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Extend Arrest time


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Posted (edited)

Name: Casanova

RP Rank: CPT

Suggestion: Bringing back the 15-minute arrest time would make punishments more meaningful and discourage minges effectively. The current 5-minute duration isn’t enough to deter rule-breaking, while 15 minutes worked well in the past to maintain order and improve roleplay quality. It’s a proven solution that would encourage players to take the rules seriously without being excessive.

Implementation: Change the timer from 300 seconds to 900

Lore: N/A

Workshop content if applicable: Requires development
(If no workshop content, suggest a developer or put "Require Development")

Edited by Casanova
  • Dumb 1
Posted

Idk man, I like 5 minutes. It's a game after all. The weeding off minges part probably doesn't matter either way. With the 5 minutes currently it would realistically take around 25 minutes for staff to get them fully off the server, while with 15 minute arrests it will take over an hour.

  • Agree 1

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Posted (edited)
2 minutes ago, Rohan said:

Idk man, I like 5 minutes. It's a game after all. The weeding off minges part probably doesn't matter either way. With the 5 minutes currently it would realistically take around 25 minutes for staff to get them fully off the server, while with 15 minute arrests it will take over an hour.

True, but then again it might discourage players from wanting to go back in the cell, it might make it faster, staff-whise, but it also might make them not want to sit there for 15 minutes again and actually have them roleplay, making the banning process slower, is, in my opinion neither negative or positive

Edited by Casanova
Posted (edited)

+1

Being arrested used to carry a lot more weight than it does now. I still remember my first arrest vividly—it didn’t matter what the charge was. What mattered was the overwhelming sense of finality, the sudden halt to everything I thought I knew about myself. As I sat there in the cold, empty cell, utterly alone, I couldn’t escape the gnawing silence. It forced me to confront myself, to reflect on every decision that had led me to that moment.

I replayed my life over and over in my head, tracing the steps that brought me to that place. I thought about my mother—how much I must have let her down. Her love was constant, but my actions spoke of disregard, and I knew she deserved better. Then, I thought about my father. He was cruel, distant, and seemed to care little about the man I was becoming. In that lonely cell, I wondered if their failings as parents had shaped me, if their choices, their flaws, were to blame for mine. Could I have turned out any different under different circumstances?

But as the minutes passed, my thoughts began to shift. I realized it wasn’t just about them—it couldn’t be. While my parents actions undoubtedly influenced me, I couldn’t lay the entirety of my life’s path at their feet. I am my own person, shaped by their choices, yes, but ultimately responsible for my own. It was a sobering realization. I could continue to blame them, to see myself as a victim of their failings, or I could acknowledge my agency, my ability to change the course of my life.

This is a realization i could never have with a 5 minute arrest timer. I would have stopped at blaming my parents, instead of getting to the core of my problems... me. Let us bring back a period of self reflection to our community!

Edited by Conrad
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C

Posted

I would prefer adjustable arrest timers.

Say CG were to have an option when they arrest to choose the crime. RDM gets someone 15 minutes whereas FailRP may get them 5, etc.

Or instead for every additional arrest during the day your timer extends. 1st arrest is 5, 2nd is 10, 3rd is 15, 4th your getting banned.

The blanket 15 just isn't it anymore. While I agree arrests don't hold as much weight I just don't think bumping it back to 15 across the board will change that.

-1 for now

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Posted
Just now, Marvel said:

I would prefer adjustable arrest timers.

Say CG were to have an option when they arrest to choose the crime. RDM gets someone 15 minutes whereas FailRP may get them 5, etc.

Or instead for every additional arrest during the day your timer extends. 1st arrest is 5, 2nd is 10, 3rd is 15, 4th your getting banned.

The blanket 15 just isn't it anymore. While I agree arrests don't hold as much weight I just don't think bumping it back to 15 across the board will change that.

-1 for now

This is a pretty good idea actually

Posted
10 minutes ago, Marvel said:

I would prefer adjustable arrest timers.

Say CG were to have an option when they arrest to choose the crime. RDM gets someone 15 minutes whereas FailRP may get them 5, etc.

Or instead for every additional arrest during the day your timer extends. 1st arrest is 5, 2nd is 10, 3rd is 15, 4th your getting banned.

The blanket 15 just isn't it anymore. While I agree arrests don't hold as much weight I just don't think bumping it back to 15 across the board will change that.

-1 for now

I like this idea. 

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Posted

+1 if it changes to marvels idea


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Posted
4 hours ago, Casanova said:

Name: Casanova

RP Rank: CPT

Suggestion: Bringing back the 15-minute arrest time would make punishments more meaningful and discourage minges effectively. The current 5-minute duration isn’t enough to deter rule-breaking, while 15 minutes worked well in the past to maintain order and improve roleplay quality. It’s a proven solution that would encourage players to take the rules seriously without being excessive.

