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Brian-Limmon

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Everything posted by Brian-Limmon

  1. Big +1, even if it's only 1 CT model it can make a big difference in a lot of specific events
  2. Name: Brian Limmond RP Rank: 1SG Suggestion: Add command posts, placeable and editable by GMs, for use on the server Implementation: I don't think there's a way command posts could be added that wouldn't greatly benefit the server and the objectives of some events, so I'm not going to suggest any specific functions for this whole thing to get denied based off a little detail, instead, go wild with it. Create them from scratch, use an existing prop, whatever works. Let GMs change their names, have preset names, anything. You can make them show up through the map, have a spot on the hud, appear on the OBJECTIVES hud (if and when that ever gets added) or none of the above. As long as there's some way for the players to see currently captured, neutral, or hostile command posts, and they can be placed by GMs, I don't think there's a way you could go wrong with implementing this. They would undoubtedly add some much needed direction to events and make them a looooooot smoother for players and GMs in a lot of cases. Lore: https://battlefront.fandom.com/wiki/Command_Post/Original Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=909253802 (just the models, don't think they're functional)
  3. Alt account means you were banned on one account and were using this one to still play on the server. So right now it's just a question of if this ban was a complete mistake or you are lying about the whole thing, though for someone to figure that out I think you're going to have to update this with the right steamID format
  4. Name: Brian Limmond RP Rank: 1SG Suggestion: Add this map because it looks cool and has functionality Implementation: Halo aesthetic = star wars aesthetic imo, very big fan of how this map looks, would be some very good events here if added. Lore: deez Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2349794583
  5. pls give more money so people can get some of the stupidly overpriced guns +1
  6. Name: Brian Limmond RP Rank: 1SG Suggestion: Allow particle effects to be viewed by players who weren't looking directly at them as soon as they were spawned in Implementation: Right now, noone can actually see the particle effects that are placed in events if they weren't looking directly at them as they were spawned in, meaning GMs can't plan where they are going to place them ahead of time and, if they do, have to be extremely precise about when they do so, and even then will still find players who looked away don't see them. For effects as subtle as particle effects, you can't really put a massive amount of effort into where they will be while you are actually running the event, so they are best duped and places before hand baring lag in mind. As it stands, you would need a whole GH with a very very precise plan explained to them who will focus solely on placing particle effects if you want to properly utilize them in an event, which sucks because the particle effects we have look really cool and they basically go completely unused/unnoticed. Lore: N/A Workshop content if applicable: Requires development
  7. The main question people look for you to answer in ban appeals is whether or not you might do what you did again. Given the fact that what you did is so serious and all you've really said a bunch of times is that it was a stupid thing to do and you won't do it again, I'm definitely not confident you won't just do something like this at another point in the future. It's only been 2 weeks, it's hardly as if you've changed as a person and it seems more like you're sorry you were punished rather than you're sorry that you did it.
  8. Name: Brian Limmond RP Rank: 1SG Suggestion: Add placeable ship turrets to be used by GMs in events, similar to the ones built in to venator extensive Implementation: We already have a version of what this could be with the artillery strike weapon, which spawns the venator ship cannons and shoots turbo lasers, albeit in the form of, well, an artillery strike. All that would need to be done is to make a varient of these turrets that are pilotable and allow them to shoot straight, players be able to aim them, and possible make them destructable. This would help GMs do actual naval events that make sense on maps other than venator extensive, which is currently the only one they can utilize turrets on. Lore: Ships had turrets Workshop content if applicable: Requires development
  9. That does not get rid of the servers hud Mr guacamole
  10. Name: Brian Limmond RP Rank: 1SG Suggestion: Add a command to disable hud in either the tab menu or f4 menu Implementation: Right now we can't create media on the server like neat little cinematics or screenshots without cropping out most of the screen, if we had a command to disable hud, it wouldn't be a massive priority but would go a long way for the situations in which it would be useful. Lore: N/A Workshop content if applicable: Requires Development
  11. I wasn't aware there were any? Unless you are talking about with collisions in which case I always notarget said props otherwise they just wouldn't work, and regardless of whether or not the long list of tools can be fixed it's still not like adding this one, very useful tool is going to make any significantly worse difference to said list
  12. Name: Brian Limmond RP Rank: MSG Suggestion: Add the weight tool Implementation: Since this was denied before only due to the perception that it just wouldn't be used beyond a couple weeks and that there isn't any interest in it, the very existence of this suggestion should go a bit to probe otherwise lol, I keep finding myself constantly in situations on the server where I need to use the weight tool, every single time I try to weld any prop to a vehicle or unfreeze it to fall or be picked up by players, its default weight is rarely compatible with my intentions. Please just add this very basic tool already, it's hardly going to significantly add to the already really cluttered insanely long list of useless tools we have on the server and would easily rank above half of them in terms of utility. Lore: N/A Workshop content if applicable: https://steamcommunity.com/workshop/filedetails/?id=586675254
  13. Apparently we used to but it was removed at some point in 2k21
  14. Brian-Limmon

