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Glory22

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Everything posted by Glory22

  1. Glory22

    Keeping the Peace

    This seems like a good idea for BH to do!
  2. Name: Shrimp / Meena Tills Quest Name: Risky negotiations! Quest Description: A CIS Senator is requesting you to come with your guards to the waters by the Outpost here on Onderon to negotiate terms for him defecting to the Republic. Be wary, it may be a trap! Which Faction(s) is it for: Senate & Senate Commando/Guard (either can start it; Senate Guard tryout hosts may utilize this as a part of their tryout when no Senators are on) What would be required for it: Waypoints over to the Outpost from quest giver in bunks. Spawn a 100 HP (friendly) unarmed NPC modeled as models/player/valley/nossorri.mdl to use as the CIS Senator (or use alternative model/NPC) on one of the platforms in the water. Waypoint over to right in front of it, saying to go negotiate with him. Upon reaching the waypoint, spawn a few (so it isn't terribly difficult) Commando Droids in the surrounding rocks/area that will kill the CIS Senator (this is why it is a friendly NPC!) and try to kill the people playing the quest. After killing all the droids, if the CIS Senator is still alive, despawn him and replace with an entity of the same model that can picked up. Have an objective to "collect" him and take him back to base. (Note that it may be best to just start him as a model from the beginning if that isn't possible the other way) Deliver him to the front of the brig so CG can handle the details. <End of quest> Any additional information: Make it so anybody can damage the NPCs, not just quest starter. Have a very lengthy cooldown on how long this can be done. Payout up to you guys to determine.
  3. +1 This would be a great addition to the server and increase roleplay, especially for Senators and Naval.
  4. Glory22

    Alpha ARC Addition

    Switching my +1 to -1! People have brought up a lot of valid points regarding this and other possible directions to take with Rancor, sorry!
  5. Glory22

    Alpha ARC Addition

    +1 for the idea however: The suggestions section says model suggestions/additions are currently closed. Should contact a founder for perms I think?
  6. They’ve already been told that they don’t need to arrest for accidents. The literal first rule of the server says accidents will be investigated if punishment is needed too. Still a +1 so people aren’t getting killed frequently by it on accident.
  7. If it’s true that this still isn’t back, then it is a great shame since that tool is a godsend for GMs to use…
  8. Bug Type (Server:): UI - Event Server Severity level (1-3): IDK Evidence (if you can): N/A Description of the bug: On event server, the button that should lead to main from Escape menu just reconnects you to the event server. How can we recreate it: Press the button.
  9. I think this is evidence that 21st is being added back.
  10. -1 people could just basically keep the tac for free until they get off after being done on the EJ. Anyways event jobs have enough HP that they don't really need to respawn that often so it's easy to bring them.
  11. -1 all reasons against it have been stated
  12. Oh yeah it also shows to the whole server when you do /bow now lol
  13. Bug Type (Server:): Animation (CWRP) Severity level (1-3): 1 (Low) Evidence (if you can): Description of the bug: You cannot bow for roleplay purposes. This is very sad. How can we recreate it: Open chat, type /bow, hit enter. Observe that you do not bow.
  14. Big +1 Really easy to just edit the name of this and the damage and drop the lua file into the server or put it into another pack: garrysmod/weapon_fists.lua at master · Facepunch/garrysmod · GitHub This is legit one lua file so there is no reason not to add it. Alternatively, here is a bite swep that gives off blood and can let you growl: Steam Workshop::Dog Bite SWEP (steamcommunity.com)
  15. Glory22

