bwhaley5 Posted April 6, 2025 Posted April 6, 2025 Name: Sneaky RP Rank:PFC Suggestion: Adding Thermal Scopes and Medical Stimpacks Implementation: Adding thermal Scopes to DC-15x as like a scoping option or a whole separate gun option for ARF would be the best way to do it. And Adding medical stims to the ARF Whitelist like Stimpacks in fallout or something along that line of though. here is a workshop link for a ACOG thermal scope and the stims i think these could work concept wise but may need to be developed in house to fit in a star wars setting https://steamcommunity.com/sharedfiles/filedetails/?id=3161191076&searchtext=Star+wars+stim https://steamcommunity.com/sharedfiles/filedetails/?id=2160806471&searchtext=Thermal+Scope Lore: . Look up ARF on wookiepedia under the legends category and you'll see that Thermal scanners and medical syringes are like core pieces of ARF trooper kits so a modified version of this would be the scopes and the Stims. Its simple Sniping tools that make sense ARF stays in the back line medics don't sit with us all the time Stims would help fix that and Thermal scopes would allow for cool night time events and other things. Approved by BCMD Wolffe (Juggernaut) of 104th
Posted April 6, 2025 Name: Sneaky RP Rank:PFC Suggestion: Adding Thermal Scopes and Medical Stimpacks Implementation: Adding thermal Scopes to DC-15x as like a scoping option or a whole separate gun option for ARF would be the best way to do it. And Adding medical stims to the ARF Whitelist like Stimpacks in fallout or something along that line of though. here is a workshop link for a ACOG thermal scope and the stims i think these could work concept wise but may need to be developed in house to fit in a star wars setting https://steamcommunity.com/sharedfiles/filedetails/?id=3161191076&searchtext=Star+wars+stim https://steamcommunity.com/sharedfiles/filedetails/?id=2160806471&searchtext=Thermal+Scope Lore: . Look up ARF on wookiepedia under the legends category and you'll see that Thermal scanners and medical syringes are like core pieces of ARF trooper kits so a modified version of this would be the scopes and the Stims. Its simple Sniping tools that make sense ARF stays in the back line medics don't sit with us all the time Stims would help fix that and Thermal scopes would allow for cool night time events and other things. Approved by BCMD Wolffe (Juggernaut) of 104th
Mystic Posted April 6, 2025 Developer Posted April 6, 2025 I noticed you said Approved by BCMD Wolffe. Is this a server suggestion? or a suggestion for 104th ARF? Longest Special Operations Member on the server. Current: Nothing l Senior Developer Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto l Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn
Developer Posted April 6, 2025 I noticed you said Approved by BCMD Wolffe. Is this a server suggestion? or a suggestion for 104th ARF? Longest Special Operations Member on the server. Current: Nothing l Senior Developer Former: Cin Drallig l First Yayax Squad Yover l Foxtrot Commando l 2nd GM BCMD Bacara l Serra Keto l Final SO Commander Jet l First & Last Devil Dogs Deadeye l Veteran Admin l Jedi General Plo Koon l 2nd Returning SO CMD Jet l Luminara Unduli l Wolfpack MAJ Boost l Kit Fisto l Trauma's Unit MED Mystic l Jedi Military Advisor l Omega 36 PVT Darman l High General Shaak Ti l Jedi Chief Instructor l Alpha 98 Nate l Actually Private Crosshair l Mace Windu l Final SO Blackout l Grand Master Yoda l CG DSO Thorn
Deathtiger Posted April 7, 2025 Posted April 7, 2025 -1 This would take something unique from Trauma's unit and we already dont have much 1 DEUS VULT
Posted April 7, 2025 -1 This would take something unique from Trauma's unit and we already dont have much 1 DEUS VULT
DirtyDanLIT Posted April 7, 2025 Posted April 7, 2025 (edited) 8 minutes ago, Deathtiger said: -1 This would take something unique from Trauma's unit and we already dont have much Don't all ARF's already have the DC-15X? Like what unique thing is being taken away from Traumas unit? Edited April 7, 2025 by DirtyDanLIT
Posted April 7, 2025 (edited) 8 minutes ago, Deathtiger said: -1 This would take something unique from Trauma's unit and we already dont have much Don't all ARF's already have the DC-15X? Like what unique thing is being taken away from Traumas unit? Edited April 7, 2025 by DirtyDanLIT
