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Events
Everything posted by Brian-Limmon
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I can't speak for the time you're talking about, but having used this map for events on another server I never really noticed any performance issues though said server does perform better than ours overall so that might be the case still?
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PLEASE be kind to your fellow community members
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Name: Brian Limmond RP Rank: CPL Suggestion: Add this endor map for the event server Implementation: It's an Endor map that looks a lot better if used as a Kashyyyk map than either of the 2 maps we have right now that are actually meant to be Kashyyyk Lore: Kashyyyk Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=568835546
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This cannot be right, I have a bit under 3 mil right now and last I checked I think my playtime was somewhere about 600 hours, and that's partly with the salary of a senator job
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This ^^^, so many strange decisions made on features for this exact same reason, acting as if GMs have a collective 3 brain cells lmao. Next thing we'll be losing NPCs because "they cause lag" ???
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Something that's always been an idea with SWRP servers but has never come to fruition is tying in the in game currency with actual events and giving GMs the ability to reward players for successful missions. This is a concept which is extremely interesting and engaging in theory, I don't think I have to explain that, the sense of reward and engagement players would get for actually playing in events, which is the main draw and focus of the server as a whole, is self explanatory. But said system would obviously have a lot of flaws, particularly with the potential for abuse. ALTHOUGH, I do think we could still actually reasonabely have a very very scaled back version of this concept, maybe with even the GMD being the only person able to actually administer these rewards, with there being a limit on what could be given out per event with anything higher than said limit requiring an extremely high level of scrutiny in order to get perms for it. It would be a risky concept to roll out to the whole GM team but I'm sure that at the very minimum the leader of the GM team could be trusted with overseeing and managing this system.
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Yeah the economy is completely busted rn to the point I personally have no desire or intention to ever actually bother with perma weapons because the cheapest of them will still take you like 1000 hours of playtime to get and if you decide later you don't actually want it you've wasted hundreds of hours of your time. Something like this is long overdue, maybe even decreasing the price of weapons rather than increasing the earning of credits so that people who made a ton before don't get any kind of inflation type deal from it. +1
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I should have probably clarified since command post in the context of star wars has 2 different meanings, but this is what I had in mind with this suggestion
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Add Phase 1 Model to Main and Event Server
Brian-Limmon replied to Daytona211's topic in Completed Phase
less than a day until the event, looking like a rip :((( -
So do they have potential to crash the server or bring performance way down significantly or do they just have a general negative contribution to overall performance like basically everything else you can spawn on the server?
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Name: Brian Limmond RP Rank: SPC Suggestion: Add witcher gates to the main server Implementation: Now that they have been changed on the event server to not allow props to go through them, a lot of the potential lag is no longer an issue and they are much more viable to be used on main for events, they would make for a much smoother process when it comes to things like boardable ships that have interiors separate from their exteriors, so players can just walk through the portal to them without having to each be TPed individually. Lore: Portal 2
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Question: Why can't we have the option to disable hud? Comments/Concerns: Not sure that it would cause lag, have any negative effects or be overly complicated to develop since there is already a console command to do so that is just locked to super admin privellaged on the server so I'm wondering why we can't have it Staff Member you're asking: @Jad Additional info:
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Add Phase 1 Model to Main and Event Server
Brian-Limmon replied to Daytona211's topic in Completed Phase
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yes pls, also let us hide chat, can't record things cleanly with all the unremovable hud atm
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This is a very closed mindset. Noone ever said that an event was ruined by not having setspawns because noone has designed their events with that command in mind. Just because you never personally had any ideas or ambitions for events that would only work/be made a lot easier by setspawns doesn't mean there aren't others on the GM team who even just considering this as a possibility for the first time can think of some ways they would like to utilise it.