    WILTOS MEGA ADDON

    Huge -1 Does not seem suitable for implementation in an RP server despite seeming cool for just dicking around in a locally hosted game with some friends, as is seen in all the videos here. Less abilities, hilts, stances, crystals: Having to port over tons of these to make this not a massive downgrade over the current system would be a massive pain in the ass. And it's not like this could just be skipped, as people would need to retain access to the items that they purchased with lots of money on the store. No pre-made sabers: There is no way to give someone a pre-made saber (such as Trial Master) to be used for trials and such this is not good. You'd have to give people items that you can't really be sure that they got rid of after, since it'd just stay in their inventory permanently unless you verify that they drop it then remover tool it. It'd be really easy for people to get away with staff abuse where they give someone free hilts or crystals. No item spawning for crystals or hilts: There would need to be a system developed to provide crystal and hilt drops unless you just want to provide all of the basic ones by default, which would be kind of lame for youngling initiation. Incompatible: There are reports of this addon not working with deflections against some different NPC weapons which would need to be tested against every NPC weapon we currently have, and with how new it is I'm sure there are plenty of other bugs regarding compatibility with Synergy's addons. Permissions issues: There's also the fact that this requires permissions to spawn SWEPs to be given in order to be able to create a saber from your items, which would have to be tested with Synergy's restriction system to see if it would be possible to only give access to spawn these sabers. Lack of progression: There is also no real progression system implemented via skill points, where people could get more abilities as they go. This would have to be custom developed. There is no saving of the inventory when a user disconnects: I created a local server via the Dedicated Server script, joined, gave myself stuff, and when I reconnected all of it was gone. A way to keep these items would have to be custom developed. You do not spawn with the saber equipped: You have to enter the menu each time to equip it. This might be able to be worked around with a command though. There is also no current way to make it so you couldn't just have clones giving themselves their saber to mess around with while on their clone life, the menu is always there. This could be cool in the future with significant development, but in these early stages of the addon it really is by no means comparable to the depth that WiltOS sabers offers.
  16. How do you know this is Monty? If it could be proved then I would support this, otherwise I cannot.
  17. +1 literally no reason not to and it would take two seconds to change.
  18. -1 The limitation for job slots is artificial and could just be increased rather than remove something from the server. With the move away from the F4 menu standard to DarkRP (base for most Star Wars RP), and the eventual move to Helix (I believe) it doesn't really matter how many jobs are in a battalion as there isn't a massive menu to clutter up in F4. It doesn't really matter how large a jobs.lua file is either so long as it is sorted nicely by the developers using it. Why not just suggest increasing the number of allowed jobs rather than take one away, or just allow each Battalion's Commanders to make such a decision regarding jobs within their Battalion? If they want an extra thing added and have something in mind, increase the "job slots" and allow them to make a suggestion for it rather than remove Officer while they might have nothing prepared. It's already a struggle enough to make jobs unique and have a draw to them, most battalions may struggle with trying to fill an extra job with players, unique weaponry, and a unique RP position on the server. Regarding freeing up the weaponry on the job to be added to other things, it's not like it is not allowed to put the DP-24 on other jobs and like it is ONLY possible to be used by officers. Furthermore, it will be kind of lame to get rid of the job and have Commanders (non-lore) be unable to use Dual DC17s since they'd be forced to use the Trooper job and just use the standard weaponry for a Trooper. If you're a Commander you shouldn't need to play on a Regiment whitelist to get additional weapons, especially those that were common in lore for Commanders and Officers to use. There are other guns that Heavy and those other jobs could use anyways, such as the rw_sw_dc15le_o, rw_sw_dlt19s, or other more unique weapons that could be added.
  19. @GearsSenate takeover!!! Jokes aside, Ive had it happen to me where my name shows as Yoda’s name for others, so this is certainly an issue!
  20. I am not aware of the voice amplifier swep being laggy. Is this the same one you refer to? https://steamcommunity.com/sharedfiles/filedetails/?id=732867617 I've used it before on servers with 90+ people on with no issues. Adding that wouldn't be an issue too since only staff members could give it to people, which would be no different than adding a command. I'd honestly prefer the SWEP as it would be easier to use for staff (with a visual indication of where it goes) and already exists.
  21. They are based off the manhack but do not replace it, so it shouldn’t be an issue. +1
  22. -1 This is not needed
  23. +1 super simple change that has no downsides and would add a bit more flavor to RP
  24. - 1 Didn't put any effort into this appeal and it seems like a valid ban from what I can tell. Also, these previous offenses don't look so hot. Especially calling yourself the "infamous minge" is just clear NITRP.
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