Deathtiger Posted April 7, 2025 Posted April 7, 2025 6 minutes ago, DirtyDanLIT said: Don't all ARF's already have the DC-15X? Like what unique thing is being taken away from Traumas unit? ARF having Medical Supplies in their kits DEUS VULT
Posted April 7, 2025 6 minutes ago, DirtyDanLIT said: Don't all ARF's already have the DC-15X? Like what unique thing is being taken away from Traumas unit? ARF having Medical Supplies in their kits DEUS VULT
DirtyDanLIT Posted April 7, 2025 Posted April 7, 2025 That's not really taking away anything special of Trauma's unit to be honest. Sure, I'm aware of the lack of identity Trauma's unit has but I don't think it's selling point is "We have medical supplies as an ARF". 1
Posted April 7, 2025 That's not really taking away anything special of Trauma's unit to be honest. Sure, I'm aware of the lack of identity Trauma's unit has but I don't think it's selling point is "We have medical supplies as an ARF". 1
Conrad Posted April 7, 2025 Posted April 7, 2025 (edited) -1, ARF definitely could use a boost, but just taking something from another group (ability to heal from medic, even if it is a unique premise) and putting it into the group will make MED weaker. Edited April 7, 2025 by Conrad 1 C
Posted April 7, 2025 (edited) -1, ARF definitely could use a boost, but just taking something from another group (ability to heal from medic, even if it is a unique premise) and putting it into the group will make MED weaker. Edited April 7, 2025 by Conrad 1 C
Marvel Posted April 7, 2025 Posted April 7, 2025 (edited) I would support this if they got like one stim in their kit and if Medics were able to refill their stims outside of dying. I understand ARF troopers might be ahead of the main force and having that one stim could keep them alive longer in tight situations but how stims work right now it will only take away from MED. Edit: Just read your reasoning for stims because theyre snipers rather than recon forces kinda makes it worse. If they’re so far back they shouldn’t be getting shot much at all lmao. I could’ve understood the argument that they’re way up ahead performing recon but if they’re sitting in the back line they should be just fine. -1 to stims. Would recommend making a separate suggestion for the thermal binos tho cuz that I would support. Edited April 7, 2025 by Marvel 1
Posted April 7, 2025 (edited) I would support this if they got like one stim in their kit and if Medics were able to refill their stims outside of dying. I understand ARF troopers might be ahead of the main force and having that one stim could keep them alive longer in tight situations but how stims work right now it will only take away from MED. Edit: Just read your reasoning for stims because theyre snipers rather than recon forces kinda makes it worse. If they’re so far back they shouldn’t be getting shot much at all lmao. I could’ve understood the argument that they’re way up ahead performing recon but if they’re sitting in the back line they should be just fine. -1 to stims. Would recommend making a separate suggestion for the thermal binos tho cuz that I would support. Edited April 7, 2025 by Marvel 1
BROPDROP Posted April 7, 2025 Posted April 7, 2025 14 minutes ago, Marvel said: I would support this if they got like one stim in their kit and if Medics were able to refill their stims outside of dying. I understand ARF troopers might be ahead of the main force and having that one stim could keep them alive longer in tight situations but how stims work right now it will only take away from MED. Currently medics have new stims that recharge which are kinda better than the old stims 1 Current: Nothing Former: GCO SUPL Fireball, Improcco REGL Nye, BCMD Gree, Meena Tills, Null-5 Prudii, 41st Padawan Caleb Dume, Delta RC-1140 Fixer, Delta RC-1138 Boss, RC-1262 Scorch
Posted April 7, 2025 14 minutes ago, Marvel said: I would support this if they got like one stim in their kit and if Medics were able to refill their stims outside of dying. I understand ARF troopers might be ahead of the main force and having that one stim could keep them alive longer in tight situations but how stims work right now it will only take away from MED. Currently medics have new stims that recharge which are kinda better than the old stims 1 Current: Nothing Former: GCO SUPL Fireball, Improcco REGL Nye, BCMD Gree, Meena Tills, Null-5 Prudii, 41st Padawan Caleb Dume, Delta RC-1140 Fixer, Delta RC-1138 Boss, RC-1262 Scorch
