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Showing content with the highest reputation on 11/12/2021 in all areas

  1. -1 not every single character needs a unique thing. Some troopers where just troopers, not everyone is known for something or has this special purpose they fullfil within a squad. This isn't a bad thing and to me and isn't even about lore. Not every character needs some busted kit, some people are just your every day frontline troopers, and thats ok.
    3 points
  2. They don't need anything special. TC works just fine with two lore characters that are just lore characters. I was happy to be Tup back in the day and yeah it would have been cool to have a shield but he doesn't need it at all. Conrad hit the nail right on the head -1
    2 points
  3. In subunits like this where there are characters that have massive downgrades compared to the rest of the group it just makes them less desirable than the rest. In my time in the 501st this has been the biggest complaint about these two characters and was my primary reasoning behind removing TC trooper. Dogma’s characterization already makes him less desirable as is and Tup is basically just a noob however what we are asking for aren’t even busted kits. They’re really standard kits just to give them something that can help prevent these two positions being open as often as they normally are. Right now they’re freelance where they can attach to any regiment minus ARC and HVO. However this only provides a problem where these people are medics without medical kits or ARFs without ARF kits. I don’t think there is another lore character job on the server like these two. Waxer and Boil are the same. In the show we see them with standard trooper kits however on the server they were given specific kits that being Boil as a HVY and Waxer as an ARF. It’s not about making these lore jobs busted which by no means is this suggestion doing so. It’s about providing these jobs with actual purposes and ways to do more than just “shoot droids with default gun; be character.” This. We knew the Tup shield suggestion was a long shot however Dogma becoming an engineer makes complete and total sense. There just aren’t a ton of options for Tup.
    1 point
  4. +1, theres no point in them having no class specifications. If you just have a default trooper loadout, whats the point? might as well go on the Default trooper whitelist
    1 point
  5. You obviously forgot that I spoke to you literal days after you posted this suggestion over Teamspeak saying that I'm looking into it. It's still being looked into and it's not as easy as y'all make it out to be. Please don't be so forgetful next time just to make me look bad @Jovanovic.
    1 point
  6. +1 for dogma, -1 for tup. I think that the engineer kit is naturally a balancing move. Can't say the same about Tup.
    1 point
  7. -1 I feel like what Conrad said kind of sums it up, not every single person needs something special especially if they didn't have anything special in the Clone wars. I would be happy to +1 if there was any lore and you just didn't want 2 troopers to have stuff just because they need to have more stuff. I mean ppl already go for TC just because of the lore characters just giving them a bigger buff.
    0 points
  8. @Forseen@ Forum Admin@ Forum Dev do we have an update on this? If there's concerns about it costing something or how to set it up i can get with whoever, but i think this is all the feedback its gonna get
    -1 points
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