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Showing content with the highest reputation on 12/23/2024 in Posts
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It hurts absolutely nothing if anything it hurts 41st by not having a single chance to be a jetpack trooper meaning if someone wants a jetpack they can’t be in 41st which in turn if someone sees all the other battalions with jetpacks they will focus going towards them instead of trying out 41st. Also when I tried to get unique Kits that wouldn’t hurt any other battalions at all you shit on that suggestion so you don’t want uniqueness you just don’t want it because it’d make 41st more fun7 points
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7 points
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Bug Type (Server:): Main Severity level (Low - Medium - High): Medium Evidence (if you can): Conversations with Jayarr, along with accepted forum posts. Description of the bug: All of tracker is missing their stun guns, DS Was given DC-15X on all whitelists instead of the Chaingun. How can we recreate it: go onto the whitelist and see the kit.3 points
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While I agree with the sentiment I don’t agree with relying on development. There’s no telling what could happen if they go down that route. Their suggestion might not be able to be implemented or could take a long time to implement. Ultimately it wouldn’t hurt to give them jetpacks for the time being allow them to come up with a suggestion for something entirely different and swap the jetpacks out if it goes through. Otherwise they’re just stuck as they are with no real appeal other than models and they’d just be taking shots in the dark with suggestions that may never happen. Or if they absolutely love jetpacks then they can stick with them. There’s already plenty of units with them so it isn’t really anything unique. However it is something unique to 41st and at the end of the day that’s what matters to them. Something to incentivize their normal day to day troopers to want to join IC and stick around.3 points
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We are a battalion that takes roleplay, and therefore FailRP, very seriously. I don't believe in strict guidelines for punishment inside battalions, as their will always be more to every situation, but basically3 points
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I have a question is the development team ever going to get to a point to where they actually give solidified reason for denial or is it always just gonna be a message with some of the reasons it may be? Because I was always curious why the other suggestion was denied for Improcco a while back2 points
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Jetpack bloat in not prefered. From a development standpoint, it's just more entities to add on to the pile. We're never a fan of that From a player standpoint, I can see why others are concerned about this. I recommend picking one or two jobs to give jetpacks, not your whole subunit. Additionally, maybe take a few days to brain storm something new as a whole you might be able to do for yourselves. A job, a weapon, a niche. Standardization no longer exists, we don't need to play in the confines of it any longer2 points
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241st has made a compelling arguement. I'll wait and see how the meta progresses Suggestion voided2 points
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Every other battalion has jetpacks at this point, think its long past that tbh2 points
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+1 I dont care for people buying Guns To overpower Vehicles just so they can always win (RPG/Rockets are the only Exception) If we are supposed to be a lore heavy server then Bounty hunters shouldnt be able to kill a tank with shotguns and Snipers thats why you have the Black market now2 points
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-1 Think its a cool tool for naval and think they deserve to have something unique for once, SUP is already a super OP job think this would overload the job.2 points
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+1 character specific weapons are cool, within reason. Not every lore character needs their own custom gun, but rex and his dual pistols is iconic. Don't really care about the jetpack, could take it or leave it as its not really a big part of the 501st identity.2 points
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Name: Juggernaut Rp Rank: BCMD Suggestion: Higher Character limit for in-game Chat Reason: the Current Character limit for in-game chat is Cringe. To improve on the statement a higher character limit would make Comms RP much easier when it comes to big conversations +50 to 100 characters should do the trick I feel1 point
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Name: Monty RP Rank: WO Suggestion: Reduce the damage the christmas DC-17m does on tanks. right now it 3 hits a TX and 1 hits a V-Wing. it is rediculously overtuned Implementation: Reduce the damage to be in line with other weapons1 point
