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I thank everyone for their input on the idea, a lot of you made good points, and this was mainly to see what the community thinks of it.
With that being said, I will VOID this suggestion due to the quality feedback provide.
Thank you all once again for your time. @Fizzik@Naffen@Crimson@Sinister@Bud@Fyi if one of you could lock this for me and send it to the great beyond, I would appreciate it.
Shields won't fix that, only leadership will
Since I'm not involved in DU I will stay out of this as far as an opinion.
As far as i'm aware Havoc squad is meant to be for fast response, I don't see how shields help with that.
I mean I could be wrong about this, but if I check out the Havoc Squad TS Channel it shows that every named character is taken? If it's struggling then why would every position be filled?
-1 Regardless, I think if the original creator has an issue with it then I don't think this should be implemented.
-1 I agree with Comics / Brooklyn you guys got custom models / kits re-worked and a few other stuff. When it was introduced the deal was no Shields. You guys are a "Elite" Sub-Unit you can do without shields
-1 I can’t believe I’m saying this I agree with comics
as the original creator of havoc squad the point was to use their mobility so having shield would slow them down. The squad should be a run and gun style a major change from the slow slug it out style of normal du.
yes it’s fannon and made up but it’s completely going against the point of adding the squad in the first place.
I don’t see how this makes them unique if the battalion they’re apart of already has it. The models and names is what make them unique. They’re the elite unit within DU. Not just frontline troopers with shields.
Havoc Squad was such a controversial part of the server when they were being suggested and one of the deals that were made so they could be added was that they didn’t get shields and z6s like the rest of DU. I personally think they’re pretty cool and unique as is besides their piss visors however I will have to go with a -1
I believe the original agreement for their addition to the server should be upheld, sorry.
-1 It's not that it's inherently bad, it's just that the reason 187th, 327th, and 91st was removed is the same reason we aren't making new battalions. And in my opinion, if anything, 327th should be re added instead (but i'm biased in that regard).
Just gonna debunk this. First, every battalion on the server is the same because everyone can do training for what x battalion does making that battalion unless. 2nd off we use IFN models on the server so I don’t know what kind of argument that is.
- 1
+1 just increase the damage by a decent margin, SLIGHTLY decrease the spread, maybe 100-200 more hp, maybe 50-100 damage, and like 2-3 grenades of one type (cause all the rocket launchers for ARF get only 3 shots), not different ones.