Marvel Posted April 7, 2025 Posted April 7, 2025 28 minutes ago, BROPDROP said: Currently medics have new stims that recharge which are kinda better than the old stims Wait that’s fire. I would be fine with ARF getting a one time use stim like the old ones tho but not the rechargeable one then. 1
Posted April 7, 2025 28 minutes ago, BROPDROP said: Currently medics have new stims that recharge which are kinda better than the old stims Wait that’s fire. I would be fine with ARF getting a one time use stim like the old ones tho but not the rechargeable one then. 1
BROPDROP Posted April 7, 2025 Posted April 7, 2025 1 hour ago, Marvel said: Wait that’s fire. I would be fine with ARF getting a one time use stim like the old ones tho but not the rechargeable one then. yeah would be cool Current: Nothing Former: GCO SUPL Fireball, Improcco REGL Nye, BCMD Gree, Meena Tills, Null-5 Prudii, 41st Padawan Caleb Dume, Delta RC-1140 Fixer, Delta RC-1138 Boss, RC-1262 Scorch
Posted April 7, 2025 1 hour ago, Marvel said: Wait that’s fire. I would be fine with ARF getting a one time use stim like the old ones tho but not the rechargeable one then. yeah would be cool Current: Nothing Former: GCO SUPL Fireball, Improcco REGL Nye, BCMD Gree, Meena Tills, Null-5 Prudii, 41st Padawan Caleb Dume, Delta RC-1140 Fixer, Delta RC-1138 Boss, RC-1262 Scorch
Zar Posted April 7, 2025 Posted April 7, 2025 +1 to changing ARF. Dart gun potential? Anakin Skywalker ex: VA, RC-1136 Darman. Ahsoka Tano, Cal Kestis, GMO, TC Hawk, TCC MAJ Appo
Posted April 7, 2025 +1 to changing ARF. Dart gun potential? Anakin Skywalker ex: VA, RC-1136 Darman. Ahsoka Tano, Cal Kestis, GMO, TC Hawk, TCC MAJ Appo
Juggernaut Posted April 8, 2025 Banned Posted April 8, 2025 (edited) +1 ALL of ARF needs a boost! this suggestion is for the Whole server not just 104th that is why I gave the clearance. @Mystic Edited April 8, 2025 by Juggernaut 1 Dire squad Lead CMD Wildfire | 104th Immortal BCMD Wolffe | Mech RCMD Juggernaut Rest in Peace "your pain is gone, Paws Untied" go forth to the stars my little Angel Find the best ones to show me when I finally join you.
Banned Posted April 8, 2025 (edited) +1 ALL of ARF needs a boost! this suggestion is for the Whole server not just 104th that is why I gave the clearance. @Mystic Edited April 8, 2025 by Juggernaut 1 Dire squad Lead CMD Wildfire | 104th Immortal BCMD Wolffe | Mech RCMD Juggernaut Rest in Peace "your pain is gone, Paws Untied" go forth to the stars my little Angel Find the best ones to show me when I finally join you.
Funnyman Posted April 8, 2025 Posted April 8, 2025 3 minutes ago, Juggernaut said: +1 ALL of ARF needs a boost! this suggestion is for the Whole server not just 104th that is why I gave the clearance. @Mystic for a suggestion that affects the whole server u would need director approval Current: Alpha-55 (Broken Chains) Former: Arligan Zey, Atin x2, Prudii, 1st Jaro Tapal, CMD Keller, Sentinel Lead, Council Member, CPT Thire, Niner, Rahm Kota, BCMD Skirata, A66 Muzzle, Tech
Posted April 8, 2025 3 minutes ago, Juggernaut said: +1 ALL of ARF needs a boost! this suggestion is for the Whole server not just 104th that is why I gave the clearance. @Mystic for a suggestion that affects the whole server u would need director approval Current: Alpha-55 (Broken Chains) Former: Arligan Zey, Atin x2, Prudii, 1st Jaro Tapal, CMD Keller, Sentinel Lead, Council Member, CPT Thire, Niner, Rahm Kota, BCMD Skirata, A66 Muzzle, Tech
Juggernaut Posted April 8, 2025 Banned Posted April 8, 2025 2 minutes ago, Funnyman said: for a suggestion that affects the whole server u would need director approval .....not gonna lie that is kinda stupid but okay then @Danny @Moose_Wundo Thoughts? Dire squad Lead CMD Wildfire | 104th Immortal BCMD Wolffe | Mech RCMD Juggernaut Rest in Peace "your pain is gone, Paws Untied" go forth to the stars my little Angel Find the best ones to show me when I finally join you.
