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Everything posted by Dono
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no way this hasn't been answered yet. That's crazy LMAO
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Question: are all model suggestions still requiring founder approval ? Comments/Concerns: I’m tired of looking at 3 models on the civilian job, defeats the purpose of it being a “civilian” faction and would like to post a suggestion to have more models that are already on the sever added to the job. Staff Member you're asking: @Xaze@Jad Additional info:
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+1 if he does the same stuff ass before he’ll just be banned again, simple. If not, we have another player on the server
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-1 staff + GM just needs to start cracking down and enforcing more subtle rules like the tac insert rules. Ppl already are not allowed to place tacs outside base without gm perms, yet barely anyone enforces it. The medkit is balanced, people take time to heal and honestly I wish we had an actual medical system that would be like a pop up minigame to heal someone (something like the old eod system). What actually needs to be nerfed is the op Jedi healing and Jedi group heal. But the jedi force abilities are such a complex issue that has been talked about being worked on for the past year+ with 0 implementations to fix it. If the clone medics want to feel more useful, jedi needs to be reworked so they aren't the second coming of jesus walking around insta healing everyone. The medkit is fine, leave it how it is.
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Name: dono RP Rank: knight Suggestion: add this swtor prop pack... its a little bigger at 35 but it has a good amount of props. + it has crates that we lost from last updates that were on the server previously. Currently our props for crates / boxes on the server suck booty, its hard to fill in hallways and empty spaces right now with the crate props that are available Implementation: add it Lore: star wars stuff Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2867249923
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Name: dono RP Rank: knight Suggestion: add swtor props, its 11 mb Implementation: add them Lore: star wars props Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2865916804 (If no workshop content, suggest a developer or put "Require Development")
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Name: dono RP Rank: knight Suggestion: add this small swtor sith prop pack so we have more variety to build stuff for jedi to interact with. Its less than 3 mb so why not Implementation: add it Lore: sith artifacts still exist to be found in the CW Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=1484803077 (If no workshop content, suggest a developer or put "Require Development")
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This suggestion needs to be specified more. The current problem with the dc17m is the fire rate being way too high making the hit reg eat shit 90% of the time. Just put in a suggestion to lower the fire rate by 20-30% and increase the damage to maintain its dps rating. the dc17m will feel much better to shoot that way. Keeping weapons balanced is not just for pvp (which is entirely useless to worry about as long as civilian faction is dead), the balancing allows events to be ran cohesively without players speed running through npcs beyond what the gm can handle.
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also I just found this while poking around on gmod workshop, but the animation base for WILTOS is being swapped to a new base: https://steamcommunity.com/sharedfiles/filedetails/?id=2916561591 this is the base that is in the server content pack: https://steamcommunity.com/sharedfiles/filedetails/?id=757604550 scroll down to comments, 1 hour ago king david commented that hes switchign bases to the new one I rejoined after the newest synergy update and have this bug.
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Bug Type (Server:): jedi Severity level (Low - Medium - High): medium Evidence (if you can): Description of the bug: I am stuck in rhino with any saber that is not the personal saber. How can we recreate it: its just me it seems, not sure whats wrong
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The implementation of a rotation system heavily weighs on the shoulders of the gm Team to make it work. Beyond that, the last time it was implemented the gm Team was set up for failure as it was just dropped on the team with 0 advance and 0 preparation. There were no dupes, ideas, stories or plans made before the map rotation was announced to everyone on the same day. (Everyone includes the gm team and it’s leadership team). The rotation was implemented before without any prep work which caused it to fail horribly at the start. After failing, nobody wanted to play because it was boring, rendering any efforts to fix it irrelevant. right now a rotation system is nearly impossible to implement. Look at the gm roster, really look at it. There’s barely any one on it. Ask yourself when was the last time you actually saw a main server deployment that conveyed a story, included rp and used shooting droids as a way to guide the players through the stories mechanisms, not as the experience itself. The gm Team and staff team is not ready for a project like this at this time. Which is a shame because the last time we tried this we absolutely had the resources to pull it off correctly. if you want a rotation system, you better join the gm Team and convince others to join it too. Not only that but ppl need to stop running things without passion, mostly everyone on this server sees running events, patrols, and encounters as a job and tedious. You will never enjoy something if you never attempt to do it for yourself. If you hate running the bare minimum, you probably haven’t tried to create something beyond a shootemup. Attempting Creativity and forging passion is what makes life worth living. Try it for once, you might actually end up enjoying it. Even then, most of you still won’t enjoy it. Because the work that comes with being a gm is not all fun. It sucks sometimes to deal with a player while trying to convey a narrative to an entire server of players. But people get better at what they do over time and it gets easier. Anyways, I’m ranting -1 For now. This should 100% happen when the server and its team is stronger, just pray that the server management doesn’t fumble it again the next time.
