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Give Improcco Hunter's Mark


Tetra

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Posted

Name: Tetra

RP Rank: CMD

Suggestion: Give Improcco Company Hunter's Mark from D&D. Hunter's Mark is a 1st level spell that deals a small amount of extra damage to a creature of choice. Early on in D&D, this essentially equates to roughly double damage for a low level Ranger. What this would do is allow a member of Improcco to mark a target of significance and do temporary increased damage to that target. https://roll20.net/compendium/dnd5e/Hunter's Mark#content

Implementation: Add in an item that allows marking of a single target of importance. This item should have a long cooldown, say 5 minutes or so, to prevent abuse of the mechanic, and it should last for a short period of time. While marked, a target should take increased damage, this damage should be significant but not game breaking. Realistically speaking, this would be most beneficial against "bosses" or other special targets.

Lore: Improcco is an elite unit of, essentially, commandos that were known to provide aid to Delta and Omega squad. I see this more as Improcco identifying a target's weak points and focusing fire on those weak points.

Workshop content if applicable: Requires Development.

  • Agree 1
  • Based 1

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Posted

+1

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Posted

+1

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Posted

+1

Hunters mark on top of Christmas DC-17 goes crazy

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Posted

+1 this is peak

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Posted
2 minutes ago, Marvel said:

Would this work on NPCs, players, or both?

I envision this working on both. Prime distinction being that it isn't something that can just be spammed, the cooldown should be long enough to punish them for not picking the right targets.

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Former Cin Drallig x2 | Former Serra Keto x2 | Former Branch Overseer x2 Former Mace Windu

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Posted
4 minutes ago, Tetra said:

I envision this working on both. Prime distinction being that it isn't something that can just be spammed, the cooldown should be long enough to punish them for not picking the right targets.

I will be immediately using it on a friend and one shot punching them with my fists

+1 sounds cool if possible

  • Agree 1

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Posted

+1 this is peak

 

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Posted

+1 this would be actually really cool

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Posted

A +1 from me.

I always found that the idea of someone shouting out an enemy's weakspot and everyone being able to target said weakspot for extra damage is quite fun. The only thing I would ask is, can it be stacked?

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Posted

Hunters mark in D&D adds a 1d4 dice roll to the attack, is the idea that this adds on the lower end of the damage threshold or a flat percentage increase on that target. Also would you want the feature of Hunter Mark where is a target dies within a set amount of time the mark can be switched without cooldown or cost

  • Agree 1

Yeah...

Posted
2 hours ago, Kaner said:

Hunters mark in D&D adds a 1d4 dice roll to the attack, is the idea that this adds on the lower end of the damage threshold or a flat percentage increase on that target. Also would you want the feature of Hunter Mark where is a target dies within a set amount of time the mark can be switched without cooldown or cost

I'm fine with either a flat rate, i.e. 1.2x, or a range every time a shot hits, i.e. 1.15x-1.3x. As for switching targets if they die, I say leave that part out. This would already be a big enough advantage as is.

6 hours ago, Fars said:

A +1 from me.

I always found that the idea of someone shouting out an enemy's weakspot and everyone being able to target said weakspot for extra damage is quite fun. The only thing I would ask is, can it be stacked?

I'm not opposed to stacking, but I would rather leave this up to the development team as it would be a question of balance. If it can stack, that means huge amounts of damage, which means from a GM standpoint, they would have to consider raising health to counter balance stacking.

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Posted

+1 i love the creativity coming from 41st and adding new things to the server hope you guys keep it up

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Posted

+1 This is a FANTASTIC idea. Helps to flesh out the RP behind Improcco. Also, it is a great idea for a sub-unit focused on tracking and insurgency. Helps them keep track of targets and get the upper hand when backed against the wall. I'm not sure how this would work from the development side but what a cool idea!

 

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Posted
17 minutes ago, Quillhan said:

+1 This is a FANTASTIC idea. Helps to flesh out the RP behind Improcco. Also, it is a great idea for a sub-unit focused on tracking and insurgency. Helps them keep track of targets and get the upper hand when backed against the wall. I'm not sure how this would work from the development side but what a cool idea!

 

Thank you, and especially thank you for that link to the summary of battalions post. The 41st definitely has high hopes that some of these suggestions will come to fruition.

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Posted

+1, if its possible I see no reason improcco shouldnt have it

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  • 3 weeks later...
Posted

+1

People Who Put Their Former Ranks In Their Signature Are Idiots!

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Posted

This suggestion has been moved to REVIEW PHASE.
(Suggestions that have been accepted by the community vote or through Founder approval and a concept is being created by the development team)

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  • 2 months later...
Developer
Posted

This suggestion has been ACCEPTED.

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// MOVED TO [CW] SERVER SUGGESTIONS - ACCEPTED

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Posted

This suggestion has been COMPLETED.
(Suggestions that have been implemented into the server)

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