Jump to content

Dono

Member
  • Posts

    1,123
  • Joined

  • Last visited

  • Days Won

    15

Everything posted by Dono

  1. Easy +1 I've been waiting for months to see a senate job suggestion
  2. +1 fuck the prop protection system.... that shit has deleted props while im building due to collision more times than i can count. I HATE IT I HATE IT I HATE IT I HATE IT I HATE IT I HATE IT I HATE IT I HATE IT
  3. +1 would love to see this
  4. Fat +1 I wish to see this tool brought up more from the players during events in staff requests. A lot of things on the server go unutilized by players because the GM doesn't think of every single thing they have at their disposal. Simply asking in staff requests / directly asking the gm in game/ts can completely change the direction an event is played by the players. This would help at that hopefully.
  5. +1 huge W for the gm team if this could be done
  6. Dono

    lfs hud mod

    Awkward
  7. Dono

    lfs hud mod

    Synergy's #1 biggest pilot supporter here
  8. Dono

    lfs hud mod

    Name: Dono RP Rank: 1LT Suggestion: Implement this LFS Hud addon. FILE SIZE IS 0.143 MB Youtube video: List of Features on the HUD: In-flight HUD with Throttle monitor, Altitude meter, and pitch scroller Voice line / sound interactions for certain things happening, such as shields running out, shields back to max, health below 50%, primary or secondary ammo depleted, ship health at 0, and enemy ship activating (engine turning on) Added requested feature for blasters to do less damage to LFS vehicles, as would be more realistic, a ship shooting another ship would do a lot of damage, a small blaster would not do much, also this will allow for people to make special ion rounds for LFS vehicles to do more damage Alert menu for important information such as ship health percent shown below 50%, and ammo or shields depleted Crosshair update to show friend ship pilot names so you can tell who is flying what, (this was in another addon of mine, but this being the overhaul I had to include it), distance meter and visual effect for targeted ship (ship target designated by ship pointing towards, or crosshair over a ship) Added feature to allow players to roll with their vehicles, so if your vehicle turns left or right rolling, the camera rolls with it, so you can have realistic flight simulation in vehicles Added feature that shows admins and superadmins when a player changes an LFS property, such as AI team, or HP or anything like that, so now staff can know who (except other staff) has changed values, this can be used to see what player turned on a vehicle AI and catch minges, ect. Added a mini radar to the HUD of vehicles, this can be disabled obviously, but it is useful to tell when you have ships on your tail, or you just like to see the fighting from the not so safety of your ship Added new context menu settings menu! Hold C and hit Aura's LFS Settings to change it to your preferences Added new alert for when you have hostile AI on your tail, no more useless evasion when no one is even chasing you, now you can know if there are hostiles Added requested HP and shield bars as well as text boxes so you can really tell just how close you are to death! Added config for superadmins, if you are a server owner, you can use the command !lfsConfig (caps don't matter) you can disable any settings clients can control, but for the whole playerbase, you can also disable a couple other settings for admin notifications, and damage changes If Im honest the only thing I REALLY REALLY REALLY want from this is the HUD rework in this addon as it adds the Altimeter and Pitch angles to the view. ALSO: if this works on the AV-7 then whoever is in charge of the AV-7 would actually be able to create a range table for how far curved rounds fly at specific angles by using the suit zoom binocular distances. This could potentially revolutionize the use of the AV-7 if it does work since you could potentially use the AV-7 to fire at targets that are not visibly seen from the gun itself. Players would actually be able to run around anaxes and call in an artillery strike from base that is completely controlled by players... Maybe because im an Arma cringe baby this sounds fucking baller to me but god do I want to see actual player controlled artillery on the server. Implementation: add it and see if it works Lore: hud Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2049972569 (If no workshop content, suggest a developer or put "Require Development")
  9. if the gun had like an low mag size, high dmg and low RPM it would actually be useable as a Scout blaster. In its current form its better to use literally any pistol BUT the scout blaster
  10. so its still shit thank you my question is answered.
  11. How does the scout blaster compare in DPS with other pistols on the server? I remember never using the scout blaster but maybe with the weapon update it’s actually useable? @Conradi think I remember you knowing stuff about weapon dmg @Forseenidk which one of you founders handle this shit so I’ll just ping one of you
  12. +1 41st has a similar issue with the scout blaster being provided to the 3 bogey squad members. It’s literally one of the worst blasters on the server and is never used. BUT regardless we still have people wanting to be those lore positions. If it benefits the battalion and doesn’t really impact any other battalions operations I don’t see why it shouldn’t be added. This would only be a positive change.
  13. +1 best idea ever created by bactas immensely giant brain.
  14. +1 if it works, less entities = less lag
  15. +1 but there’s no way this suggestion would ever get accepted lmao. Bhoping players really do take away from immersion but it really don’t matter since synergy isn’t a Serious rp sever.
  16. alright yeah fat +1 cuz having those spawn flags would completely change the game alone on spawning npcs with dynamic settings. I could write a 3 page essay on how much aggro and targetting distance settings alone can change the experience of an event, and thats not even including the other features a spawner like this would add.
  17. +1 more materials plz
  18. +1 surely it’s the props that cause the problems, not the recently added prop protection system that was added at the same time the server started experience larger amounts of lag from props than before.
  19. Do you know what spawn flags there are for the NPC tool? I know that NPC Tools 2 has a NPC spawn creator tool that allows you to use edit spawn flags on npcs to edit their effective range and Aggro settings. would these spawn flags be similiar?
  20. +1 if it doesn’t create an immense amount of lag. Also could be used to fill the void during people connecting to an event on the ES to pass the time until everyone connects.
  21. +1 more props
  22. +1 suppressed weapons are pog. A variant for RC would be cool too.
  23. +1 but please allow the bowcaster to still be used for event jobs
  24. +1 for what Jayarr said. Senate commandos rn look worse then bf2 2005 models.
  25. +1 I already have been looking at that map myself. It’s decently big and would be great
×
×
  • Create New...