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Ccmonty

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Everything posted by Ccmonty

  1. as much as I love the super pistols I gotta +1. Extremely overcentralizing weapon and GMs have had to make EJ and NPC HP annoyingly high to compensate. I think either slowing down the fire rate or cutting the clip size would be the best choices for nerfs
  2. Bug Type (Server:): Weapon? Severity level (Low - Medium - High): High Evidence (if you can): The rate of healing on the medkit is very noticable slower then it was before the update. Ask any medic and they'll likely tell you the same thing Description of the bug: The medkits healing rate is glacial and takes almost a full minute to heal a 300 HP trooper back to full health. its at least half the speed it was pre update if not a third or a quarter How can we recreate it: set a troopers HP to 1 and heal them back to full. if ES medkits havnt been changed yet test them against the main server ones
  3. could you provide said video and maybe provide more information then just "im sowwy"?
  4. I dont see a problem tbh
  5. +1 just dont do it again 4head
  6. Bug Type (Server:): Main Severity level (Low - Medium - High): Medium Evidence (if you can): spawn a media player and try to play something on it Description of the bug: media players wont play media and/or are uninteractable How can we recreate it: same as evidence
  7. Name: Monty RP Rank: MSG Suggestion: Add a teleporter from temple to base so jedi don't have to walk a mile to go back and forth Implementation: put a LAAT outside of temple and to the right of CY to act as teleporters
  8. +1 this map is sorely missing empty places to build unnoticed
  9. the DC-15LE doesn't need a nerf as its the same as the base gun except with less 9 damage, 10 more ammo, and a scope. I will +1 with the caviat that those who purchased the guns in question are given a full credit refund How I will -1 for the A280C getting removed from the shop as that gun is actually popular and -1 the DC-15LE getting a nerf, however I would be fine with it being added to classes
  10. -1 you can wait 24 hours to minge
  11. -1 bro actually tried to pull the little brother card lmao sit down and wait your 5 days
  12. +1. would be nice QOL
  13. Name: Monty RP Rank: SFC Suggestion: Give new players one free grey tier perma weapon. One thing I constantly see is new players feeling frustrated that they can't get kills or frustration with the DC-15a/s in general. Allowing players to get one free grey tier perma weapon would be an easy fix for this as they can either A: take the perma weapon to have a combat advantage or B: refund the perma weapon and use the money to boost their stats, either way they will be able to better keep up with long term players. Players have better weapons/stats = higher player retention. for players who already have grey tier permas maybe have a week or 2 period before the free perma is impilmented where players can refund their grey tier weapons for full price. Implementation: Make all grey tier perma weapons free one time only, have a period where players who already have grey permas can refund them for full price
  14. they were nerfed because they vastly out healed npcs back when you couldnt set hp and weapons. that issue has long since been resolved but the medkits were never buffed to compensate
  15. This community will not be rid of until the day it ends what does this mean and how can i reference it in the future for the youngins
  16. Name: Monty RP Rank: SFC Suggestion: Increase the speed medkits heal or increase the amount of HP healed per tic Implementation: Should just be some number adjustments. The medkit has been kinda bad for a while now and many medics would love to see it return to its former glory especially in an age when a jedi can just come up, right click, and do a medics job better
  17. If you don't mind me workshoping this idea a bit, what about editing the officer job into an arf officer job with limited slots and the rockets? Officer job has never really had a greater purpose outside of afking for money and the class weapon it currently has aint great, and doing this would make it so ARF branch still gets rockets, officer job serves a purpose, rockets are still tied to a limited slot class, heavies still get an option not to wear the bacara helmet, and every battalion would still get a new open class slot
  18. he's got a point why is scamming a longer ban than racism lmao. +1 next time just make sure to pay out before you gotta go do shit. the command is /give followed by the amount while standing right up against the person your paying fyi (EX: /give 1000)
  19. hey HEY. My blacklist ended last week I'll have you know
  20. :insert gif of emoji getting thanos snapped while yelling:
  21. Name: Monty RP Rank: SFC Suggestion: Remove HVO and fold its weapons and skins into HVY and/or ARF Implementation: HVO has kinda been sitting in a spot for a while of not really having a purpose and just being the job with the rocket launcher. I propose we fold HVO into HVY and/or ARF giving every battalion a open slot to potentially add a new job/named character later down the line. I have 3 potential ideas on how this could be done so I've listed all 3 below. If thats not allowed than I'll pick my favorite and delete the other 2. Anti-vehical mines can be re-included if community wants them but honestly those things have historically done more harm than good and are mainly used by GMs as traps anyway Lore: In battlefront 2 (2005) the heavy trooper,which our heavy uses the design of, uses a rocket launcher. The ARF job used to have the RPS before JT was removed and HVO was added in its place. also some ARF troopers used rocket launchers during the defense of kamino If you are asking to add or change a job, fill out the following if not, leave it out. Option 1: Add or Change: (Battalion) Heavy trooper (Any job modification requires all this information) Job: (Battalion) Heavy Trooper Slots: same as current Model: (Battalion)_Heavy (Battalion)_Heavyofficer (Battalion)_Instructor (Battalion)_Officerinstructor (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: DC-15a, DC-15s, Z6, RPS-6, Tracking launcher (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Option 2: Add or Change: ARF Job (Any job modification requires all this information) Job: (Battalion) ARF Trooper Slots: However many it is currently Model: same as before (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: DC-15a, DC-15s, DC-15x, RPS-6, Tracking Launcher (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Option 3: Add or Change: Battlaion Heavy and ARF jobs (Any job modification requires all this information) Job: (Battalion) Heavy Trooper, (Battalion) ARF Trooper Slots: however many each job has now Model: Heavy: (Battalion)_Heavy (Battalion)_Heavyofficer (Battalion)_Instructor (Battalion)_Officerinstructor, ARF: Same as before (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: Heavy: DC-15a, DC-15s, Z6, RPS-6. ARF: DC-15a, DC-15s, DC-15x, Tracking launcher (If the mines were included they would go to ARF) (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu))
  22. idk i just wanted to say something funny before this gets denied for not following the format
  23. Why you saying that like its a bad thing dude 17 bans shows commitment +1
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