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Maxwells

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Everything posted by Maxwells

  1. Maxwells

    Cheese

    Ahhh Oui le fromage eat trop super
  2. Well... I'm still looking for Color Suggestions for The Messages not the Prefixes, But they all work In case of an Event, Game Masters will be able to bring down Comms, and like y'all can read the Tryout Chat can be turned off if not desired Also i think i went a bit over with my money Thinking of also adding: /gamble, <--- For you all addicted fu...
  3. Missing textures, it seems like bc there is no console errors attached to it, If you do open your console and send me a screenshot of the missing textures I can take a look at it it should say something like “Missing Texture.... /.../...” and it should be in red, If you don’t see this then let me know
  4. The flamethrower does need to get patched on the burning time, I did patched the burning time but when the base change we reverted everything to normal including the flamethrower burning time, this is a quick fix don’t worry
  5. Like i said i am Taking a look at it rn as we speak, It appears to be a heave miscalculation of the Weapon Vectors: https://gyazo.com/b17908fb1dea88256c00de647989d93e All the [Entity]:SetPos(x, y) or [Entity]:SetPos(Vector(0, 0, 0)) -- This Basically means where the Gun is being put and how the Tracer Is Shooting out -- The [Entity] Very well could be the weapon or Yourself (Althought is not likely to be you) --[[ Now you saw that ]]-- -- C_LuaBase -- and -- C_LuaEffect -- are being called the C_ meaning ofcourse Client Only --[[ LuaBase is just the TFA Base for the weapons i think theres is two params overiding eachother which is causing this huge mess i am currently looking into it and i have stubbled upon a miswritten param that was overriding one of the weapons ]] And because the last part just ignores it, its putting your weapons in random Spots Like the shacking and shivering of the weapon
  6. Aight Yes, This is a problem with the Base of the weapons and what vector it renders to, Just try to not use the certain weapon for now, and Ig ill take a look at it if i do find anything ill pass it to Zim to fix it
  7. Not at all its not as complicated, This is only Interaction Menu For Emotes so they are easier and faster to do
  8. Maxwells

    :Shrug:

    🤷‍♂️ Emote Menu Maybe? Well Saving is done
  9. It’s completely separate from TFA it dosent pull anything from there so you should be good if you’re talking about the Cloak, and the reworks that I did will still stand in whatever base you set it too, I’ll get on in like an 1 hour if you wanna test I just have to did sum stuff
  10. Haha, aight so i have done a lot of progress polishing the TFA Base, and the weapons so they are less laggy, But i still cant stop playing with it, this is a Whole Z6 mag slowed to 1 Tick per frame
  11. I also Cleaned up a little bit of TFA base, it shouldn’t run that many LUA file at once, so yeah
  12. Sooo... Ig I got an Update on that, The laser Life is no longer 5+ Secs, The Bullet Effect will only travel 0.5 Secs so other players really won’t see it if you are far, this will greatly increase performance Client Side and Server Side
  13. Im just out here, Trynna Fix TFA, I ended up playing with all the effects but, We doing sum out here, Trynna get the blue_lasers so they render better tbh, and shorten their life time
  14. you are right it’s nothing big Just And addition to the string “Color(r,g,b,a), “string”” Anyways @conrad what colors do you suggest? Just curious
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