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+1 if grey RC returns, the founders are failing the server
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not with the new MECHANIZED regiment
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Name: Dono RP Rank: sgm Suggestion: Create an angle indicator on the crosshair of the av-7. An angle indicator allows us to accurately fire the gun at replicate-able angles. By doing so the gun can be used as an artillery gun that can be used accurately beyond the range of view distance limitations. Players cannot edit their view distance on any map and is therefore limited to only be able to fire the av-7 within the range they can physically see from the gun. The gun doesn’t move making it useless. With an angle indicator shots can be made from further distances and actually opens a whole new aspect of gameplay players have wanted for a long time: player mounted and fully functional artillery. tldr: give the av-7 what it needs to actually function as an artillery gun Implementation: add an angle indicator to the crosshair of the av-7. Lore: the av-7 is an artillery gun in the clone wars Workshop content if applicable: (If no workshop content, suggest a developer or put "Require Development") requires development
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+1 mavelle said it all. All of my mental trauma from Synergy comes from gprotect deleting my floors and walls because I got too much into a groove with building. The moment you feel safe, you forget the beast called gprotect is waiting at any moment to strike you down. Not to mention the ghosting of props is abhorrent on main server. I keep forgetting that the props spawn in invisible and I have to switch back to my physgun every time I spawn in a prop. The prop ghost makes building twice as long. The few who build are already invaluable. Trying to get new people into building is even harder then before with g protect. This system does more harm then good. People don’t crash the server with a big prop now, they crash the server because they spawn a npc or scripted entity too much or in the wrong place on the map. Gprotect is “good” for the server, but it is horrible for the community and the people who keep the server alive.
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Question: How does the suggestion process work after they are accepted? It seems like things get moved around differently every time throughout development of different things. From what I understand, the forums looks like its set up to for Accepted > Review > Dev > Prep > Implementation. But some things just dont get moved around in that order and skip things. for example: Not sure what's going on with this suggestion. Does this mean it was implemented or does it mean that it was just accepted again? Link to suggestion example: Comments/Concerns: (not asking for updates on the suggestion linked itself, but just more insight on the actual process yall have for processing forum suggestions) Staff Member you're asking: @Jad Additional info:
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-1 Cope. The ability to have what is essentially a rocket launcher on every character is enough to make it OP. I dont see why we should be giving more to the ~2 ppl who even have this anyway. I don't understand why there isn't more cosmetic / utility things exclusively on the store.
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Voice changers are great for making rp more immersive. Shoutout to the ppl who have one. If a voice changer is used in an out of character way just AOS them for Failrp. If its hard to understand them, tell them. If they don't fix it, thats on them. DB shoutouts are useless anyway.
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Name: Dono RP Rank: (Fleet) Admiral Suggestion: Add a button to the C(ontext) menu that allows players to remove as many things possible from the HUD. Why?: This would allow staff and players during events to take better screenshots in game. Having the Compass in the top and the giant square in the bottom left just takes away from the screenshots. For importantly, GMs can record stuff cinematically on both servers. This would be an amazing especially for event server deployments, players can be more immersed themselves and GMs can record things for large projects. Especially now that the content pack no longer exists and the Fast DL can mess up your singleplayer content, recording cinematic things is a far bigger hassle then it was before. Being able to record stuff actively as players run around in an event could also lead to outstanding promotional content in the future and if published, could be used to make better looking cinematic shots. Yes we can already do these things, but the HUD just makes any recording look clunky / unprofessional. Implementation: developers doing coding Lore: HUD Workshop content if applicable: Requires Development
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+1 would be cool if we had a !motd as well
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The Phantom Menace was Among Us all along. Bacta will now have to endure the Attack of the Clones. This suggestion is surely the workings of a Revenge of the Sith. Only @Mavelle@Lutherare A New Hope in stopping the twisted evil that is the HA Bacta!!! -1
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-1 The lore sucks on these two characters. You already have enough alpha arcs that fly around with ARC kits. I dont even remember the last time you actually had a full alpha anyway, so why get more? You need to continue focusing on improving the outlook of Alpha. Alpha has carried a torch of just being a position for people to act as assholes in rp and do nothing else. Recently you guys have been working on actually rping as the characters and not just being rude because Alpha. Lots of improvements have been made with alpha and the way they act but I think you still have some ways to go. You dont need more lore characters to fill, you need to continue focusing on your alpha rping as their lore characters.
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