Banned Posted April 8, 2025 2 minutes ago, Funnyman said: for a suggestion that affects the whole server u would need director approval .....not gonna lie that is kinda stupid but okay then @Danny @Moose_Wundo Thoughts? Dire squad Lead CMD Wildfire | 104th Immortal BCMD Wolffe | Mech RCMD Juggernaut Rest in Peace "your pain is gone, Paws Untied" go forth to the stars my little Angel Find the best ones to show me when I finally join you.
Zeros Posted April 8, 2025 Banned Posted April 8, 2025 -1 on the medical supplies idea, takes away from Trauma and MED overall which struggles enough. Does ARF currently have the macrobinocs? 1 Gar Saxon Governor, GMD, GMM 3x, Rex 2x, 241st CMD, Guildmaster, a million other things
Banned Posted April 8, 2025 -1 on the medical supplies idea, takes away from Trauma and MED overall which struggles enough. Does ARF currently have the macrobinocs? 1 Gar Saxon Governor, GMD, GMM 3x, Rex 2x, 241st CMD, Guildmaster, a million other things
zlock Posted April 9, 2025 Posted April 9, 2025 -1 why would a non medic class need a way to heal i don't see you needing a way to self heal when we for sure see people healing for you whether it be a Jedi or a Med WL Another point is the thermal scope sounds cool but what applications would you need it? ARF troopers are known for driving AT-RTs I think having that makes the class stand out i think adding either of these make the class more worth then any of your other options. 1 Current: #2 Omega Squad Glazer Past: Fi, Niner, Jaro Tapal, Obi Wan-Kenobi, BCMD Kal Skirata, SPEC REG, VA/GMM
Posted April 9, 2025 -1 why would a non medic class need a way to heal i don't see you needing a way to self heal when we for sure see people healing for you whether it be a Jedi or a Med WL Another point is the thermal scope sounds cool but what applications would you need it? ARF troopers are known for driving AT-RTs I think having that makes the class stand out i think adding either of these make the class more worth then any of your other options. 1 Current: #2 Omega Squad Glazer Past: Fi, Niner, Jaro Tapal, Obi Wan-Kenobi, BCMD Kal Skirata, SPEC REG, VA/GMM
Charles Posted April 9, 2025 Posted April 9, 2025 -1 For the healing ability 1 Current: Former: 332nd Captain Vaughn | 332ndO Jesse | 332nd Vyse | TC Kano | Omega 22 Atin | DSXO Jek | DSO Thorn | BCMD Fox | Master Jaro Tapal | Dire Squad Sprint Charles | Laxus | BUB | Bana
Posted April 9, 2025 -1 For the healing ability 1 Current: Former: 332nd Captain Vaughn | 332ndO Jesse | 332nd Vyse | TC Kano | Omega 22 Atin | DSXO Jek | DSO Thorn | BCMD Fox | Master Jaro Tapal | Dire Squad Sprint Charles | Laxus | BUB | Bana
Obsidian Posted April 9, 2025 Posted April 9, 2025 (edited) -1. The reason ARF and Recon struggle to gain traction is not because the ARF kits are particularly lacking, or because the concept of recon isn’t enjoyable. It’s because this is a primarily PVE server and events, deployments, and general RP isn’t structured very well to support it. It’s fairly blatant when you look at the 41st for example, with our new recruits being able to select ARF or HVY instantly. Many new players will flock to ARF purely because recon sounds cool, and the kit comes with a sniper. The issue is, as I said before, this is primarily a PVE server; you can conduct recon and do literally everything right, stay concealed, but still get detected and start getting shot at by the AI because portions of the map have improper collision. That moves me to my next point, the map really isn’t built with recon in mind. Sure, there’s loads of vantage points and areas that overlook points of interest, but most of those areas are either difficult or impossible to reach without a jetpack or getting yourself stuck in a rock. Along with that, whenever the rare opportunity does come up for recon to be a viable option, generally speaking by the time you’ve established yourself and can begin your RP, the rest of the server has pushed up/past you and the information you could’ve obtained is already widespread knowledge. That will forever be the case so long as you have Jedi that can traverse the entire map in seconds, and a clone force of 40+ people that can decimate any objective in a few minutes unless they’re getting bombed to shit. To finish this off - I actually do agree that most troopers should have access to very basic medical supplies, 1-2 of the old stims really isn’t harmful to medics and makes sense. But, with the way events, encounters, and deployments are structured (Generally being very 1 lane, run and gun), it just doesn’t make sense. There is rarely ever going to be a chance where you can’t find a medic while literally the entire server is clustered in/focused on the same area. This server and PVE gmod in general just isn’t built well to accommodate for recon, and likely never will be. Edited April 9, 2025 by Obsidian 1 Former - Improcco XO MEDO Fi
