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Ccmonty

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Everything posted by Ccmonty

  1. 10/10/10 W deployment, W afterparty
  2. 1/1/4 enemys were way to beefy, headcrabs took 3 direct hits from rc shotgun to kill. it was basically a mainserver defend the base shoot em up just on a different map, which is also what the EU deployment was
  3. 5/5/5 got to murder a gremlin and save christmas
  4. 5/5/5 Holy brainrot lois this worse than the time travis scott sick mode fortnite peter griffon mlg epic Really fun event, spectical was really engaging and fire and the flames part was fucking epic. Huge respect for seeing a big ass story line though to the end
  5. That one time I crashed the server by spawning ammo boxes from a prop, said how to do it in OOC not thinking about it, went to bed, and woke up to being perma banned from the server. Obviously that all got resolved but I consider that my definitive "Monty moment"
  6. 5/5/5. You have my attention. Lets see whats cooking
  7. they were nerfed because they vastly out healed npcs back when you couldnt set hp and weapons. that issue has long since been resolved but the medkits were never buffed to compensate
  8. This community will not be rid of until the day it ends what does this mean and how can i reference it in the future for the youngins
  9. did jayarr get banned for a 3rd time?!
  10. back in my day they would ban people for necroposting
  11. Name: Monty RP Rank: SFC Suggestion: Increase the speed medkits heal or increase the amount of HP healed per tic Implementation: Should just be some number adjustments. The medkit has been kinda bad for a while now and many medics would love to see it return to its former glory especially in an age when a jedi can just come up, right click, and do a medics job better
  12. +1 ghost does good work, is fun to be around, and god dammnit WE NEED A FUCKING WOLFFE WE'RE BEEN WITHOUT A BMCD FOR LIKE 2 MONTHS
  13. If you don't mind me workshoping this idea a bit, what about editing the officer job into an arf officer job with limited slots and the rockets? Officer job has never really had a greater purpose outside of afking for money and the class weapon it currently has aint great, and doing this would make it so ARF branch still gets rockets, officer job serves a purpose, rockets are still tied to a limited slot class, heavies still get an option not to wear the bacara helmet, and every battalion would still get a new open class slot
  14. he's got a point why is scamming a longer ban than racism lmao. +1 next time just make sure to pay out before you gotta go do shit. the command is /give followed by the amount while standing right up against the person your paying fyi (EX: /give 1000)
  15. 4/4/3 Pretty good for a first deployment
  16. 5/5/4 an actually good batuu deployment wtf?!
  17. hey HEY. My blacklist ended last week I'll have you know
  18. :insert gif of emoji getting thanos snapped while yelling:
  19. Name: Monty RP Rank: SFC Suggestion: Remove HVO and fold its weapons and skins into HVY and/or ARF Implementation: HVO has kinda been sitting in a spot for a while of not really having a purpose and just being the job with the rocket launcher. I propose we fold HVO into HVY and/or ARF giving every battalion a open slot to potentially add a new job/named character later down the line. I have 3 potential ideas on how this could be done so I've listed all 3 below. If thats not allowed than I'll pick my favorite and delete the other 2. Anti-vehical mines can be re-included if community wants them but honestly those things have historically done more harm than good and are mainly used by GMs as traps anyway Lore: In battlefront 2 (2005) the heavy trooper,which our heavy uses the design of, uses a rocket launcher. The ARF job used to have the RPS before JT was removed and HVO was added in its place. also some ARF troopers used rocket launchers during the defense of kamino If you are asking to add or change a job, fill out the following if not, leave it out. Option 1: Add or Change: (Battalion) Heavy trooper (Any job modification requires all this information) Job: (Battalion) Heavy Trooper Slots: same as current Model: (Battalion)_Heavy (Battalion)_Heavyofficer (Battalion)_Instructor (Battalion)_Officerinstructor (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: DC-15a, DC-15s, Z6, RPS-6, Tracking launcher (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Option 2: Add or Change: ARF Job (Any job modification requires all this information) Job: (Battalion) ARF Trooper Slots: However many it is currently Model: same as before (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: DC-15a, DC-15s, DC-15x, RPS-6, Tracking Launcher (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Option 3: Add or Change: Battlaion Heavy and ARF jobs (Any job modification requires all this information) Job: (Battalion) Heavy Trooper, (Battalion) ARF Trooper Slots: however many each job has now Model: Heavy: (Battalion)_Heavy (Battalion)_Heavyofficer (Battalion)_Instructor (Battalion)_Officerinstructor, ARF: Same as before (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: Heavy: DC-15a, DC-15s, Z6, RPS-6. ARF: DC-15a, DC-15s, DC-15x, Tracking launcher (If the mines were included they would go to ARF) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))
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