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Everything posted by Marvel
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+1 I couldn’t imagine not being able to roleplay for 1 WHOLE DAY! I would not make it through the day
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Hmm. I'm a bit skeptical of this one. It's a cool idea and all but idk if it would make the most sense for ARF per say. If it can detect cloaked people then it would definitely be a really good idea to give to individuals that can actually see cloaked people allowing for the actual possibility to locate cloakers. I honestly see this more as an RC tool tbh.
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I doubt their reasoning for denying the most recent Phase 1 suggestion has changed but if it has I totally support this! Honestly when are we switching to full 24/7 Phase 1? +1
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+1 Definitely would be a good addition for ARF
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Brian Limmond
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+1 ha HVO only btw
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+1 This would definitely incentivize me to ever go for Mas Amedda
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Oh it’s that time of the month again? On a real note I hope you ARF boys find something special soon. I know y’all been needin it. The data pad / hacking tools is definitely a good idea for ARF since they scout ahead they might be able to gather Intel and/or take ray shield down. Also there’s no reason they can’t share it with Support either. Support mainly flies anyways Also the mortar was attempted. Didn’t work out. Too laggy
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+1 Maybe KU should try supportin some bitches then they wouldn’t have these problems (obviously not a joke)
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+1 Forum Mods think they know everything shaking my noggin
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+1 but I ain’t about to get get retrained for artillery don’t do it to me Naval
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I don’t really understand the sentiment behind “Oh Jedi are hard to kill” or “Attacking a military base is not in our favor” like that makes sense. Jedi aren’t easy to kill and attacking military bases isn’t easy either. I don’t get it
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Oh shit that time of the year again? Who's making the bring Sith back post or the Synergy is Dying post? Jokes btw This is a really vague suggestion. Would have liked to see more examples of buffs that certain battalions would be getting rather than +1ing and hoping everything works out later on. Not much of a server suggestion on that end. A poll probably would have made more sense tbh just to gather community support since that seems to be what you're looking for. I'm down for buffs to return nonetheless
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Back during my Rex term I asked if lore characters could receive the HVO kit and I was told no so unless founders changed their mind I don’t see this going through.
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+1 more senators for clones to ridicule because haha funny Good luck with the models tho
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Finally +1 - Resident Valiant hater
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When I was Bardan and running around undercover I’d give myself a trial master saber and remove the hilt that way in order to conceal my identity and still be able to use force powers as a fallback if needed. This is definitely something that would be used very often for roleplay purposes. +1
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why everyone so worried bout TS tags these days? Got mfs complaining that they can't have 100 tags where their names don't appear and mfs complaining how tags look
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+1 However some would say this would fall under the common sense rule… Also this has been a thing for years. Idk why people are making a deal out of it now.
