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Maxwells

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Everything posted by Maxwells

  1. Like i said i am Taking a look at it rn as we speak, It appears to be a heave miscalculation of the Weapon Vectors: https://gyazo.com/b17908fb1dea88256c00de647989d93e All the [Entity]:SetPos(x, y) or [Entity]:SetPos(Vector(0, 0, 0)) -- This Basically means where the Gun is being put and how the Tracer Is Shooting out -- The [Entity] Very well could be the weapon or Yourself (Althought is not likely to be you) --[[ Now you saw that ]]-- -- C_LuaBase -- and -- C_LuaEffect -- are being called the C_ meaning ofcourse Client Only --[[ LuaBase is just the TFA Base for the weapons i think theres is two params overiding eachother which is causing this huge mess i am currently looking into it and i have stubbled upon a miswritten param that was overriding one of the weapons ]] And because the last part just ignores it, its putting your weapons in random Spots Like the shacking and shivering of the weapon
  2. Aight Yes, This is a problem with the Base of the weapons and what vector it renders to, Just try to not use the certain weapon for now, and Ig ill take a look at it if i do find anything ill pass it to Zim to fix it
  3. It’s completely separate from TFA it dosent pull anything from there so you should be good if you’re talking about the Cloak, and the reworks that I did will still stand in whatever base you set it too, I’ll get on in like an 1 hour if you wanna test I just have to did sum stuff
  4. @Joah Missed Cloaking...,
  5. you are right it’s nothing big Just And addition to the string “Color(r,g,b,a), “string”” Anyways @conrad what colors do you suggest? Just curious
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