Implementation: Change the timer from 300 seconds to 900

Lore: N/A

Workshop content if applicable: Requires development
(If no workshop content, suggest a developer or put "Require Development")

I think it should be staggered, so first arrest should be the same then next arrest is longer and then 3rd arrest even longer

Currently: Unemployed

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Founder
Posted

I mean realistically, doesn't the 300 second timer ban the minges faster & get the people who make a mistake back to action faster? 

 

If they're on the server to minge, a 900 second timer isn't going to make any difference. It'll only extend the mingecon. 

  • Agree 2
Posted

-1 Xaze said it best

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Posted
8 minutes ago, Xaze said:

I mean realistically, doesn't the 300 second timer ban the minges faster & get the people who make a mistake back to action faster? 

 

If they're on the server to minge, a 900 second timer isn't going to make any difference. It'll only extend the mingecon. 

The way we could implement it would be using marvels idea, 300 for the first arrest, 600 for the second, 900 for 3rd and 4th is a ban

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Founder
Posted
1 minute ago, Casanova said:

The way we could implement it would be using marvels idea, 300 for the first arrest, 600 for the second, 900 for 3rd and 4th is a ban

No offense, maybe I'm the one crazy here, but this doesn't seem like it's very necessary 

Posted
Just now, Xaze said:

No offense, maybe I'm the one crazy here, but this doesn't seem like it's very necessary 

You are but its okay
But I think this will deter rule breakers from wanting to go back, prolonging the ban process in my opinion doesnt change anything, it doesnt let them minge MORE, it just places them in the cell more, the banning process will be the same

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Posted
2 minutes ago, Casanova said:

But I think this will deter rule breakers from wanting to go back, prolonging the ban process in my opinion doesnt change anything, it doesnt let them minge MORE, it just places them in the cell more, the banning process will be the same

Yeah, but minges who are on the server to minge, aren't going to know the arrest timers are prolonged each time they get arrested. They're just gonna keep getting arrested until they're banned. 

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Posted (edited)

Faster they get out of jail = faster they get arrested again = faster they get banned and no one has to deal with them. Just my mindset
-1

Edited by WarMaster
  • Agree 2

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Posted (edited)

Ngl if someone is arrested almost immediately after getting out of jail you could already assume they’re here to minge and ban them for NITRP. Maybe wouldn’t hurt to edit the staff rule regarding NITRP bans 

Seems the idea is to arrest them quicker in order to ban them quicker. Could just streamline that whole process by making a back to back arrest a NITRP ban. As long as they are similar arrest reasons I suppose. Or just mingey arrest reasons.

*cough* High Staff *cough*

Edited by Marvel
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Posted

I think a lot of people forget that the majority of people that come to minge stay for a long time.

Normally get arrested once or twice and then find out that they actually enjoy it.

This mindset of quicker arrests = quicker banned is not great for server health in my eyes

I think extending the time would be a better way for people to get bored and leave the server, and stop causing our playing members issues, I wont even lie ive jailed CTs for 10 minutes on deployments because they just ruin it for others.

It should be the same on the main server, 5 minutes, 10 minutes and 15minutes would be good timings, it stops the minge on the main stops people from getting their time ruined, stops minges cause they get bored and might actually integrate into the server. Just a good for thought

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Posted (edited)
6 hours ago, Conrad said:

+1

Being arrested used to carry a lot more weight than it does now. I still remember my first arrest vividly—it didn’t matter what the charge was. What mattered was the overwhelming sense of finality, the sudden halt to everything I thought I knew about myself. As I sat there in the cold, empty cell, utterly alone, I couldn’t escape the gnawing silence. It forced me to confront myself, to reflect on every decision that had led me to that moment.

I replayed my life over and over in my head, tracing the steps that brought me to that place. I thought about my mother—how much I must have let her down. Her love was constant, but my actions spoke of disregard, and I knew she deserved better. Then, I thought about my father. He was cruel, distant, and seemed to care little about the man I was becoming. In that lonely cell, I wondered if their failings as parents had shaped me, if their choices, their flaws, were to blame for mine. Could I have turned out any different under different circumstances?

But as the minutes passed, my thoughts began to shift. I realized it wasn’t just about them—it couldn’t be. While my parents actions undoubtedly influenced me, I couldn’t lay the entirety of my life’s path at their feet. I am my own person, shaped by their choices, yes, but ultimately responsible for my own. It was a sobering realization. I could continue to blame them, to see myself as a victim of their failings, or I could acknowledge my agency, my ability to change the course of my life.

This is a realization i could never have with a 5 minute arrest timer. I would have stopped at blaming my parents, instead of getting to the core of my problems... me. Let us bring back a period of self reflection to our community!

You have too much free time 😂

Why don’t we just change the arrest time for certain types of arrests like breaking pts especially accidentally shouldn’t be a 15 minute timer. And RDM shouldn’t be any less than 10 IMO. 15 as the base time however is not the way to go -1

Edited by BROPDROP
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Posted (edited)
2 hours ago, Moose_Wundo said:

I think a lot of people forget that the majority of people that come to minge stay for a long time.