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Name: Marvel RP Rank: BCMD Suggestion: Add this new model pack to existing event jobs or make new jobs for them idk Implementation: This pack has models AND NPCs that could provide more unique events and encounters on the server. We should totally add it! Lore: Dathomir people Workshop content if applicable: Steam Workshop::[CGI] Warriors of Dathomir (steamcommunity.com) (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: Change (Any job modification requires all this information) Job: Nightsister Slots: N/A Description: N/A Model: models/player/dathomir/pm_nightsister.mdl | models/player/dathomir/pm_nightsister_mothertalzin.mdl | models/player/dathomir/pm_nightsister_olddaka.mdl | models/player/dathomir/pm_nightsister_undead.mdl (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: N/A (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) ______________________________________________________________________________________________________________________________________________________________________________________________________________________ Add or Change: Change (Any job modification requires all this information) Job: Asajj Ventress Slots: N/A Description: N/A Model: models/player/dathomir/pm_nightsister_ventress.mdl (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: N/A (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) ______________________________________________________________________________________________________________________________________________________________________________________________________________________ Add or Change: Add (Any job modification requires all this information) Job: Nightbrother Slots: 10 Description: The Nightbrothers were a small colony of Dathomirian Zabrak males who lived in a village on the far side of the planet Dathomir under the rule of the Nightsisters. After the destruction of their village, they moved to another village. They lived in subservience to the Nightsisters' matriarch Mother Talzin until the witches' near-extinction during the Clone Wars. The infamous Maul, former apprentice to the Dark Lord of the Sith Darth Sidious, was born a Nightbrother, as was his brother and later apprentice Savage Opress. Model: models/player/dathomir/pm_nightbrother.mdl | models/player/dathomir/pm_nightbrother_brawler.mdl (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: N/A (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: This would replace the current nightsister model we have and add some new and improved ones alongside Mother Talzin, Old Daka, undead Nightsisters, and some Nightbrother models as well. Alongside this we can replace the current Asajj Ventress with a much nicer one. Oh and more NPCs! Very cool much wow
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In subunits like this where there are characters that have massive downgrades compared to the rest of the group it just makes them less desirable than the rest. In my time in the 501st this has been the biggest complaint about these two characters and was my primary reasoning behind removing TC trooper. Dogma’s characterization already makes him less desirable as is and Tup is basically just a noob however what we are asking for aren’t even busted kits. They’re really standard kits just to give them something that can help prevent these two positions being open as often as they normally are. Right now they’re freelance where they can attach to any regiment minus ARC and HVO. However this only provides a problem where these people are medics without medical kits or ARFs without ARF kits. I don’t think there is another lore character job on the server like these two. Waxer and Boil are the same. In the show we see them with standard trooper kits however on the server they were given specific kits that being Boil as a HVY and Waxer as an ARF. It’s not about making these lore jobs busted which by no means is this suggestion doing so. It’s about providing these jobs with actual purposes and ways to do more than just “shoot droids with default gun; be character.” This. We knew the Tup shield suggestion was a long shot however Dogma becoming an engineer makes complete and total sense. There just aren’t a ton of options for Tup.
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Name: Marvel RP Rank: BCMD Suggestion: Giving Dogma and Tup specializations within Torrent Company. Specifically Dogma becoming an engineer and Tup receiving a shield. Implementation: Give Dogma the Support Trooper loadout and Tup a deployable shield Lore: N/A Workshop content if applicable: N/A (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: Change (Any job modification requires all this information) Job: Torrent Company Dogma Slots: N/A Description: N/A Model: N/A (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: rw_sw_dp23, alydus_fusioncutter, weapon_hacktab, buy hack_enabler, buy 100_armor (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) ____________________________________________________________________________________________________________________________________________________ Add or Change: Change (Any job modification requires all this information) Job: Torrent Company Tup Slots: N/A Description: N/A Model: N/A (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: deployable_shield (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: Now the purpose behind this suggestion is to finally give these two characters something other than the default trooper loadout which they both currently have. We decided for Dogma to be an engineer or support trooper so that in the typical squad environment that TC creates there is a trooper in their group that can distribute armor, hack rayshields, repair vehicles, and is CQC with a shotgun alongside Hawk however Hawk's primary focus is being a pilot and flying whereas Dogma would primarily focus on those tasks on the ground. For Tup however we have decided to try and give him something unique for a 501st character with a deployable shield. We didn't want to just double up on another persons job again where doubling up on SUP made sense for what we are trying to accomplish, all the other regiments didn't. Tup was present during the battle of Ringo Vinda where 501st and Doom's Unit troopers utilized shields. Tup wasn't necessarily seen using one himself but we thought he was the best option to create his own unique role in the subunit and in the battalion without trying to get a 501st riot trooper. Our end goal is for Dogma and Tup to have their own definitive purposes in TC and in the 501st, that being Dogma as an engineer/support trooper and Tup utilizing a shield to support his squad in combat. I am however fine with negotiating other options for Tup if people decide to lose their minds over another battalion having one deployable shield. This was just one of our better options for the character.
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