Posted April 9, 2025 (edited) -1. The reason ARF and Recon struggle to gain traction is not because the ARF kits are particularly lacking, or because the concept of recon isn’t enjoyable. It’s because this is a primarily PVE server and events, deployments, and general RP isn’t structured very well to support it. It’s fairly blatant when you look at the 41st for example, with our new recruits being able to select ARF or HVY instantly. Many new players will flock to ARF purely because recon sounds cool, and the kit comes with a sniper. The issue is, as I said before, this is primarily a PVE server; you can conduct recon and do literally everything right, stay concealed, but still get detected and start getting shot at by the AI because portions of the map have improper collision. That moves me to my next point, the map really isn’t built with recon in mind. Sure, there’s loads of vantage points and areas that overlook points of interest, but most of those areas are either difficult or impossible to reach without a jetpack or getting yourself stuck in a rock. Along with that, whenever the rare opportunity does come up for recon to be a viable option, generally speaking by the time you’ve established yourself and can begin your RP, the rest of the server has pushed up/past you and the information you could’ve obtained is already widespread knowledge. That will forever be the case so long as you have Jedi that can traverse the entire map in seconds, and a clone force of 40+ people that can decimate any objective in a few minutes unless they’re getting bombed to shit. To finish this off - I actually do agree that most troopers should have access to very basic medical supplies, 1-2 of the old stims really isn’t harmful to medics and makes sense. But, with the way events, encounters, and deployments are structured (Generally being very 1 lane, run and gun), it just doesn’t make sense. There is rarely ever going to be a chance where you can’t find a medic while literally the entire server is clustered in/focused on the same area. This server and PVE gmod in general just isn’t built well to accommodate for recon, and likely never will be. Edited April 9, 2025 by Obsidian 1 Former - Improcco XO MEDO Fi
Guac Posted April 11, 2025 Forum Admin Posted April 11, 2025 Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: (These are some reasons that your suggestion might get denied for.) Not providing sufficient information. Ex: Just linking the workshop and not giving us the actual model path you want to use. The addon's size is way too big compared to its content(s). Ex: 35mb for one model. Lack of feedback. Ex: Post has been up for 3 weeks and only received 1-10 votes. Majority negative feedback. Bad optimization and/or causes bad performance on the server. Having multiple suggestions within one thread. Bothering leadership/development team regarding a suggestion. Suggesting a previously denied suggestion within 60 days of denial. Denied for lack of approval 1 🎀 𝙵𝚊𝚛𝚝 𝚂𝚖𝚎𝚕𝚕𝚊 🎀 <3
Forum Admin Posted April 11, 2025 Unfortunately, this suggestion has been DENIED. If the same suggestion is submitted again within 60 DAYS of this post it will be automatically denied. // LOCKED // MOVED TO [CW] SERVER SUGGESTIONS - DENIED Quote Denial reasons: (These are some reasons that your suggestion might get denied for.) Not providing sufficient information. Ex: Just linking the workshop and not giving us the actual model path you want to use. The addon's size is way too big compared to its content(s). Ex: 35mb for one model. Lack of feedback. Ex: Post has been up for 3 weeks and only received 1-10 votes. Majority negative feedback. Bad optimization and/or causes bad performance on the server. Having multiple suggestions within one thread. Bothering leadership/development team regarding a suggestion. Suggesting a previously denied suggestion within 60 days of denial. Denied for lack of approval 1 🎀 𝙵𝚊𝚛𝚝 𝚂𝚖𝚎𝚕𝚕𝚊 🎀 <3
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