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Everything posted by Marvel
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Name: Marvel RP Rank: Captain Suggestion: Implement this addon into the server Implementation: Add this pack Lore: https://starwars.fandom.com/wiki/Hovertank Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2538159767 (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: N/A (Any job modification requires all this information) Job: N/A Slots: N/A Description: N/A Model: N/A (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: N/A (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: Now the TX-160 isn’t crazy different compared to the TX-130. It’s a little bit bigger, a little slower, and hits harder. However it operates the exact same as a two seater hover tank. Though I argue that it adds variety when choosing a vehicle to use and a new training isn’t needed either to implement it on the server. The much cooler addition that this pack would bring is the Republic Turret. It’s a decently sized stationary turret that has explosive rounds and middles and can act as anti-infantry, anti-vehicle, and anti-air. It can fall under the same class as the AV-7 and can be utilized by Naval or whomever to defend the base, outposts, or key locations from just about any hostile that comes at it. Both of these can be picked up by the LAAT/c. Also yes 104th, the TX-160 has a Wolfpack skin.
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could be a liaison thing tbh +1
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+1 Nice harmless addon
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I mean... we already have the turbolaser tool which is essentially the same thing. This is just adding an alternative way to fire turbolasers.
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I was originally going to suggest this however there were a few issues when I tested it. Overall the vehicle is amazing in single player and there were zero performance issues on how the vehicle worked however the file size of the original addon is way too large for a single vehicle at a whopping 167mbs. The second addon is much smaller due to it's lack of skins and when I say that I mean it has NO skins. It's legit purple and black checkers and that's what caused it to be around a 100mb less than the first iteration of this addon. I really wanted to suggest this when it came out a few weeks ago but I personally think there are too many negatives and I do not see this getting added for several reasons. All I've wanted is a good LFS Y-wing addon so I will +1 just to see if it's possible but I know it isn't.
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-1 This kinda loops into the whole well “ex model has a jet pack bodygroupr so why can’t they have a jetpack” kinda deal. The current ruling for when to wear the beskar can easily change the next Kal or so to the point where we have Nulls running around in their Mando models 24/7 again. Overall I think the amount of people who can see cloaked people is already pretty high and the number shouldn’t keep increasing. I think the argument is kind of dull as well seeing as Din Djarin was the only Mandalorian ever seen to use that heat vision type dealio and it’s just too vague of a lore based argument. It’s like saying all ARC troopers should be able to see cloaked personnel because they have the ability in Battlefront II. The Null’s kits compensate for their lack of being able to see cloaks. Jetpacks and westars are plenty. And yes this is a director/high command kind of decision and could have gone through a command meeting.
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Name: Marvel RP Rank: Captain Suggestion: Add these macrobinoculars to the server THEY HAVE A WAYPOINT SYSTEM AHBVHGEBSH Implementation: These definitely should not go to everyone as they have a waypoint system that shows up to all players. Either this could be a high rank lock item like BCMD+ or it could be something given to recon battalions and jobs if we want to trust them with something like this. Maybe even Naval who knows. They're just really cool and I can even see Game Masters utilizing the waypoint system for events. Lore: https://starwars.fandom.com/wiki/Macrobinoculars Workshop content if applicable: https://steamcommunity.com/sharedfiles/filedetails/?id=2179121528 (If no workshop content, suggest a developer or put "Require Development") If you are asking to add or change a job, fill out the following Add or Change: N/A (Any job modification requires all this information) Job: N/A Slots: N/A Description: N/A Model: N/A (Provide the model string if on server Ex. models/player/synergy/cblake/ls_squad/ls_trp/lstrp.mdl (Get this from the Q menu) Weapons: waypoint_designator (If you want a modfication to a weapon/saber you must put the weapon string in the suggestion. Ex. tfa_e5 (Get this from the Q menu)) Other: Now I know what you are all thinking. Another macrobinocular suggestion??? Well I think this one has a little more bang for its buck. Past suggestions to add macrobinoculars only asked for them for the single use of looking at far distances when players could already do that with either a scoped weapon or their suit zoom. Well this particular macrobinocular allows the user to actually place up to 5 waypoints that other players can see. They have the option to color them a few different colors and to name them as well. I believe this could be pretty cool if utilized well. Obviously I don't think it should be used too often on main server or at least Anaxes as people will see it through walls and what not but it wouldn't be horrible on other planets because it would be in the floor or in the ceiling. Also imagine this utilized with the mortar suggestion. Like someone spotting a mortar trooper and pinging positions they should bomb. That would be sick as fuck. Now I think this could be implemented in a few different ways and ultimately that is up to you guys and eventually if it is added to the server it would be up to the Founders. My ideas are A. IF we wanted to trust the entire playerbase it could be put into the perma weapon vendor like in the past. This one is highly unlikely. B. It could be given to the Recon Battalions and only the Recon Battalions. C. It could be given to the Recon Battalions and recon related jobs like ARF and ARC in other battalions. D. It is given to jobs that are more likely to be given out orders and objectives like battalion Officer jobs, BCMD jobs, and High Command jobs. E. It is only given to ARF troopers and ARC troopers. That way Recon isn't stacked with 20+ people that can place waypoints. G. It isn't given to any jobs and only allowed to be utilized by Game Masters for events. H. SOBDE gets it too because they get everything. Let me know which option you would like to see if this was implemented or if you would just rather not see it added to the server. I saw this and thought it was a little bit more unique than others suggested in the past and I honestly could see Game Masters and some players using this in really unique ways. Edit: Now that I think about it I totally see someone creating a penis with these.....
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-1 As cool as they are I’d rather not have random Freelancer Deez Nuts fly the Slave I around. Too iconic
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So this definitely doesn’t require a server wide training with rules and documents if it was implemented. It shouldn’t even be placed into the hands of a singular group on the server and should be regulated within each battalion whether they decided to have an actual intensive training for it or not. Support should not receive this. They are pilots and engineers not heavy weapons specialists. However I don’t believe this should go to the heavy class either. I personally believe that this should take the place of the RPS-6 in all ARF loadouts and the RPS-6 should be given to the heavy classes. ARF troopers when not scouting ahead are usually back behind at a distance or up high where they could snipe. This would also put them in the perfect position to operate a mortar. The last thing we need is a 20 page google document telling someone how to operate a mortar. People are gonna end up friendly firing with it either way. Also screw you Black cause I was finna throw this up myself. +1
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+1 It’s a harmless lore accurate change.
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Updating to a -1 After thinking about it some more and looking over the subunits it really isn't fair to compare Alpha to groups like Torrent Company, Havoc Squad, etc numbers wise. The entirety of Alpha have jetpacks and westars which honestly put them above other subunits and I don't believe we should add onto the number of jobs with jetpacks and westars and if we did it should be the two Null jobs that just got removed.
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It happens to us all at the moment
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Well rip this suggestion. Maybe animated pfps could become store items in the future? Maybe apart of that big forums pack or something along the line. Just an idea Updating to a -1 sorry
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+1 I'm down for it personally though I would like to look at some statistics as well
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+1 Understandable have a nice day
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Just give them both +1
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+1 Remove Null Mando models
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+1 Nice change
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+1 Never understood why it was limited to high ranks. I support this entirely
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+1 Great climb swep in SOBDE tryouts smh
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Blame @Woeny it’s all his fault
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That’s actually a side affect of them accidentally naming two jobs Torrent Company Kix so until that is fixed whenever someone is on either of those jobs it will show up like that.
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Just removed AFKing. Easy In all seriousness idk what this will change tbh. If people want it then sure, I don’t really care. Though I don’t see a point in this personally.
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