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Daytona211

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Everything posted by Daytona211

  1. Communication from higher ups always points players towards a server suggestion if it's a change that can't be made by a player (IE non staff) That's why this was made as it's easier to track for updates and what not rather than "Square said that, forseen said that, maddoxx said that, katy said that this change needs to happen"
  2. +1 In previous applications I had nothing to complain about. You're a very stellar leader, friend, and person. Now there is one thing and i'm not sure exactly where the responsibility lies and it surely doesn't lie only with you so I figure I should put it here for now. The way High Command as a whole has been handling some situations seems very strange I have seen this happen with DU, SOBDE, and 1 other battalion I can't seem to remember (maybe 21st). All attention from high command seems to shift 100% to that battalion to focus on them solely. It suddenly becomes the most important thing to the whole server, to the point where GMs are being asked to do things by high command members strictly for that battalion, scrutiny is put on nearly every member of the battalion and the ladership usually feels an unwanted amount of pressure and stress to improve in areas that sometimes could not be predicted by them. This was so much of a public affair that when it recently happened with DU many people made a meme out of it in chat and some people took the meme so far as to join DU temporarily. While I do appreciate the proactive approach to solve these problems I feel doing so in such a "this is a life or death issue" is a little overkill in most situations and could be better moderated by having weekly checkins, speaking with members of the battalion and overall just providing a support network to the battalion rather than it blowing up to be a big situation that like I said tends to stress members out. Case in point was SOBDE where I had senior leadership telling me "High Command, is looking at us very closely and I don't want them to wipe the battalion" It was later told to me that Conrad had no intention of doing this but still the communication failure somewhere in the chain resulted in this rumor circulating and causing a big headache right before BCMD applications. This is something I would like to see you revaluate in your upcoming term and hopefully provide a more unified and balanced approach to handling these situations.
  3. @Mavelle @Bacta @Shockpoint jake @Spieler and I have worked on a video series to accompany some of our story line based events could be compiled to a short film if we ever wanted to. But like Heart said it's in a RVB gameplay style https://synergyroleplay.com/forums/forum/382-event-intel/
  4. Hey guys please provide 3 scores based on the template so the GM can log it correctly You can write it as Gameplay: Care and Effort: Server Performance: or abbreviate it to 5/5/5 (replace 5's with your scores for gameplay, care and effort, and server performance accordingly)
  5. Name: Day Who helped (If applicable): Heart Link to Event/Encounter Document (optional): N/A Description of event/encounter (required if no document provided): Bug nests started popping up around the base the clones used some highly lethal pesticides Ft a bug Lieutenant Did any Bounty Hunters Participate: Nah Please rate using this scale Please Rate 1-5 on each of the below categories (5 being perfect, 1 being horrible) Gameplay: Care and Effort: Server Performance:
  6. This was why the rating system stayed the way it was for so long as I argued it was a good middle ground for squeezing out the best metrics from the minimal effort on the players part. But upon further discussion with the current team we are at a place where we can experiment like this and put our faith that a majority of the players are willing to meet us halfway with this amount of effort. If it crashes and burns we can always go back to the drawing board, but we're fairly confident that this system is the path forward even if we need to tweak it a bit to fit the communities needs
  7. I would +1 this as it's a rule that on the surface is meant to make the less tech literate feel safe. But the other side of the coin if some unfunny member of our community goes to a complainer and makes a joke like this and they take it seriously then they could end up wasting liaisons, staff, and in some cases founders time by having to handle the situation because someone said "I have your IP" which to some uninformed members can be equated to certain illegal things If anything it should really just be a ban on personal doxing / Private identifiable information / Harassment, but sadly that doesn't cut it for some people. I don't really care enough to + / - 1 but I think it's pretty clear to say that this whole situation blew up more than it needed to because of unfunny jokes and sensitivity to those jokes so much so that it warranted a community wide ban...
