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FateTheTitan

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  1. This jetpack mod is not the one. It functions similarly though. The mod you have shown is the base that was used for the fuel system. They fuel UI and system is what is used from this.
  2. Also to clear things up, jet_mk5 (no model) would be the main one in use, jet_mk3 can be added to Bounty Hunters/event jobs (Cad Bane)
  3. Name: Danger RP Rank: MSG Suggestion: Change to a new (less laggy) jetpack Implementation: Remove the old jetpack and add a new SWEP to WLs with jetpacks Lore: JT-12 Jetpack used by clone Jet Troopers during the clone wars. Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2097133231 (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: Remove the old jetpack entity from whitelists and put on a SWEP/Weapon onto all whitelists that have jetpacks (Any job modification requires all this information) Job: Wolfpack, Wolffe, Vaughn, 21st KU Aerial Recon, 2nd AC, Bounty Hunters, DU Havoc Squad Lancer, Cody, and Alpha Class ARC Slots: N/A Description: N/A Model: N/A (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: jet_mk5 (This jetpack has no model attached, used on WL with a Jetpack body grouper) jet_mk1 (Has model) jet_mk2 (Has model and less fuel for vertical movement) jet_mk6 (Has model, infinite fuel) jet_mk3 (No model, more fuel but less power than regular jetpack) jet_mk4 (No model OR sound, infinite fuel for creatures that can naturally fly like Geonosians) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: I didn't really know how to follow the format perfectly. There are multiple jetpacks but they all have the same controls as the one we have currently. These however, are SWEPs so it doesn't add to entity count causing less lag. And before rating this, know that this has been approved by DU, 501st, 21st, 104th, the Bounty Hunter's guild, and 2nd Airborne Company Commander Barlex (Mater).
  4. YOU ARE SO FUCKING SMELLY! LIKE HOLY SHIT! YOU HAVE NOT SHOWERED IN THE LAST 5 FUCKING MONTHS! I don't even know dude. You join a Battalion, become commander, and then leave, and it dies. How about you set things up well you banana man. I would prefer whoever's fucking dad that joined once to be commander then you. All of that experience as Bacara, Colt, Spec Reg Commander -TWICE-, Base Ops Command, Havoc Squad Brimstone -THREE FUCKING TIMES! HOLY SHIT!- and Doom, 2 times before that. Yet after you left, 21st took a shit and now, we have some issues. I shall say again. You smell, you leave battalions to die, and you have no fucking life. (4 month commander terms mean you were command for a total of 20ish months, you have spent way to much time on Gmod and you need to just open steam, right click Gmod, go to manage, and then click uninstall. Also Captain to Battalion Commander magically, wow.)
  5. Take my +1 and become Bacara already. Like shiiiiiit
  6. 7/10 Pretty basic. Negotiations weren't good however, I believe this to have been an issue with the EJ themself not understanding things. Also the RC who just immediately started negotiations and just said give him or die.
  7. 9.69/10 One of the best events I've ever attended in CWRP PERIOD. The prop made map was amazing, didn't experience many mishaps with physguns or explosives (for the most part). Was able to use my full capability to get a TX-130 from the ground into a compound through tight tunnels and over a small ass bridge and the GM didn't even bat an eye. Overall, amazing event and very fitting of the weekly Regiment deployments.
  8. 7.5/10 Fun event, good planning, kinda scuff with the props above us but I like being able to do recon.
  9. 4.5-5.5 A shootem up with a giant fish and tunnel collapses, kinda weird, but fun.
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