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Brian-Limmon

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Everything posted by Brian-Limmon

  1. That doesn't change the fact that it's an unnecessary set of steps when having the ability to set spawns would make the process 10x smoother and easier to manage, allowing GMs to concentrate on other factors in the event and making them better. Plus just relying on people not to be dumb and actually do it within that 5 minute window is definitely a fair thing to expect, but still not certain and will lead to people being excluded just for being dumb, not paying attention or being AFK at the wrong time. Idk what you mean by this tbh, if tacs aren't for everyone then how are they ever meant to be used to allow everyone to spawn where you want them to for the event. Plus the whole idea behind using them in that way is that GMs just spawn tacs for the people who don't have them and, yes, while people only have to set it 1 time in the event if spawns never change, people who join late still have to go through the same process that everyone went through at the start, except during the actual running of the event which usually means either the GM or a GH if there are any have to drop what they're doing just so said person can actually properly participate in the event, and this can happen multiple times per event. Changing spawns wouldn't be permenant, at the very least it shouldn't be I don't see why if it does get coded for the server it would be considering the fact that not all maps have the same scale and having the same spawn between maps could mean actually just spawning into the void which obviously wouldn't work, so the spawns would only be set until the map changes in which case it wouldn't get in the way of any future events because future GMs will either A. change the map and spawn will reset anyway or B. if they stay on the same map just set the spawn where they want anyway
  2. Is there a reason that a command can't be developed specifically for the server? I was under the impression from asking around that it wasn't a technical limitation like this, just a hard rule we had for some reason. Is that the only reason we don't have it? Also tacs are not an efficient way of setting spawns as in order for you to actually be able to utilize them dynamically in an event you have to stop everything and make sure every single person has a tac and that they use it in the intended spot which some people almost definitely won't. Plus you have to do this for every person that joins late, even if you only keep the same spot for the whole event. And this isn't even considering full server deployments where it just isn't realistic :/
  3. Question: Why exactly is it that GMs won't be allowed to set spawns for anyone ever, even just on the event server? It's obviously one of the most useful features we could get but it seems we never will and I can't really figure any reason why that might be the case Comments/Concerns: I asked around before and noone else really seems to know any reason beyond its just what's been decided by founders/devs, I was hoping to at least get an answer with the suggestion for it the other day but it just got denied without reason. Staff Member you're asking: Anyone who was able to make that decision Additional info:
  4. If this is a suggestion, there is a different section on the forums for those that has a format pinned which you can use
  5. Honestly seeing bounty hunters casually walk around a republic milatary ship makes about the same sense as seeing bounty hunters walk around a republic military base, so I don't think it would be such a stretch to let them come. It seems to me like the reason they were really banned was just because it was the easiest thing to do as having to rewrite all the rules and restrictions for BHs with the venator in mind, where they can't be anywhere on the map but the republic controled areas, so if this is a solution that BHs find works then definitely +1, I personally don't have much of an opinion on the specific way you're suggesting to implement as I've never got involved with BH but if people who play BH are all for it then so am I.
  6. You're only gonna get like 1 weapon a year for some reason if you're an active player so save
  7. You need to put the steam32 version of your steamID so the logs can actually be checked
  8. Those robux be draining my shit to bro, I feel it
  9. Beyonce has the same 24 hours in the day as us, not quite sure why people still aren't rich if they don't like not having money? Doesn't quite make sense to me?
  10. I get that, though overall I think the other method would actually have you load faster since, rather than having to *load* all of the assets from every map, you just have to *download* the assets from one. I'm mainly judging this over how extremely fast I've been able to load into other NA servers by comparison, so it might just be the overall large quantity of props, models, etc. that we have, but there's still the benefit of being able to have a much less limited map pool which I would definitely take even if it meant another minute of load time, even though it probably wouldn't even.