  8. Damn, long loa man. Hope you find what you're looking for
  9. Name: Day / Khufui Staff Rank: None (dev) SteamID: STEAM_0:1:59859630 Length of LOA/ROA (Please specify date if possible): 3/11/22 - 3/21/22 Reason: Heading to the annual Versock meetup hosted in LA this Year and will be abiding by the strict no PC policy. Will probably show up to the GM meeting and will still be available via discord Do you understand that if you go LOA/ROA on a named Jedi Character for more than two weeks, go on LOA/ROA on any RC character, or go LOA/ROA while being clone commander, you will be removed from that position: Yes Do you understand that if you are going on LOA/ROA for more than two weeks you may lose your leadership position?: Yes
  10. Name: Day Who helped (If applicable): Link to Event/Encounter Document (optional): N/A Description of event/encounter (required if no document provided): The DU were sent to siege a CIS base and found out that a wacky crystal was on the wacky planet of Umbara they went into some wacky caves and found a uncharterstic amount of wacky traps. They then got some cheddar and blew up a magic door. WTF? Did any Bounty Hunters Participate:
  11. +1 Good to see the turn around man
  12. 4/5/3 Thanks Brian, I would have preferred if some of these had a bit more RP but it is the battle of geonosis after all and we made our own RP quite a bit. The dupe was great though one of the best i have seen recently
  13. 7/10 Gotta say I liked jumping from the venator interior to the venator hull to boarding nicely done
  14. Name: Day Who helped (If applicable): Event/Encounter Name: Bugs be munchin' Part 12 Link to Event/Encounter Document (optional): N/A Description of event/encounter (required if no document provided): Bug nests started popping up around the base the clones used some highly lethal pesticides Did any Bounty Hunters Participate: N/A
  15. The GM meeting is a great spot to bring these ideas / concerns up (or to GMO+ if it's lengthy) +1 I really dislike the idea of most Spec Reg commanders of going in and "forcing" change to be able to say "I did this" I think in relation to SOBDE you're utmost job would be advocacy and support which you have outlined here pretty well. Lyonaxis and the squad leads are all very competent and can keep us strong for the future but your #1 priority should be handling the transitional layer between us and High Command / other battalion leadership which is the only area that we ever have issues with. I also like you're guiding approach rather than an oversight based one as we have had Spec Regs come in and try to "work with us" before and it never works for one reason or another. As for the GM side, please also understand that not all GMs will be receptive to your ideas, and may not be able to work with them as easily. Often times from a GM perspective it's a mix between "what do I want to do" vs "what do players want" This difference is why I often host events for alot of different battalions instead of cycling the same few as it allowed the love to be spread around but it limits me in that I don't have alot of time to do a CF-99 specific deployment or an Alpha ARC deployment. Good Luck, SOBDE will be happy to work with you
  16. I already made a suggestion for this a while back. and talked to the rest of the dev team about it. Up to Maxwells and founder of course but we do have a possible solution should we want to implement
  17. New & Experimental AAR system! Please rate using this scale (And give us feedback on the actual rating scale! This is not the new official AAR system, and we are testing it with events like these.) Please Rate 1-5 on each of the below categories (5 being perfect, 1 being horrible) How would you rate the Gameplay in this event? How would you rate the overall Care and Effort put into this event? How would you rate the server Performance of this event? (was there lag? Low Ping? etc) (If you can't read the pic!)
  18. Name: Day Who helped (If applicable): Event/Encounter Name: Bugs be munchin' Part 11 Link to Event/Encounter Document (optional): N/A Description of event/encounter (required if no document provided): Bug nests started popping up around the base the clones used some highly lethal pesticides Did any Bounty Hunters Participate: N/A
  19. Sad to see you go man. You were a great Fox. Sorry I didn't finish the CG event fast enough. You're still fully welcome to come when I finish it
  20. +1 you've worked hard with Sixta to lay a good foundation for future improvements. i'm confident with your work in past as well as your plans for the future that you will be a successful Yoda.
  21. How would you rate the Gameplay in this event? 4 How would you rate the overall Care and Effort put into this event? 3 How would you rate the server Performance of this event? (was there lag? Low Ping? etc) 5 I gotta say bacta I LOVED this event. The way we did it was really well done some high quality RP and structure I liked hunting cad bane, some things seemed out of left field "We need to leave people behind" oh ok that wasn't expected. I have to say the fact that my squad was able to escape into the water and not be killed despite being left behind was amazing! Even though you didn't plan it. Also I LOVE 1 life events
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