was up for 9 minutes and I would like to have something that can be open longer to gather more feedback from the community. Hence, this is not a "suggestion", and merely a place to gather input from the community. You can leave +1 or -1 as usual to just show your thoughts of course. I understand that there is a plan for when the server can come back, at 70 players peak average, but I find that constantly pushing these things back just alienates that community and makes us annoyed, to the point where the optimism that we will ever meet this quota fades. This can be seen in how our numbers have been slowly going down over the past few weeks and the sight of ever getting this back fades into the abyss. The same could be said about Doom's Unit coming back. I would love to see what the community thinks about bringing this back and put any ideas relating to it down below!
  17. Name: Keegan RP Rank: Vice Chairman Mas Amedda Suggestion: Bring back event server for S.A. to do events on whenever they want Implementation: Allow it to be actually used for deployments for specific battalions and regiments so we aren't forced to do whole server deployments all the time. Battalion of the month already gets access to it, so this could certainly be done. Lore: Star Wars: Episode IX The Rise of Skywalker | Wookieepedia | Fandom Other: This is 100% needed. A whole server deployment at such high player counts is unplayable and leaves a poor taste in everyone's mouth. This would enable more freedom for gamemasters, not cause them to get dejected when their event runs like ass at 100 players, and would ensure the server is all happy and not getting pissed off at each other. We were told we would get it back if player count improved, and it has to the point where we have 100 people on for these deployments, so it honestly should be brought back ASAP.
  18. Is this just for the Rancor job, or for every SUP job? If it's for Rancor only, then you'd need Rancor command's approval. If for the entire server, then -1 as this is a Phase II server and this isn't worth the development time to model and texture this for every battalion.
  19. +1 I like it, also makes it so I don't constantly forget to do my daily spin
  20. +1 This is hardly even a debate. Bacta has been an immense support to battalions and to the factions. In the absence of a Palpatine he has been a great promoter of roleplay in the factions and has been a great resource to go to, and has been there to help ensure that the factions are not only just persisting as they were, but evolving. Gears got this entirely right. Some of the -1s on this got me rolling after reading that.
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