    New ES map

    Name: Brian Limmond RP Rank: MSG Suggestion: Add the map linked below for use on the event server Implementation: Very solid map, it's got very open plains, which we don't have a lot of atm, a very nice naboo esq aesthetic, and it is very much a map you can transform with some building. It also performs very solidly just like all of the EMP maps. Lore: N/A Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=613043504
  15. Also I'm not necessarily suggesting any pre existing workshop version or something, but just that anything as simple as need be can be implemented however the devs see fit to avoid lag. I'm no coder but all it needs to be is a hud element linked to the spot it was placed on the map which I don't personally see how that could be overly laggy
  16. Idk if that pic is meant to be the reason but the servers that have the other system don't have that issue, and idk I think it's just because I'm EU since my internet is usually fine and I only have the addons on the server + like 3 or 4 small misc ones
  17. +1 but should be something slightly minimalist like our current one imo, the detailed pics give me real 2017 swrp vibes
  18. Question: Why is it that every map we have on the server is downloaded into your addons when you connect to the event server for the first time and is it possible for us to change this like other servers? Comments/Concerns: I'd make a suggestion but I feel like if it was possible to change it would have been already, but I'm curious why it is that you have to actually download every single event server map and its contents when you join the event server regardless of what map it's on at the time. I know other servers have a much better system which involves you downloading only the contents of the map you're connecting to, seemingly temporarily since when you leave and close Gmod that map is gone from your addons which makes it much much faster to load into their event servers than ours, even after the first time since you then have to load all the content and props of all of the event server maps every time you load into our ES. I know me personally, I usually take about 5 mins loading in before it says I timed out, then another 5 mins before I actually get in where on servers I played in the past I was in in about 3 mins with them having like 60+ maps to choose from on their event server. So there's no doubt that the other system is better for both load in times across the board and letting us have a wider map pool, but is there something that's stopping us from changing to that system? Like I said it probably would have been done by now so I'm mainly curious what the issue is with it. Staff Member you're asking: Anyone who knows the technical aspects, probably devs Additional info: N/A
  19. Exactly this, plus there's always people who join late, don't pay attention, etc. and end up getting left out in some way or another because spawn setting is so relatively complicated atm, if we could set player spawn points universally, even for specific battalions in some situations if possible, it would 100% make event set up and running so much smoother
  20. Do you know if it was just a no for that specific spawner or spawning in general? If it's just that one then fair enough there must be something up with it that means we can't use it but I still think it should 100% be looked into an alternative
  21. Name: Brian Limmond RP Rank: MSG Suggestion: Allow GMs to set spawn on event server Implementation: After asking around why we don't have this really basic feature, I was told that it just wasn't allowed to be added. Noone seems to really no the reason so I can only speculate, maybe it's to incentivise people to buy tacs, which it doesn't actually do since the only person being punished by not having this feature are the GMs that have to deal with the backwards way we handle spawns atm, rather than the players who would be buying the tacs themselves, but regardless of what the initial reason was or if it will ever be revealed, I just can't think of a scenario in which the benefits of adding this don't massively outweigh any negatives, if there even are any. I highly doubt any other even semi decent swrp server doesn't have this feature, and it should be relatively easy of an implementation, so I don't see why we don't just add it to make events run a LOT smoother than the way they do now with the constant TPing that's needed (which a lot of new players don't fully understand and end up sitting in the spawn clueless before leaving, potentially forever). Lore: N/A Workshop content if applicable: Requires development
  22. Could be anything really, I'll leave it up to the devs whether they want to make it basic, immersive, etc. since just the implementation itsself can really help with coordination in events which a lot of people struggle with
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