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Name: Tetra RP Rank: CMD Suggestion: GIVE IMPROCCO JETPACKS. Implementation: Add jetpacks to every member of Improcco Company, Gett, Clanky, Fi, Nye, and Tenn. Lore: Improcco Company provided back up for Omega and Delta squads when working anti-terror ops. The most important aspect of running counter insurgency operations is being able to get around easily and perform reconnaissance. Workshop content if applicable: N/A If you are asking to add or change a job, fill out the following if not, leave it out. Add or Change: Change Job: Improcco Gett, Nye, Clanky, Fi, Tenn Slots: N/A Description: 41st is, essentially, the only battalion without any form of Jet Trooper, which is bizarre since we are a reconnaissance battalion and would benefit greatly from performing aerial reconnaissance. As it stands right now, Improcco Company essentially have no reason to exist except as a recolor of our other regiments. They have really cool models that already have bodygroupers for jetpacks, so no change would need to be made there. This will provide a much needed boost to their popularity within and outside of the battalion. Model: N/A Weapons: N/A Other: sent_boosterpack1 point
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Let them break it then. I see no problem with that. Its a Tac, its not like you can't put a new one down if you retake the outpost.1 point
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This seems like a strange point to make when "takes away too much" equates to roughly six percent or less of the server pop. (assuming there are 80 people on and all five Improcco are present) Improcco is five members.1 point
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From what I've heard about what shake ups have happened with 41st jobs, and especially after the loss of 21st and there Jt regiments. Something like this would be a very good balance to the battalion and regiment as a whole. +11 point
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I would prefer this over their pumpkin models personally. I’ve said it forever now the geo camo is just cooler than the edgy black and orange. +11 point
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Yeah I’m all for any alternatives as well. Maybe a much simpler climbing add on could be made. Current dev team is cooking rn so it may be possible. The suggested add on is a no go regardless from me.1 point
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No, they were set to the old Officer whitelist, so they are technically 41st Elite Corps models, not really a bug when the intentions weren't more clear.1 point
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IC is one the coolest looking subunits and they got lore attaching them to SOBDE. Give em something cool! +11 point
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Posted else where on a kit weapon buff My concern: Buffing these guns will result in store guns being buffed (synergy is a business at the end of the day, they want to make money). Which will result in droid HP's going up, which will put us in the same spot but with player HP's in the same place, unless those get buffed. Then we're just in a revolving numbers game of buffing things. I think this is a problem that needs to be looked at in a wider scope, and not just "Buff x gun, nerf y gun". These guns feel bad to use, they shouldn't feel this bad, but again, its a ecosystem of weapons and weapon damage that need to be looked at, compared to how many droids you see and what their healths are.1 point
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+1 Right now small arms fire does WAY too much across the board to vehicles. Its more effective to shoot your DC-15s at a tank then shoot it with a rocker launcher it feels like from a DPS Perspective. But the dc-15m holiday is just egregious vs vehicles.1 point
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+1, doesn't need to be insane, but a bit more would be great. I don't even think they need to be doubled. Just a bit more.1 point
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+1 Tone it down but don't massacre it. It was still worth $100 but shouldn't be leagues above the other seasonal weapons.1 point
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I think outposts should be the only exception tbh That or any other Republic FOBs maybe some setup for events or what not.1 point
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Doesn’t like the entirety of 241st get them too 😭 I can only imagine how GMs feel watching 241st roll up like it’s a snowball fight in their events Ultimately tho I don’t think we should be buffing or nerfing things primarily for main server deployments. Hopefully one day those get phased out entirely and nobody will have to worry about 5k HP NPCs1 point
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This is a rule we teach new recruits and they are expected to follow. Accidents happen but we're pretty on top of it. If yo see people breaking this reach out to blazin or myself.1 point
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-1 100% think Tup should get something special but I don't see any lore reason why he should get a shield, I feel it takes away from Diplomatic services and their appeal personally.1 point
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+1 It's in the bodygroupr. Not to mention, what does Improcco have that makes it distinct besides cool armor and counter-insurgency focus? How is a counter-insurgent meant to take up and advantageous position against a foe without some way of getting to that advantageous position. Hence the jetpack.1 point
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+1 it never made sense to me why there is a bodygroupr for a jetpack when they do not have them, and Improcco could really benefit from a update to the kit1 point
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Please Give us Jetpacks, 41st needs something that attracts players to join, This will do it. We also have the bodygroupers for it so yeah. +11 point
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