Normally get arrested once or twice and then find out that they actually enjoy it.

This mindset of quicker arrests = quicker banned is not great for server health in my eyes

I think extending the time would be a better way for people to get bored and leave the server, and stop causing our playing members issues, I wont even lie ive jailed CTs for 10 minutes on deployments because they just ruin it for others.

It should be the same on the main server, 5 minutes, 10 minutes and 15minutes would be good timings, it stops the minge on the main stops people from getting their time ruined, stops minges cause they get bored and might actually integrate into the server. Just a good for thought

Originally we had 900 second jail times (15 minutes) we now have 300 at 5 minutes. If someone really feels bad about an arrest they'd likely stop the first time. 

With the way it is now 3 arrests now takes the time of 1 single previous arrest, im not sure how extending the time so they leave the server is any different than hitting them with a 24 hour ban. 

Edited by Mystic
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Posted
3 hours ago, Moose_Wundo said:

This mindset of quicker arrests = quicker banned is not great for server health in my eyes

Minge conversion is huge. Based off of our statistics, this hasn't hindered minge conversion. :)

 

In fact, we're actually at an all time high with recruits/cr's joining the server. Same with battalion numbers. Though, im not sure how accurate the numbers are based off of the f4 menu. 

  • Informative 1
Posted
11 minutes ago, Xaze said:

Minge conversion is huge. Based off of our statistics, this hasn't hindered minge conversion. :)

 

In fact, we're actually at an all time high with recruits/cr's joining the server. Same with battalion numbers. Though, im not sure how accurate the numbers are based off of the f4 menu. 

In fact, I think the rehabilitation should be our main priority. I think the arrest times are fine as they are.

The reality is there are a non-zero amount of minges that are now regular players. I would even go so far as to say that there are reformed minges who have gotten far up in the command structure. Sometimes all that people need to see how fun that playing with roleplay is to be shown what they are capable of, what they can do rather than what they can't do.

We're in a good spot now as far as the timing goes, but I think we should look to try to help some of the people that aren't your flat out racist or severe minges. It starts with one person giving some advice, and it transforms from there.

-1 to the original post.

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Posted
18 hours ago, Casanova said:

True, but then again it might discourage players from wanting to go back in the cell, it might make it faster, staff-whise, but it also might make them not want to sit there for 15 minutes again and actually have them roleplay, making the banning process slower, is, in my opinion neither negative or positive

If I'm going to minge on a server I will just go minge, get arrested for 15 min, go poop, come back and do it again. And to be fair, it's kinda annoying to deal with mingecons now and then. If we're in the middle of doing stuff and every 15 minutes we have to go and handle mingecons due to the arrest timer being up, it's gonna get to a point where it's rather annoying.

I like the way it is now, it's quick. For people purely minging on the server it's handled within 30 minutes to get them away for about a day, while for the playerbase that is actually here to play and make mistakes now and then it's a lot more forgiving to them.

-1

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Posted

-1, Makes this way harder for staff to get minges off of the server, its a game

 

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Posted

+/- tbh I kinda see both sides of the conversation here. I didn't hop on the server to actually participate originally but it was the players who tied me into the fun and made me feel involved that made me stay. I feel like minge conversion is through people actively taking an interest and full on giving those minges something more fun than mess around. We have all types in the staff team and management alone that started off with those dark beginnings. That being said, I do understand that it can be frustrating from a GM perspective when you've got a CT just going around being annoying to the other players and just ruining the experience of events, I wish I could say with utmost certainty that either one would be a perfect answer but it isn't tbh. 

Yeah...

Posted

I feel like not enough discussion was had about the selectable time for arrests. CG could very easily draft up a list for all arrests and dictate what time should be given for what crime. Is the main consensus of this thread only gonna be "arrest fast ban fast?"

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Posted (edited)
1 hour ago, Terry said:

I feel like not enough discussion was had about the selectable time for arrests. CG could very easily draft up a list for all arrests and dictate what time should be given for what crime. Is the main consensus of this thread only gonna be "arrest fast ban fast?"

So as much as this answer might suck. The role of CG in its majority (at least regarding arrests) is in OOC, this is because arrests aren't considered in character; which is why they can be arrested for failrp and the like. This kinda defines it down to a core principle of they arrest the rulebreakers to stop them from interfering with the roleplay of the rest of the server, not to promote any sort of roleplay with these troublemakers. Ergo the argument is kinda right to say "arrest fast, ban fast".

This is also why you see a lot of CG try to roleplay where they can, they are generally a lot more serious in a lot of situations since arresting people isn't really the fun part for them; they want to be all their cool LCs or make their own story as a member of the Battalion that was the most loyal and strictest in the whole Republic

Edited by Kaner

Yeah...

Posted

This suggestion has been moved to REVIEW PHASE.
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Posted

For reasons stated in these comments, this will not be accepted. Not a good idea

Posted

Unfortunately, this suggestion has been DENIED.

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