  11. Honestly that still happens a lot anyway, people often just do something silly like /me hacks into CIS ship and starts countdown, /roll. IMO we'd be better off shifting to /mes that don't involve rolling when it comes to things like repairs, revives, etc. as, although they might take longer, people who have more experience with them are ACTUALLY able to be better at them and do them more efficiently rather than it just being down to complete chance. Plus it is really dumb that defcon 1 can be called at a completely random time both during someones unrelated event and during downtime just because someone got unlucky lmao
  12. Big +1, even if it's only 1 CT model it can make a big difference in a lot of specific events
  13. Name: Brian Limmond RP Rank: 1SG Suggestion: Add command posts, placeable and editable by GMs, for use on the server Implementation: I don't think there's a way command posts could be added that wouldn't greatly benefit the server and the objectives of some events, so I'm not going to suggest any specific functions for this whole thing to get denied based off a little detail, instead, go wild with it. Create them from scratch, use an existing prop, whatever works. Let GMs change their names, have preset names, anything. You can make them show up through the map, have a spot on the hud, appear on the OBJECTIVES hud (if and when that ever gets added) or none of the above. As long as there's some way for the players to see currently captured, neutral, or hostile command posts, and they can be placed by GMs, I don't think there's a way you could go wrong with implementing this. They would undoubtedly add some much needed direction to events and make them a looooooot smoother for players and GMs in a lot of cases. Lore: https://battlefront.fandom.com/wiki/Command_Post/Original Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=909253802 (just the models, don't think they're functional)
  14. 5/10, I like events that are left mainly to player choice, but there needs to be even a small amount of direction involved with that, ESPECIALLY on coruscant below, the whole map is a maze and you need a LOT of building or direction for most players to even have a chance at doing something interesting, interesting concept regardless tho
  15. Still sounds better than rolling tbh. It could definitely be fleshed out a bit more by the sounds of it but I'm not sure anyone would want it removed without an alternative :(
  16. Wait, we had those?? Why tf were they removed?????????????????????????????????????
  17. People from all corners of the server, whether you be a high rank, low rank, new player, old player, all the way from casual players to the highest of staff ranks, has a serious case of main character syndrome LMAO. I'm not sure how it used to be on the server, but I'd take a very confident guess and say that there was a lot more humility going around compared to nowadays where people aren't content with just being a background character, even if the situation calls for it. Everyone wants to get involved in everything that seems interesting, which is understandable, though it usually just leads to people talking over each other, everyone trying to do their own thing, noone working together, etc. And this isn't just when it comes to verbal RP, every single time I've partaken in or hosted a deployment, there are a noticeable amount of people who are trying really hard to be the one who runs off on their own and finds an objective or something interesting before everyone else, which makes it harder from a GM standpoint to accomodate everyones needs. From what I've seen and compared to how I've seen things run very differently on other servers, it's mainly due to battalions being really loose with their rules like PTS, being hesitant to hand out punishments and not being very strict when leading events so to keep people together. I don't think I've ever seen an entire battalion who were so coordinated they didn't have but 1 person that ran off on their own and went unnacounted for in any sort of plans they made or orders they gave. People also get really impatient when there's an RP scenario that doesn't concern them, most of the time during breifings or centre piece scenarios there's a lot of people jumping around or even spamming their mic sometimes, it would help a lot if battalions were a lot more strict when it came to people just "acting dumb" in this way as I've seen even BCMDs do it lmao, I doubt anyone does it malliciously but it can seriously ruin RP and "immersion". This isn't to say that there aren't a lot of people who are fine with sitting in the shadows and letting RP scenarios play out when it suits the scenario, though there are still a way higher portion of "main characters" than what I've seen on other servers. Also I want to add most times rolling is dumb its gmod not dnd if you disagree sorry but your opinion isn't correct?
  18. Wasn't there but the doc is restricted btw
  19. 5/10, was pretty underwhelming for what it was meant to be tbh, the structure was really weird, while it could be cool to have the whole actual surprise attack thing, having people prepare and plan for a while as if it actually was going to be a fully passive event kinda messed up the flow. It mainly felt like a main server event just on a different map with how it was structured (Ships exit hyperspace, droids spawn sporadically over the map, EJs go for objective and I honestly don't know what happened in the end with said objective) I'm not really sure why we had to move TS a couple times and I'm pretty sure I saw Assajj ventress die like 5 times lmao, though it was ambitious and I can see where you were coming from in taking inspiration from the show, though when you do it in such a recogniseable fasion there's gonna be a bit higher of an expectation of the event itsself.
  20. Alt account means you were banned on one account and were using this one to still play on the server. So right now it's just a question of if this ban was a complete mistake or you are lying about the whole thing, though for someone to figure that out I think you're going to have to update this with the right steamID format
  21. Name: Brian Limmond Who helped (If applicable): Anderson, Myunnnn, Cooterscooter Link to Event/Encounter Document (optional): N/A Description of event/encounter (required if no document provided): The Spec regiment of the CIS were sent on a top secret intelligence mission deep in empty space, they tortured a Jedi prisoner to learn the location of a Venator class cruiser hosting 3 HVT Civilians, who they proceeded to board and capture before blowing up the ship. Did any Bounty Hunters Participate: N/A
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