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This is literally the year 1984
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Also just thinking about this again, if spawns are able to be set by anyone then it cancels out the issue of them being permanently set on a map because people can just set them to wherever they want to again. The only time it would conceivably be an issue is if a GM for whatever reason doesn't realise where they spawn in and knows a maps default spawn point OFF BY HEART and only realises once people connect... which even then only creates a tiny issue where they have to TP some people after correctly setting the spawn. Honestly even allowing the tool we already have to be used by SA+ would still work considering this. (Also there's already a "set all spawns" option so missing out a single job would also not be an issue
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First part is sad but fair enough. I'm mainly talking about us getting an actual command developed so that things like spawns being saved between maps isn't an issue as other servers have already figured out. Also I used the flatgrass thing as an example of how default spawns are really limiting in events, flatgrass events essentially just cannot use the default spawn so people don't consider it in designing their events which leads to a lot more creative freedom taken by GMs in their dupe designs, but people often don't take the freedoms they could be just because of the default spawn thing, they often centre their entire map designs around it which sucks. And the issue with changing spawns when using tacs isn't the pacing of the event or anything like that, it's just the sheer fact that there will be people who don't listen to it and can't participate in the event without GMs having to shift their focus solely onto them in the middle of doing something else, and while you could say it is their own fault just leave them out, it would still be a shame that people have a worse experience with an event just because they were being dumb, weren't listening or even just went afk at the time, so the system we have now takes away from player enjoyment and the ease of running events by comparison to the command system on other servers
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All of these problems are just from assuming it will function in a very oddly specific way. Spawns don't have to be set job by job, other servers have no issue categorizing the player jobs into "setspawnrepublic" and the EJ jobs as "setspawncis", these are extremely specific issues that can easily be fixed just by coding the command in a certain way and I don't see why they should take away from the utility of the command overall. And as I've already said, they shouldn't be permenant, they probably even couldn't be permenant between map changes as different maps have different scales and having the same spawn between maps could result in people just spawning in the void, so I'm not sure why it would ever be coded that way. Also you're *really* underestimating the utility that this would have, you're saying most maps default spawns are good as if GMs always just use a map the way it comes, which is far from the case, often times there is an obscene amount of building that can completely transform the layout of a map to where it is unrecognizable from its default state, just look at any of the flatgrass deployments there have been, you can't really just have a "pretty good" default spawn with how massively changeable map layouts can be. And this would eliminate a lot of unnecessary work as already stated earlier with the whole tac process which never goes smoothely and often has to be revisited mid event.
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That doesn't change the fact that it's an unnecessary set of steps when having the ability to set spawns would make the process 10x smoother and easier to manage, allowing GMs to concentrate on other factors in the event and making them better. Plus just relying on people not to be dumb and actually do it within that 5 minute window is definitely a fair thing to expect, but still not certain and will lead to people being excluded just for being dumb, not paying attention or being AFK at the wrong time. Idk what you mean by this tbh, if tacs aren't for everyone then how are they ever meant to be used to allow everyone to spawn where you want them to for the event. Plus the whole idea behind using them in that way is that GMs just spawn tacs for the people who don't have them and, yes, while people only have to set it 1 time in the event if spawns never change, people who join late still have to go through the same process that everyone went through at the start, except during the actual running of the event which usually means either the GM or a GH if there are any have to drop what they're doing just so said person can actually properly participate in the event, and this can happen multiple times per event. Changing spawns wouldn't be permenant, at the very least it shouldn't be I don't see why if it does get coded for the server it would be considering the fact that not all maps have the same scale and having the same spawn between maps could mean actually just spawning into the void which obviously wouldn't work, so the spawns would only be set until the map changes in which case it wouldn't get in the way of any future events because future GMs will either A. change the map and spawn will reset anyway or B. if they stay on the same map just set the spawn where they want anyway
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Is there a reason that a command can't be developed specifically for the server? I was under the impression from asking around that it wasn't a technical limitation like this, just a hard rule we had for some reason. Is that the only reason we don't have it? Also tacs are not an efficient way of setting spawns as in order for you to actually be able to utilize them dynamically in an event you have to stop everything and make sure every single person has a tac and that they use it in the intended spot which some people almost definitely won't. Plus you have to do this for every person that joins late, even if you only keep the same spot for the whole event. And this isn't even considering full server deployments where it just isn't realistic :/
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Question: Why exactly is it that GMs won't be allowed to set spawns for anyone ever, even just on the event server? It's obviously one of the most useful features we could get but it seems we never will and I can't really figure any reason why that might be the case Comments/Concerns: I asked around before and noone else really seems to know any reason beyond its just what's been decided by founders/devs, I was hoping to at least get an answer with the suggestion for it the other day but it just got denied without reason. Staff Member you're asking: Anyone who was able to make that decision Additional info:
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What's the deal with our ES maps?
Brian-Limmon replied to Brian-Limmon's topic in Answered Questions
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You need to put the steam32 version of your steamID so the logs can actually be checked
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What's the deal with our ES maps?
Brian-Limmon replied to Brian-Limmon's topic in Answered Questions
I get that, though overall I think the other method would actually have you load faster since, rather than having to *load* all of the assets from every map, you just have to *download* the assets from one. I'm mainly judging this over how extremely fast I've been able to load into other NA servers by comparison, so it might just be the overall large quantity of props, models, etc. that we have, but there's still the benefit of being able to have a much less limited map pool which I would definitely take even if it meant another minute of load time, even though it probably wouldn't even.
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